Final Fantasy Crystal Chronicles: The Crystal Bearers was released in late 2009 in Japan and the US, and early 2010 in Europe. This game takes place long after the other Crystal Chronicles games, where the Yuke Tribe has disappeared from the world after a great war with the Lilty Tribe. Select people, known as Crystal Bearers, are able to wield various powers, however the Lilty Tribe has deemed them dangerous and outlawed their use in the Lilty Kingdom. But a surprise attack on the Alexis airship by monsters and a lone Yuke named Amidatelion will show that the world isn't as peaceful as it may look. It's up to Layle, Belle, and Keiss to find out her intentions and also to uncover a conspiracy to overthrow the Lilty Kingdom.
Best time: 4:12:55 by Nicholas 'Sir VG' Hoppe on 2010-01-20, done in 20 segments.
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Speed Run Rules:
* Done from a Clean Save (New Game)
* Takes Damage to Save Time
* Kicks the Final Boss' Ass
* Saves the Princess. No, she's not in another castle.
Final Fantasy Crystal Chronicles: The Crystal Bearers (phew, long title!) is the 4th FFCC game on the Wii, the 2nd on disc. Unlike the other FFCC games, instead of using deformed characters, it uses realistic models, nor does it use any gimmicky multi game/system features like the original with the GBAs or Echoes with the Wii/DS multiplayer funkiness.
The story follows around Layle and Keiss, a pair for hire who start the game escorting the new Lilty Airship Alexis II on its maiden voyage. But as all good RPGs go, shit happens. Monsters begin to appear and attack the ship. Keiss is a pussy and wants to run away, but good old Layle grabs a big gun (where the hell was he stowing that thing anyways?), goes into a suicidal leap, and starts blowing shit up. HELL YEAH.
The game takes place about 1000 years after the original FFCC, which there was some great war between the Lilty and the Yukes, in which the end brought about the apparent end of the Yukes. However, they were only sent to a dimension between existence and oblivion. Now, they're back, ready to kick ass and chew bubble gum (and they're all out of gum!).
I heard about this game via the E3 videos a couple of years ago, but initially didn't pay much attention, since I wasn't much into FFCC at the time. However, in the past few months, when the trailers started coming out, I was very excited. I jumped onto the Japanese version when it came out (Nov 2009) and loved it from the get go. I only played the first 15 minutes (equivalent of Segment 01 of the run), but had to stop due to a huge language barrier. Once the US version came out in December (some places were selling it a week earlier then street release), I hit the ground (and the game) running. Initially I figured that I was gonna wind up with about a 7 hour run, so I was going to segment it for that reason. v1 quickly chopped the time down to about 5.5 hours, a good starting point. I took some time and looked over the run and through threads at GameFAQs, and then began developing my v2 run. I found a lot of tricks on my own and redid parts in order to get what I needed for equipment. v2 brought me down to around 4.5 hours, an impressive improvement, since I was initially estimating about a 15 minute improvement. Yeah, that was more then 15 minutes alright.
I was hoping some FAQs would come up, but nothing had, so I waited until I could get a copy of Brady Games' strategy guide on the game before pulling out v3 (Yes, I bought a strategy guide, you got a problem with that?). The guide helped me to come up with a couple minor inventory changes, helped me find 2 of the 3 myrrh fragments I collected (I found the one in Moogle Woods on my own by accident) and overall provided the final streamlining I needed.
Finally, just a hair over 1 month after its (early) release, I finished up v3 with an awesome segment 20. Rejoicing, I was.
One more note before I begin - cutscenes are NOT skippable. Not on NG, not even on NG+. What a bonehead move by Square Enix. Granted I'm sure that without them, the time would probably be under 1.5 hours. ^^;;
Segment 01 (0:14:05 - 0 Gil)
I turn on subtitles for your enjoyment, but the camera change is for my sanity. If I don't make that change, it throws me off. I don't picture that I'm turning the character, but the camera. Just me though.
This is a mostly straight forward sequence. There's things you can do in NG+ to speed it up a little bit, mostly during the time when you fly the Alexis II.
Segment 02 (0:37:58 - 614 Gil)
I prove in this sequence that Layle is a pickpocket with a mean streak. The majority comes from a poor little clumsy girl, who we later learn is Princess Althea (explains why she has so much Gil to drop!). I also pick up my first myrrh fragment from the goblin fight. It isn't mandatory, but man, it goes quick, especially when you throw them at each other!
Segment 03 (0:41:01 - 615 Gil)
This segment is simple and kinda boring - I simply run halfway across the world to go visit the obligatory Final Fantasy character Cid. I save before visiting him. I do get one more fight in for another myrrh fragment, upping my HP to 12.
Segment 04 (0:46:26 - 575 Gil)
Stupid cutscenes. I also don't get why I have to build that amulet, but the game doesn't wanna let me out until I do. Ok, whatever.
Segment 05 (0:51:45 - 576 Gil)
Having finished my business with Cid, I run back across the world to reach the Vineyard. On the way, I save a woman in distress and also get the first of three myrrh fragments I get from chests. It saves a lot of time from doing the fight sequence that I did during this segment in prior attempts.
Segment 06 (1:07:50 - 576 Gil)
This is by far the luckiest sequence I've EVER gotten in the barrel room. I don't know how I screwed up Goldenrod into going where they did. The battle against Bahamut was badass too. I initially had a fight against the forest monsters in this sequence, but cut it out to save massive time (and headache).
Segment 07 (1:11:34 - 576 Gil)
I grab the spice here, which I didn't do in earlier runs, since I don't fight the forest monsters anymore. They were the creatures that offered it as a drop in prior runs. After getting that and the UMA News, it's basically talking to Vaigali.
Segment 08 (1:22:37 - 676 Gil)
The Butt Bumping game is something I never really understood how it worked - I just stumbled onto something that was fast. I hear that you can put both rings onto Artemicion for a medal (and possibly makes Belle go immediately in for the kill, no proof of that though), but I've yet to do it. The first always bounces and the 2nd generally connects. It's weird that way. At the finish, I talk to the Mail Moogle for an extra letter, which is from the girl I saved in Segment 05. This earns me 100 Gil.
Segment 09 (1:34:19 - 676 Gil)
The train sequence is a lot of fun. The real goal is to get 9999 points, done by dodging all guards, kicking the soccer ball (not the kid), returning the card, kicking opening up the chest, and grabbing the balloon for the kids. I throw the kid to skip the chest scene (and save some stealth sequences later). Returning the card and grabbing the balloon is generally about as fast or probably a small bit faster then not returning/not grabbing. Punting the guard is faster (and more fun!) then hiding high in the room. And riding the moogle cart allows me to skip the entire last stealth sequence. YAY.
Segment 10 (1:42:25 - 694 Gil)
Not much to discuss here. Layle picks more pockets and then creates a noisy ruckus in a library. Such a bastard.
Segment 11 (1:50:27 - 694 Gil)
No more running around. It's CHOCOBO TIME. Wark? Also, I decided to make the game a FPRPG (First Person Role Playing Game). Win.
Segment 12 (1:57:59 - 694 Gil)
"Layle, I'm willing to give up my kingdom to save my father."
"HAHA. Who do you think you are? The Princess?"
"I am! Why do you think I can say that?"
"Whatever, I'm sure the real Princess is in other castle."
Segment 13 (2:01:23 - 1039 Gil)
The Samurai Goblin fight here was absolutely brilliant. Yanking the chest from the tree wasn't as smooth as I liked, but oh well. I was kinda pissed though that I didn't get as much Gil as I was expecting. I guess I miscalculated. This left me scrambling a bit, but with some luck I rectified this in a later segment. Initially, I saved the girl twice (every time you save her you can get a letter for 100 Gil), but the 2nd time I pass I would have to dismount the chocobo and remount another one near the gate. It doesn't take too long, but I thought that this chest would cover me. Guess it didn't. Oops.
Segment 14 (2:07:07 - 1039 Gil)
I collect a TON of shit here and get a fantastic sequence. Almost perfect, but it's tough to get Goldenrod in a couple of those spots while also juggling chest collection.
Segment 15 (2:33:25 - 1039 Gil)
This is a LONG segment. First a boss fight against Blaze (who you see as early as Segment 02, if you pay attention), who's not as tough as he thinks he is. Then you have a flying chase sequence, followed by a being chased sequence. There's little screw ups here and there, but the fight against Blaze was my fastest ever, by about 10 seconds. Poor boy was p0wned, then met his end. Oh well. He deserved it...the prick.
Segment 16 (2:44:24 - Everything Bought w/ 46 Gil To Spare)
This segment was redone a few times, mostly to try to achieve one piece of luck. The luck? Getting either King Leo or Chancellor Chime to appear in the train sequence. If either one is there, you can shake them for money - the last few Gil I needed to buy all of my items. Sorry Chime, as cute as you are in this game...daddy needs the money you've been collecting from doing tricks to buy crap.
Segment 17 (3:00:22)
The dance was an awesome sequence. It's too bad that I get one dance in there...and it's not my favorite. If you look carefully, you'll see the lovely Chime at the dance. If you choose her as a partner, you'll get to do the Selkie Tango to the tune of "Veo Lu Sluice", which is from the original FFCC. Since I only did this in my v1 run, I ripped that part of the video, encoded it, and put it on my YouTube account (link to my account at the bottom of this. Search "Tango" to watch the video). Not only will you get to see me tango, you get to see a tango master (perfect sequence). Oh yeah.
Segment 18 (3:26:52)
This segment is probably my least favorite segment in the game. No, not because some Selkies die, but because the stupid Selkies don't. Seriously, they have really goddamn stupid AI in that sequence and I only have a few things to throw down. You do get a medal for saving all 25, but it's hard as hell.
Segment 19 (3:41:19)
"Layle, what are you doing?"
"I'm killing Jegran before he becomes anymore evil!"
"Layle, stop it!"
"No! He might become the final boss!"
"STOP IT NOW, LAYLE!"
"Dammit bitch, if he knocks you out and dangles you from a crane thousands of feet in the air, don't you blame me now!"
Segment 20 (4:12:55)
In the 30 minutes of this segment, I have the following playable sequences:
1. Run to the train (about 30 seconds)
2. Waggle the Wiimote furiously for about 25 seconds (it's tiring to do it hard enough for the game to accept)
3. Hold the analog stick on the Nunchuck all the way to the left or right for about 5 seconds.
4. Complete the ship jump (about 15 seconds, if you do it perfectly)
5. Four Phase Final Boss fight (just a few minutes)
So I play probably about 5 minutes of the 30 in that segment. Yeah. Really. But I must say, that is the BEST run though of the final battle ever. I've never gotten the "Bullet-Dodging Legend (328)" medal before that attempt. And to have that good of a final boss fight? Yeah. Sure, I needed to get some health points part way though, but dodging that stupid arm during phases 2-4 is really hard...trust me.
Playing though and speed running The Crystal Bearers was a fun experience for me. I enjoyed my time with this and hope you enjoyed watching. While I may attempt a Single-Segment run, I feel that going for 100% (which would require getting all 330 medals) to be too long for speed running purposes. It would definitely be an interesting challenge to know how fast you could do it, but given that you have to collect pretty much one of every material, battle every non-random fight in the game, play all the mini games in usually 2 or 3 different ways, it won't be short or easy. But to those that dare try it, more power to you.
This run is Copyright (C) 2010 Nicholas "Sir VG" Hoppe and IMAMYTH Colosseum (http://www.imamyth.com/ and http://www.youtube.com/user/SirVG) and is allowed for downloading and private viewing. Permissions for hosting this run have been granted to Radix and Speed Demos Archive. Public viewing of this run is prohibited without prior permission from the creator. The selling or distribution of this run for profit in any way, shape, or form including (but not limited to) selling on eBay and television for profit is prohibited without prior permission from the author. Video hosting sites (i.e. YouTube, etc) may host this video in part or in full, as long as full permission is granted by the author. Any violation of the above listed may result in legal action. Final Fantasy Crystal Chronicles: The Crystal Bearers is Copyright (C) 2009 Square Enix.
Sir VG, signing out.
"We came. We saw. We speed ran."
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