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Pendrokar
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« Reply #1725 on: November 02, 2009, 04:55:04 » |
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A Sacred co-op run 
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Have Runned: Medieval:TW with Byzantines; Jagged Alliance 2(6:44 m:s); Mechwarrior 4: Mercs ; Mechwarrior 3; --- Stopped running because of low interest: X2:The Threat(90% was completed check youtube) --- On hold: Emperor: Battle For Dune(66% Done) with Ordos; Being verified: Giants - Citizen Kabuto
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Bambuzz
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« Reply #1726 on: November 02, 2009, 13:34:20 » |
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I don't know, who wrote the wish to Pokémon Trading Card Game but when I was thinking about this, I came to the end, that you could just to 3000000000000000000000000 segments, one for every round, and you got this game in a time, which is ridiculus low.
It woul be nice, to put some details in this wish ^^
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djcj
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« Reply #1727 on: November 05, 2009, 07:47:29 » |
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Portal (PC) Inbounds SS, sub 18 minutes.
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IG-64
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« Reply #1728 on: November 05, 2009, 18:45:52 » |
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I'd like to see a speed run of Hammer Heads Deluxe (PopCap game). You can play the demo here.The deluxe edition has 25 levels. Of course the most important question is: is it even runnable at all? The game seems to go faster if you hit the gnomes quicker, but I could be wrong. I haven't done any timing on it. If it is runnable, I think it would be great to watch. I might eventually try it myself (if my wrist doesn't give out first).
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ZenicReverie
Waiting hurts my soul...
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« Reply #1730 on: November 06, 2009, 22:59:49 » |
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A Sacred co-op run  Do you want this for the expansion too? I don't know, who wrote the wish to Pokémon Trading Card Game but when I was thinking about this, I came to the end, that you could just to 3000000000000000000000000 segments, one for every round, and you got this game in a time, which is ridiculus low.
It woul be nice, to put some details in this wish ^^
Might be true, but good luck asking about that from the person who requested it since it was probably a while ago. I'd say you should segment when reasonable; otherwise you're just segmenting for segmenting sakes.
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neskamikaze
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« Reply #1731 on: November 06, 2009, 23:13:34 » |
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I don't know, who wrote the wish to Pokémon Trading Card Game but when I was thinking about this, I came to the end, that you could just to 3000000000000000000000000 segments, one for every round, and you got this game in a time, which is ridiculus low.
It woul be nice, to put some details in this wish ^^
Might be true, but good luck asking about that from the person who requested it since it was probably a while ago. I'd say you should segment when reasonable; otherwise you're just segmenting for segmenting sakes. Well what would you say is reasonable? Segmenting every battle as opposed to every two or three battles could possibly save minutes at a time. By segmenting you can manipulate your opponent into only drawing on Pokemon and finish them within a couple of turns, where a normal round would take from 5-10 with a good deck. Plus, manipulating for Booster draws is almost equally important, so to get a good looking run there would need to be a lot of segmenting.
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On SDA: Mario Party Mini-Game Island in 45:45 ( http://speeddemosarchive.com/MarioParty.html) Complete: Dr. Mario 64 Classic Improvement (In verification) In Progress: Mario Party 2 Mini-Game Coaster Hard Mode (Segment 3: 140 attempts and counting) Possible Future Projects: Super Mario Land (Improvement), Bomberman Hero (Improvement or 100%), Pokemon TCG, New Super Mario Bros. Wii (when it comes out), Pokemon Rumble (when it comes out), Super Ninja Boy, Kirby's Dream Course, DKC3 (Improvement)
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ZenicReverie
Waiting hurts my soul...
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« Reply #1732 on: November 07, 2009, 01:52:10 » |
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I don't know, who wrote the wish to Pokémon Trading Card Game but when I was thinking about this, I came to the end, that you could just to 3000000000000000000000000 segments, one for every round, and you got this game in a time, which is ridiculus low.
It woul be nice, to put some details in this wish ^^
Might be true, but good luck asking about that from the person who requested it since it was probably a while ago. I'd say you should segment when reasonable; otherwise you're just segmenting for segmenting sakes. Well what would you say is reasonable? Segmenting every battle as opposed to every two or three battles could possibly save minutes at a time. By segmenting you can manipulate your opponent into only drawing on Pokemon and finish them within a couple of turns, where a normal round would take from 5-10 with a good deck. Plus, manipulating for Booster draws is almost equally important, so to get a good looking run there would need to be a lot of segmenting. Don't know, never played the game, but saving every round seems like overkill. I can understand manipulating booster draws, and before each battle; I mean there's segmenting because you can and then there's segmenting because you need to. The act of saving usually takes up some time itself, so take that into account when deciding if segmenting is worth it.
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neskamikaze
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« Reply #1733 on: November 07, 2009, 02:38:55 » |
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I don't know, who wrote the wish to Pokémon Trading Card Game but when I was thinking about this, I came to the end, that you could just to 3000000000000000000000000 segments, one for every round, and you got this game in a time, which is ridiculus low.
It woul be nice, to put some details in this wish ^^
Might be true, but good luck asking about that from the person who requested it since it was probably a while ago. I'd say you should segment when reasonable; otherwise you're just segmenting for segmenting sakes. Well what would you say is reasonable? Segmenting every battle as opposed to every two or three battles could possibly save minutes at a time. By segmenting you can manipulate your opponent into only drawing on Pokemon and finish them within a couple of turns, where a normal round would take from 5-10 with a good deck. Plus, manipulating for Booster draws is almost equally important, so to get a good looking run there would need to be a lot of segmenting. Don't know, never played the game, but saving every round seems like overkill. I can understand manipulating booster draws, and before each battle; I mean there's segmenting because you can and then there's segmenting because you need to. The act of saving usually takes up some time itself, so take that into account when deciding if segmenting is worth it. Oh, you thought I meant each round? No, that's not what I meant. I meant once for every battle, you can't save mid-battle.
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On SDA: Mario Party Mini-Game Island in 45:45 ( http://speeddemosarchive.com/MarioParty.html) Complete: Dr. Mario 64 Classic Improvement (In verification) In Progress: Mario Party 2 Mini-Game Coaster Hard Mode (Segment 3: 140 attempts and counting) Possible Future Projects: Super Mario Land (Improvement), Bomberman Hero (Improvement or 100%), Pokemon TCG, New Super Mario Bros. Wii (when it comes out), Pokemon Rumble (when it comes out), Super Ninja Boy, Kirby's Dream Course, DKC3 (Improvement)
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ZenicReverie
Waiting hurts my soul...
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« Reply #1734 on: November 07, 2009, 09:09:15 » |
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I don't know, who wrote the wish to Pokémon Trading Card Game but when I was thinking about this, I came to the end, that you could just to 3000000000000000000000000 segments, one for every round, and you got this game in a time, which is ridiculus low.
It woul be nice, to put some details in this wish ^^
Might be true, but good luck asking about that from the person who requested it since it was probably a while ago. I'd say you should segment when reasonable; otherwise you're just segmenting for segmenting sakes. Well what would you say is reasonable? Segmenting every battle as opposed to every two or three battles could possibly save minutes at a time. By segmenting you can manipulate your opponent into only drawing on Pokemon and finish them within a couple of turns, where a normal round would take from 5-10 with a good deck. Plus, manipulating for Booster draws is almost equally important, so to get a good looking run there would need to be a lot of segmenting. Don't know, never played the game, but saving every round seems like overkill. I can understand manipulating booster draws, and before each battle; I mean there's segmenting because you can and then there's segmenting because you need to. The act of saving usually takes up some time itself, so take that into account when deciding if segmenting is worth it. Oh, you thought I meant each round? No, that's not what I meant. I meant once for every battle, you can't save mid-battle. Yeah, when Bambuzz said 3000000000000000000000000 segments, I guess I just assumed he meant every round (turn). I mean there couldn't possibly be that many battles right? I think I spent about 18 hours beating the Duel Masters game on GBA, then up to about 50 or 60 (total) collecting everything. I figure this game is similar in length, so once you know what you're doing you could probably get it done pretty quickly. Off the top of my head I'd say the DM game would be somewhere in the area of 30 - 40 segments. I mean even if you go up to 200 you're still not that far off the top segmented game.
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Bambuzz
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« Reply #1735 on: November 07, 2009, 14:24:48 » |
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Yep, I meant any round because you do not have to save in battles; you just can turn power off and on again; when you now get into the game again, you.....no wait...I think speedrunning Pokémon TCG could be quite nice so I think, I just start a discussion about htat 
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djcj
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« Reply #1736 on: November 10, 2009, 11:50:34 » |
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Since we now accept freeware games, I want to see a run of Narbacular Drop (that game where Portal came from).
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ALO
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I'm unsure where to voice requests or how that would actually work if it existed, so if it's forbidden, don't mind me any. Anyway, F-Zero GX. I want to know if anyone has this one a their vault or if there is one I don't know about. Like most games not in the database, YouTube doesn't deliver the entire package. I've been impartial to high quality mediums so far because watching, say OoT on YouTube doesn't take out anything important. You can clearly see Link hitting a Stafos with a pointy stick in any definition, but F-Zero GX on YouTube kind of messes up the experience as it's really ****ing fast- too fast for the player to get all the details. I've looked everywhere, but the entertainment is lost when players do some really weird stuff like this one guy who left out the right audio or even just not playing skillfully. I've been thankful for SDA users for bringing us some good stuff and all I ask is if someone may offer a little F-Zero GX. Then, I'll just astro-project him/her a big, fuzzy bear hug. ^_^
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Arkarian
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« Reply #1739 on: November 15, 2009, 16:27:58 » |
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huh
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You people need to stop coming up with counter examples which violate key points I explicitly made.
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