Very nice runs, a few errors here and there but its good.
Thanks for downloading.
Few errors, perhaps, but still far from optimised. Which is where this topic should become useful.
I like your artifactless attempt with the berserk boss.
Was that the fastest time you clocked? If not then maybe you should dedicate a segment to it.
It was the fastest time I clocked, both for the boss fight and overall, but I only spent a single week on that level, so I may have not found a sequence break. I think you can only kill the boss after he uses his flame-flame-flame/pounce-pounce-pounce sequence three times, but it may (or may not) be possible to kill him earlier. It'll be worth studying, i'll check it out once I get up to that level.
I havent played Nightmare RoE but, from your marine run, it looks like you use your charges very sparingly. So eventhough Nightmare doesnt have many corpses for you to charge your artifact, could we still be seeing the same routes for your Nightmare run?
I wish..
I only used the not-so-often (and still too frequently in early levels) because it makes doors open a lot slower, and doesn't give the berserk powerup that the player gains on Nightmare (where you rely on the artifact a lot).
There are approximately 20% of the Human Souls required to charge the artifact on Nightmare, than there are on Marine... and not many of those are in the Marine path. The nightmare path will be slightly different from the marine path, and occasionally I will need to stray from the path to powerup the artifact.
I cant wait for your marine re-run, just include strafejumping and some new tricks (gliding, barrel jumping) and it should be perfect.
It'll be a while.. before the end of 2007, for sure.
Do you think you could show us any of your segmented Nightmare runs?
Yes I can, but for now they'll be nothing special. I'm going to redo the Nightmare Segmented run several times until I gain a better result overall.
EDIT: I'll be posting more videos soon enough.