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Released on the launch day of the Wii in November 2006, and in December for the GameCube, Twilight Princess satiated every Zelda fan's desire for hot and sweaty Goron wrestling. Notable differences between the Wii and Gamecube versions include the controllers and the east/west flip of the game world. In the Wii version you can also perform actions never before seen in a Zelda game such as swinging your sword and throwing a boomerang.

 

Runs done on the Gamecube version:

Runs done on the Wii version:

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Gamecube version single-segment: 4:47 by Daniel Hart.

Author's comments:

The only reason I didn't SS Zelda for my first speed run was for a couple reasons. One was that I had never done a "real" speed run before, so I opted with the much easier segmented. The other is the main one, which was the game is too long. Paraxade had to go and find out you can skip an entire Temple and a half, which is huge and obsoleted my run easily. I had always said if sub-5 hours was possible that I would SS it, so I stuck with my word and did it.

It took about 4 or 5 months of attempts to finally get this run done. I'm not entirely happy with the run so I'll probably be beating this time sometime in the future, but for now I need a break from TP.

In a run this long you have to go with consistency over speed, since screw ups can end up costing a lot of time. In a lot of tricks and in general I took the extra second to make sure I didn't screw up.

Thanks to Paraxade and Tpfox for any questions I had and just general support. I was constantly pestering them throughout all of my practice runs. Thanks to all the contributers in the TP thread, there's too many to name. Thanks to DJGrenola, Radix, Nate, and Mike for all the work they do on this site.

Wii version with save warping: 5:39 by Daniel Hart, done in 43 segments.

Author's comments:

This is my first speed run and I'm pretty happy with how it turned out. Obviously, this run wouldn't be possible without everyone who has contributed even the smallest of short cuts. Thanks to pretty much everyone in the gigantic Twilight Princess topic, there are too many people to name. One of the main reasons I put so much work into this run is for it to be put on SDA and hopefully get more people interested in running Twilight Princess, or finding glitches/short cuts.

This run, like most any run, especially the first, has mistakes. I'd say 5-7 minutes could be cut off with a lot of improvements, but I couldn't see more than that without some new breaks. The biggest improvement would come from Segment 31, using the clawshot to jump slash to get over the first couple rooms. I'm too dumb to be able to do it, so hopefully the next person will be able to pull it off.

Some Highlights of the run:

There are 2 versions of Twilight Princess: The Gamecube version and the Wii version. The Wii version loads faster which makes a pretty huge difference in the long run. So much that I don't think the few neat tricks on the GC can make up for.

I'd just like to say that the remote and the nun chuk will cause a lot of frustration in a speed run for the Wii. I've failed many, many attempts at segments due to unresponsiveness of the controller. Sometimes I wish I would have done the speed run on the GC version, but I've grown used to the remote failing on me.

Thanks to SDA for the amazing site. Without SDA I would have never even thought about speed running Twilight Princess.

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