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Developed by LucasArts and released in November 2001, Star Wars: Galactic Battlegrounds is a real-time strategy game set in the Star Wars universe. The game features multiple campaigns (6), most of which follow or touch upon the events from the Star Wars trilogies, for instance the Battle of Hoth or the Naboo crisis battles. Characters like Leia Organa and Darth Vader also make an appearance.

 

Individual-levels run in 9:53:14:

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Level Name Time Date Player
Attichitcuk Campaign [Basic Training]
Moving and attacking 0:03:41 2008-02-15 Giancarlo 'gia' André Rivas De Amat
Gathering resources 0:08:48 2008-02-11 Giancarlo 'gia' André Rivas De Amat
Building an army 0:02:11 2008-10-26 Giancarlo 'gia' André Rivas De Amat
Researching technology 0:08:11 2009-02-15 Giancarlo 'gia' André Rivas De Amat
Exploration and transport 0:08:22 2009-01-11 Giancarlo 'gia' André Rivas De Amat
Allies and Jedi 0:06:13 2009-01-12 Giancarlo 'gia' André Rivas De Amat
The battle for Alaris Prime 0:09:55 2009-02-01 Giancarlo 'gia' André Rivas De Amat
OOM-9 Campaign [The Subjugation of Naboo]
Beachhead 0:04:47 2007-12-11 Giancarlo 'gia' André Rivas De Amat
Behind the lines 0:09:45 2007-12-11 Giancarlo 'gia' André Rivas De Amat
Spinnaker's Spoils 0:18:59 2007-12-13 Giancarlo 'gia' André Rivas De Amat
Capturing the crown 0:24:31 2007-12-16 Giancarlo 'gia' André Rivas De Amat
The search for an underwater kingdom 0:13:28 2007-12-14 Giancarlo 'gia' André Rivas De Amat
The siege of Otoh Gunga 0:10:17 2007-12-14 Giancarlo 'gia' André Rivas De Amat
Grassy plains 0:15:51 2007-12-07 Giancarlo 'gia' André Rivas De Amat
Boss Nass Campaign [The Battle for Independence of Naboo]
Otoh Sancture 0:11:40 2007-12-18 Giancarlo 'gia' André Rivas De Amat
The Gungan who would be Boss 0:12:04 2007-12-20 Giancarlo 'gia' André Rivas De Amat
Raid on Spearhead 0:30:28 2010-11-23 Giancarlo 'gia' André Rivas De Amat
Desperate escape 0:12:54 2007-12-22 Giancarlo 'gia' André Rivas De Amat
The chains are broken 0:28:26 2010-11-14 Giancarlo 'gia' André Rivas De Amat
The liberation of Harte Secur 0:08:42 2007-12-24 Giancarlo 'gia' André Rivas De Amat
The battle for Theed 0:11:31 2007-12-27 Giancarlo 'gia' André Rivas De Amat
Darth Vader Campaign [Search for the Rebels]
Incursion on Yavin IV 0:10:48 2008-01-01 Giancarlo 'gia' André Rivas De Amat
Breaking bread 0:23:28 2008-01-04 Giancarlo 'gia' André Rivas De Amat
Fire, earth, water and air 0:22:00 2008-01-08 Giancarlo 'gia' André Rivas De Amat
An empire's fury 0:19:04 2008-01-16 Giancarlo 'gia' André Rivas De Amat
The battle of Hoth 0:24:07 2008-02-25 Giancarlo 'gia' André Rivas De Amat
Cloud City attack 0:23:44 2009-09-05 Giancarlo 'gia' André Rivas De Amat
The battle of Endor 0:25:17 2009-02-04 Giancarlo 'gia' André Rivas De Amat
Leia Organa Campaign [The New Republic]
A force from the past 0:12:43 2008-03-08 Giancarlo 'gia' André Rivas De Amat
Chasing ghosts 0:15:13 2008-03-08 Giancarlo 'gia' André Rivas De Amat
Vor'Na'Tu 0:05:39 2008-03-09 Giancarlo 'gia' André Rivas De Amat
Echoes of the force 0:12:37 2008-09-27 Giancarlo 'gia' André Rivas De Amat
Loose ends 0:06:33 2009-02-10 Giancarlo 'gia' André Rivas De Amat
Hoth 0:04:27 2008-10-08 Giancarlo 'gia' André Rivas De Amat
Endor 0:07:37 2008-10-18 Giancarlo 'gia' André Rivas De Amat
Silken asteroid field 0:12:05 2008-10-19 Giancarlo 'gia' André Rivas De Amat
Chewbacca Campaign [The Liberation of Kashyyyk]
Homecoming 0:08:18 2008-10-19 Giancarlo 'gia' André Rivas De Amat
Laying down roots 0:25:55 2009-02-13 Giancarlo 'gia' André Rivas De Amat
Reunion amongst the trees 0:09:50 2008-10-30 Giancarlo 'gia' André Rivas De Amat
Chewie's hope 0:28:04 2008-12-29 Giancarlo 'gia' André Rivas De Amat
The challenge of Mattichek 0:14:36 2009-01-18 Giancarlo 'gia' André Rivas De Amat
Avatar 0:05:27 2009-01-22 Giancarlo 'gia' André Rivas De Amat
The liberation of Kessel 0:14:44 2009-01-30 Giancarlo 'gia' André Rivas De Amat

Individual-levels run on the Clone Campaigns expansion in 3:12:22:

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Level Name Time Date Player
Sev'Rance Tann Campaign [The Confederacy Campaign]
Strategic retreat 0:09:47 2009-02-01 Giancarlo 'gia' André Rivas De Amat
Building the army 0:24:31 2009-02-13 Giancarlo 'gia' André Rivas De Amat
Perilous dealings 0:25:52 2009-02-27 Giancarlo 'gia' André Rivas De Amat
Pressing the advantage 0:20:04 2009-03-04 Giancarlo 'gia' André Rivas De Amat
Opening the wound 0:06:42 2009-03-07 Giancarlo 'gia' André Rivas De Amat
Into the grid 0:11:52 2009-03-08 Giancarlo 'gia' André Rivas De Amat
Sarapin's fury 0:18:27 2009-03-15 Giancarlo 'gia' André Rivas De Amat
Echuu Shen-Jon Campaign [The Battle for the Republic]
The war erupts 0:03:36 2009-03-14 Giancarlo 'gia' André Rivas De Amat
Power play 0:10:33 2009-04-12 Giancarlo 'gia' André Rivas De Amat
Never trust a hutt 0:15:41 2009-05-25 Giancarlo 'gia' André Rivas De Amat
Laying the foundation 0:11:20 2009-07-26 Giancarlo 'gia' André Rivas De Amat
Temptation's folly 0:15:18 2009-08-03 Giancarlo 'gia' André Rivas De Amat
The resolution on Krant 0:08:53 2009-08-05 Giancarlo 'gia' André Rivas De Amat
The taking of Coruscant 0:10:46 2009-08-09 Giancarlo 'gia' André Rivas De Amat

Giancarlo André Rivas De Amat's comments:

Hello, all I remember is that I started this thing a long time ago, so most of this will be c/p from older comments. As I did each level I published the levels online and had to write their comments, so I was a bit descriptive... I am still including them since they helped me a lot when I tried to improve levels months later and I am not gonna waste a day writing shorter comments anyway... I included a bit of javascript so that the possible page doesn't freeze though.

So, I started on December 2007 after playing this a lot with a friend, and as you can see a lot of things happened, the run has levels with high quality settings, levels with low quality, times when there's no background music, etc. Every time I had to reformat, or when I bought a computer (the jump in quality) I had to reinstall the game so the settings kept changing. I also forgot to turn on stuff on Windows's volume control. I'd like to think I got better at the game as time progressed, but I definitely grew tired of the massive campaign, so glad it's complete. Take it as a first stone since I bet all levels are far from perfect, specially since I am not good at RTSes, I originally asked at the game's forums for more skilled people interested on contributing a level or two but no answers :( If you can beat one of the times go ahead and put it on the table.

I played for ingame time but since I had to play 43 levels I did not go for slow game speed (which would have helped achieve lower times), anyways fraps slows the game down, so its like if I was playing in slow except with sluggish controls. Anyway, like I was saying, I used fast game speed because I had to play 43 levels and I was totally not taking an extra year and a half to finish the table. I played each level for a whole day, or more if I didn't like the results until I grew tired of the level.

One thing I can say is that the pathing is the worst thing on this game, and that watching any other star wars game enrages me since I listen to exactly the same "stock" star wars music track I have burned on my head from this game.

Oh, before you scream this looks like a rip off Age of Empires II, it IS meant to look like that since it uses the same engine. They just upgraded the game to include aerial units, more transports, enhanced the monk type of units, etc. They did an excellent job.

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Now I also added the Clone Campaigns expansion's exclusive campaigns (14 missions), the previous campaigns can be played with this expansion as well, I did not run them again, that would be dumb of me. It's not like the developers really set those up properly for this expansion anyway. The old levels have many technologies locked out and they unlock as the game progresses, with the new expansion new technologies popped up, and all older missions now have them available. The devs forgot to update the older missions :P So now many levels could have new strategies on the expansion (or maybe not, don't want to find out).

About ruling and stuff, the game allows the player to pause at any time for as long as they want and it also allows to give as many orders as the player wants to units and buildings and everything during the pause, after which they are inmediately executed. Since it is a part of the game design I feel pauses are valid for speedruns. However, since pauses do not have limits and in theory it is possible to pause every frame, people will probably want them restricted. I believe the usual 5 pauses limit on multiplayer games is a good limit, a speedrun can make use of up to five pauses, of any length, and the timing will use the ingame timer. I didn't pause much just in case.

The credits don't play after the last level, I doubt SDA wants them, I put them on youtube for those that feel like watching them: link

Classic version

Campaign 1 - BASIC TRAINING

Campaign 2 - OOM-9

Campaign 3 - Boss Nass

Campaign 4 - Darth Vader

Campaign 5 - Princess Leia

Campaign 6 - Chewbacca

Clone Campaigns Expansion

The Classic campaigns can be played with expansion rules (new units for example), I only played the new campaigns since the older ones were not updated by the developers to be consistent with these new rules.

Campaign 1 - Confederacy

Campaign 2 - Galactic Republic

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