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Author Topic: Duke3D Speedrun  (Read 1192 times)
mwh



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« Reply #60 on: December 24, 2004, 21:23:05 »

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Well, I remember some health and ammo differences in the version I saw Wink

The chances are good you remember wrong... people really put a lot of time into getting this right.  IOW, if you found differences, we'd like to know!
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LLCoolDave


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« Reply #61 on: December 24, 2004, 21:46:58 »

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The chances are good you remember wrong... people really put a lot of time into getting this right.  IOW, if you found differences, we'd like to know!


Well, maybe there weren't, then.

We could put something consecutive together if we found away to include starting inventory/weapons/health in the demos, althouhg I think that would make the run... very boring =/
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<JOE_THE_PLUMBER> well I wouldn't be sticking my penis in your penis
<JOE_THE_PLUMBER> that would just be gay
Radix


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« Reply #62 on: December 25, 2004, 02:18:26 »

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The problem is that you start with 100 health even you finished the previous level with 1.  :-/


No.

If your health is > 100, you start with 100.
If your health is < 50, you start with 50.
If your shells are < 25, you start with 25.

That's the way the game is.
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Samppa



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« Reply #63 on: December 25, 2004, 10:13:44 »

Is it the same way with Duke 3D as it is with Quake?  Huh
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LLCoolDave


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« Reply #64 on: December 25, 2004, 10:33:29 »

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Is it the same way with Duke 3D as it is with Quake?  Huh



Nah, you start with what you left with. Exactly. That even killed me in Movie Set once (you drop down at the start for about 11 or 12 damage, and I only had 7 health from the previous level) >_<
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kineox



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« Reply #65 on: December 25, 2004, 18:30:57 »

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No.

If your health is > 100, you start with 100.
If your health is < 50, you start with 50.
If your shells are < 25, you start with 25.

That's the way the game is.


OK. But with our demo recording, we start each level with 100 health, because we don't use previous level stats.
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kineox



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« Reply #66 on: December 29, 2004, 11:35:42 »

Hmm I've just watched the full run, that's impressive  Shocked

You use a lot of bugs, and your skills are really greater than mine. Well done. Now you have to capture it on AVIs Wink

And what about doing a parallel run with end-level stats keeped, as a one-segment ? (finding the way to do it first, maybe tell Jonof how to do)

And in toxic dump, try to jump directly to the teleport, without crossing water (I did it, you can).  Smiley
« Last Edit: December 29, 2004, 11:37:36 by kineox » Report to moderator   Logged

LLCoolDave


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« Reply #67 on: January 09, 2005, 11:32:14 »

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Hmm I've just watched the full run, that's impressive  Shocked

You use a lot of bugs, and your skills are really greater than mine. Well done. Now you have to capture it on AVIs Wink

And what about doing a parallel run with end-level stats keeped, as a one-segment ? (finding the way to do it first, maybe tell Jonof how to do)

And in toxic dump, try to jump directly to the teleport, without crossing water (I did it, you can).  Smiley


Well, we can't be done yet, 20:58 is not a nice time yet, there's still quite some stuff to improve. I tried to do a direct jump for toxic dump, but really, getting the rest of the run to work well and fast is hard enough as is. I might give it another go soon, though.
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<JOE_THE_PLUMBER> well I wouldn't be sticking my penis in your penis
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