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Splinter Cell Double Agent is two games under the same title. They share some of the general plot but the storylines, levels, plot twist and more are completely different. Effectively Sam Fisher must deal with the recent loss of his daughter to a drunk driving accident, and months afterwards he is sent on an undercover assignment to pose as a criminal. Infiltrating a terrorist cell in the United State, Fisher now has to do assignments for both the NSA, and John Brown's Army (JBA), but will he be consumed by his undercover identity and end up as a terrorist himself? This page is for the Ubisoft Shanghai version of the game.

SplinterCellDoubleAgentShanghai   SplinterCellDoubleAgentShanghai

Note: If running any "100% stealth" category on the PC, you have to edit the config file to turn the lightsources setting to maximum, as otherwise the run will not be so different from non-stealth ones.

Runs on the Xbox 360 NTSC-US version:

Runs on the PC version:

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Good Ending, Segmented, Hard Difficulty with 100% Stealth: 1:36:29 by 'triblast55' done in 34 segments appended to 11 files.

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Author's comments:

Welcome to the least buggy verision of Double Agent

Double Agent was first developed for the 360 which displays the greatest amount of visual graphics. But in spite of this, the game's framerate tends to drop a lot making many areas really horrid to complete. There are also many strange rules and oddities that the game never properly explains. The guards in this game can show bizarre behavior and can have trouble seeing Sam

Some things to know:

Also, when loading a save, the screen lags for a second before it shows gameplay. Even though the screen lags, the game is technically in-game and running even though it says it is loading. Example, loading a save and mashing the whistle button, will cause Sam to whistle during the loading screen just right before the screen shows you in-game.

Guards that are extremely suspicious, but have not detected Sam, can fire random shots at where they think Sam is. This also means that Sam can be shot and still not be detected. This is a carry over from Chaos Theory and it even happens at around 9:20 in CotySA's 100% speedrun. As long as the light does not turn red and music does not start playing, Sam was not detected.























 

Special thanks to prospy05

Good Ending, Segmented, Hard Difficulty with 100% Stealth: 1:33:33 by 'triblast55' done in 36 segments appended to 11 files.

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Author's comments:

Welcome to one of the worst ports I have ever seen.
It is very glitchy, unstable, and inconsistent due to poor/non-existent testing.
They released a broken game and then barely patched it

Since Double Agent was developed for the 360 then ported in the most ass way possible to PC, the guards have amazingly bad senses. That doesn't mean they can't detect me, it just means that I can stomp around more often compared to the 360 version. The guards are noticeably deafer compared to the 360 version. Sometimes the guard's deafness is inconsistent too, as in some guards might have better hearing for some unexplained reason. Even though they have better hearing in the 360 version, the guards are generally the same glitchy as fuck and inconsistent guards as the PC version. The guards tend to glitch out, act erratically, and/or have problems seeing Sam even in daylight missions.

Reloading a save even once, can cause the guards to become even more deaf. I don't believe they become completely deaf. I haven't tested how long it lasts or why it happens, but it just does. It's another thing I stumbled upon on accident. It doesn't appear to affect their vision. Also, it doesn't work on the 360 version. When reloading a save, the HUD doesn't synch up with how it was when I saved. Example, having the radar on when I save, then reloading causes the radar to turn off.

This game can bug out whenever it feels like it. Even in Version 1.02a, many things are broken in this game and visual graphics can inconsistently work.

 

Special thanks to prospy05

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