Finally registered on these forums to post this:
For one episode probably under 20 minutes. It would probably be good to assume that getting all studs in an episode would bring the total to 60 minutes...ie...triple the amount of time a regular run through would be.
I wouldn't agree. I've been playing this casually with a friend since launch day and decided to try Super Story alone on Ep IV. I was playing pretty cleanly alone without too many deaths, and it still ran around 51 minutes. I'm not sure if 30 minutes could be taken off from my 'run,' unless some major shortcuts [more like the one you found in the first post, that sounds great] were found. The others might be more difficult because of 'harder' monsters, but I think ep IV has the most blaster characters which are my personal bane.
If by 'getting all the studs' you mean getting the required studs to get the gold brick, that isn't as hard as you think. Most of the studs I got were from the first level since there are just so many great spots to grab lots, and zoomed through the rest without getting too many and still got the required 100k to get the brick.
Some levels you might have trouble with:
Ep IV, Ch. 5 - Death Star Escape: There are so many stormtroopers in this level it is ridiculous. It is where I got caught up the most. Also, getting your helmet knocked off repetedly in the last few rooms can really make a good time suddenly disappear. If you're having trouble with it, get one on and switch to a character that doesn't have it on since enemies usually [always?] target you you have a much lower chance to get your hat knocked off.
Ep V, Ch. 1 - Hoth Battle: This isn't as hard or annoying as Death Star Escape, but if you lose your towing/bomb tossing rhythm you could lose some time.
Ep V, Ch. 3 or 4 - Dagobah: PITS and weird platform jumping, as well as an overall confusing level scheme might get you lost under pressure
Ep VI, Ch. 1 - Jabba's Palace: Getting your helmet knocked off if you're bombing stuff and having to go back a lot sucks, as well as one or two slow block-pushing puzzles.
Ep VI, Ch. 4[?] - Battle at Endor: There is a bug that will stop a door from opening near the end, made me lose all the 100% progress I had on that level. Technically it could happen with any 2 lever switches, but pulling them at exactly the wrong moment causes one to pull as the other goes up, then having them act wonky for a while, then them both going in the down position with nothing happening.
Ep VI, Ch. 6 - Emperor Showdown: Can't jump over the electric pads to get to the Emperor, getting hit in my case usually knocked me off the platform entirely or back to the start. It's also probably easy to get killed.
Obviously, 2-player would be faster, and it would be pretty awesome to see a great duo run though this game flawlessly. Good luck with a run though if you manage to go through it, I'll keep track of this thread and am hoping for it to be pulled off.
