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Author Topic: Duke Nukem 3D speedrun  (Read 1577 times)
Pushpabon


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« Reply #15 on: July 10, 2005, 17:56:23 »
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Hope radix gets people to check the jfduke vs. "vanilla" engine differences if there are any.
Apart from the graphical part and windows port.
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blaat



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« Reply #16 on: July 10, 2005, 19:23:13 »
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I diddn't dit a run from each level on Damn I'm good skill , I have runned whole parts, like Hollywood Holocast. So in total I have a 3 parts movie, some of my level times are not superb but because I keep my stuff and health from the previous level, I can do some levels very fast Tongue

you can download the low quallity version on : http://www.sitesled.com/members/duke3dspeedrun-1/
« Last Edit: July 14, 2005, 12:40:49 by blaat » Report to moderator   Logged
>:-D
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« Reply #17 on: July 18, 2005, 23:16:53 »
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Very very nice Duke3d is one of my favo games. Smiley
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dirtyminuth


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« Reply #18 on: July 18, 2005, 23:55:05 »
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I've only seen the first video - very nice run thus far! I loved the enemy-jumping!

-dirtyminuth
« Last Edit: July 18, 2005, 23:55:20 by dirtyminuth » Report to moderator   Logged

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Pushpabon


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« Reply #19 on: July 19, 2005, 02:05:24 »
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You die many times after triggering the end switch thus halting the timer and getting slightly better time.
Even if it's not intentional I think it renders the runs disqualified. Dying wasn't allowed when we last discussed dn3d demos and runs (on the old forums).
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« Reply #20 on: July 19, 2005, 06:45:48 »
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First I thought there were quite a few reasons for dying while/after pressing the switch being "legal", but I found out that mostly I was wrong. There is still one though: the game moves on anyway. So the game laws actually allow it, which is what usually counts as the basic rules for a speed run, too. Maybe there could be 2 separate categories - runs with "death switch" and without.
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« Reply #21 on: July 19, 2005, 09:07:35 »
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Well that brought back some good memories... mostly me laughing uproariously at the Episode 2 end movie as a kid.  Those were the days...
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« Reply #22 on: July 19, 2005, 10:09:23 »
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Well that brought back some good memories... mostly me laughing uproariously at the Episode 2 end movie as a kid.  Those were the days...

haha, yeah. Tongue
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« Reply #23 on: July 19, 2005, 13:14:56 »
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You die many times after triggering the end switch thus halting the timer and getting slightly better time.
Even if it's not intentional I think it renders the runs disqualified. Dying wasn't allowed when we last discussed dn3d demos and runs (on the old forums).


I diddn't knew that, because I thaught it was just a handy bug in the game, I died after I pushed the end-button, so I died after finishing the level. I'm not planning to make a new run, it cost a lot time.

the end movies i can skip but I diddn't because they're fun to watch Tongue
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Pushpabon


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« Reply #24 on: July 19, 2005, 14:48:28 »
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There is still one though: the game moves on anyway. So the game laws actually allow it, which is what usually counts as the basic rules for a speed run, too. Maybe there could be 2 separate categories - runs with "death switch" and without.


Game moves - timer doesn't. I could just kill myself with pipe bombs
in e1l2 where you get trapped and save 5 seconds for instance and that isn't very stylish.  Sad
« Last Edit: July 19, 2005, 14:49:44 by Pushpabon » Report to moderator   Logged

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« Reply #25 on: July 19, 2005, 15:06:10 »
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you can download the low quallity version on : http://www.sitesled.com/members/duke3dspeedrun-1/

Was the site shut down or did you move it or something?
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« Reply #26 on: July 19, 2005, 15:58:50 »
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Was the site shut down or did you move it or something?


It's a stupid error Sad ... tomorrow the site will work again, I hope, it's a free site so it isn't perfect  :-/
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LLCoolDave


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« Reply #27 on: July 19, 2005, 18:25:02 »
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Well, here are the demos that I have backed up, I might find some more somewhere. They all are on Piece of Cake, but they are the best demos that were around at that time. I've also included a set of maps that have the demo cameras removed. They are identical in all other respects, you just get to see the full demo in first person action now. Simply extract them into your main Duke3D folder and it should work.

You'll also need the 20041013 Version of JonoF's Port (the site is linked to in the recordlist.htm), which you should be able to find at http://www.edgefiles.com/dirs/776.html?p=3 (it might get bumped off further down and on the next page when there are newer releases added to the list, but it should always be available somewhere around there). Other versions might mess up on the demos. Oh, and use the 1.3D .GRP file, the atmoic edition has some minor changes in the maps, as far as I remember.

In any case, hope you can still enjoy this:

http://thps3.net/DUKE3D_demos.zip
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Pushpabon


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« Reply #28 on: July 20, 2005, 09:50:19 »
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Here's the run me and my brother have been working on for the past 3 weeks.

Segmented run of 16:09 glued together into 3 episodes.

http://pushpabon.hollosite.com/dn3d.html
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&gt;:-D
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« Reply #29 on: July 20, 2005, 10:16:27 »
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Very nice checking out now.  Wink
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