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Released in 1994, Beavis and Butthead for the Sega Genesis is an appropriately obscene puzzler centered about the world of the Mike Judge TV show, and directly mimicks some of its earliest plotlines. Both characters can be selected, and a two-player coop mode is available. The game is often considered quite difficult due to the overwhelming lack of direction in the title, but it preserves very well the idiotic entertainment found in its silver screen counterpart. In the game, the title characters search for missing concert ticket pieces scattered about their local neighborhood.

 

Best time: single-segment 0:12:41 by Adrian 'InsipidMuckyWater' Feiertag on 2005-10-29.

An alternative ending is also available.

Author's comments:

I'd like to thank Pweisger for his support and enthusiasm, and I'd also like to thank Radix and Nate (editor's note: what about Mike Uyama and DJGrenola?) for the amazing site on which you're currently surfing. Thanks, Radix, for consistently updating the site and reviewing/hosting our runs, and thanks to Nate for processing and preparing them; your work is appreciated.

Intro: Yes, that's right; it's me. I'M the guy who did a run of a Beavis and Butthead game. Release the disgust now, before you continue. While I'm quite proud of the run, I'm also, somehow, very ashamed. Very, very ashamed.

This game is very difficult. Radical (not to be confused with Free Radical) provided its players with almost no direction or guidance on how to beat the game, and it also failed to give adequate means of sustaining your characters' lifebars; although, I manage to survive the run without dying. I believe I have, unquestionably, the best route for rushing this game (and it's better than any of the ones at Gamefaqs, I might add), so, until I am persuaded as otherwise, agree with me. :)

Since the game is most likely confusing for those who have never played it, I will give a summary of everything that happens. Also, keep in mind that about 80% of the damage I receive during the course of the run is entirely intentional; most of the time, it is much quicker to run through enemies and obstacles than it is to kill or avoid them. I know it looks sloppy, but I assure you that I know what I'm doing, and this is SPEED demos archive, not FANCY-PANTS archive. Oh, and fair warning, InsipidMuckyWater elaborates an unfortunate amount.

In the end, I lost about ten to twelve seconds due to unnecessary collisions and from those heathen eagles. Despite the heartrending damage I take, I am still quite pleased with the run; I hope it was entertaining. Though, I believe that it probably was for no other reason than to remind ourselves that there actually was an ephemeral time when a show about two teenagers who did NOTHING but laugh at virtually everything, and fart, was on the air. Ahhh, sweet memories.

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