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Author Topic: Cash bounties for speedruns  (Read 44169 times)
TheQuietMan


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« Reply #315 on: July 08, 2008, 19:06:38 »

I've posted two for Super Mario Galaxy in this thread:

http://speeddemosarchive.com/forum/index.php/topic,7362.915.html

$50 for a Single Segment 60 star run.
$300 for a Single Segment 120 star run

Stipulation: Use either character for either one. Bounty will be paid (removed) once it is completed.
« Last Edit: July 09, 2008, 10:18:23 by The_Quiet_Man » Report to moderator   Logged

Speedrun Progress:
Game 1: Single Segment. On hold.

Current videos:
The talent was pulled in from off the street.
Are you ready for round two?

Quote from: Enhasa
Backtracking: Going back the way you came, only in reverse
Manocheese


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« Reply #316 on: July 08, 2008, 19:48:02 »

I've posted two for Super Mario Galaxy in this thread:

http://speeddemosarchive.com/forum/index.php/topic,7362.915.html

$50 for a Single Segment 60 star run.
$300 for a Single Segment 120 star run
Any restrictions on the character to be used?
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Speed Runs and Videos

I ... was reading through the SDA FAQ.
I noticed the part where it says that no "mixed in music" is allowed. Like all mario games, NSMB obiously has music in it so I dont see how that can be banned.
TheQuietMan


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« Reply #317 on: July 08, 2008, 20:31:56 »

I've posted two for Super Mario Galaxy in this thread:

http://speeddemosarchive.com/forum/index.php/topic,7362.915.html

$50 for a Single Segment 60 star run.
$300 for a Single Segment 120 star run
Any restrictions on the character to be used?

That's a really good question. Mario is the standard guy, but Luigi has (some) different missions and advantages (with some disadvanatages too). Luigi can do a lot of things faster, but more risky stuff is required. What do you suggest?
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Speedrun Progress:
Game 1: Single Segment. On hold.

Current videos:
The talent was pulled in from off the street.
Are you ready for round two?

Quote from: Enhasa
Backtracking: Going back the way you came, only in reverse
Manocheese


Yes, a cucco riding the ground.

avgshyuisopd
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« Reply #318 on: July 08, 2008, 22:42:34 »

I've posted two for Super Mario Galaxy in this thread:

http://speeddemosarchive.com/forum/index.php/topic,7362.915.html

$50 for a Single Segment 60 star run.
$300 for a Single Segment 120 star run
Any restrictions on the character to be used?

That's a really good question. Mario is the standard guy, but Luigi has (some) different missions and advantages (with some disadvanatages too). Luigi can do a lot of things faster, but more risky stuff is required. What do you suggest?
Personally, I think Mario is easier to use and it would be easier to get a good time with him. So I think people are more likely to do a Mario run. But if I were you, I'd offer the bounty for either and remove it once it is completed with either Mario or Luigi. Then again, I'm not the one with my money on the line, so it's up to you.
« Last Edit: July 08, 2008, 22:48:38 by Manocheese » Report to moderator   Logged

Speed Runs and Videos

I ... was reading through the SDA FAQ.
I noticed the part where it says that no "mixed in music" is allowed. Like all mario games, NSMB obiously has music in it so I dont see how that can be banned.
RJWaters2


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« Reply #319 on: July 08, 2008, 22:51:41 »

Remember it's easier on restarts with Luigi--no star festival or cutscenes there.
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-Sly 2 100% (1/30)
-Jersey Devil (2/15)
Ratchet and Clank 2, Tomba! 2 100%, Spyro 2 100%, Spyro any%
Manocheese


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avgshyuisopd
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« Reply #320 on: July 08, 2008, 22:57:11 »

That's a good point. With that in mind, Luigi might be easier overall. It'll likely be different for each runner.
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Speed Runs and Videos

I ... was reading through the SDA FAQ.
I noticed the part where it says that no "mixed in music" is allowed. Like all mario games, NSMB obiously has music in it so I dont see how that can be banned.
TheQuietMan


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« Reply #321 on: July 09, 2008, 10:14:14 »

But if I were you, I'd offer the bounty for either and remove it once it is completed with either Mario or Luigi.
I think I'll do this.
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Speedrun Progress:
Game 1: Single Segment. On hold.

Current videos:
The talent was pulled in from off the street.
Are you ready for round two?

Quote from: Enhasa
Backtracking: Going back the way you came, only in reverse
InsipidMuckyWater



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« Reply #322 on: August 02, 2008, 23:47:26 »

Hi.  I've never read/posted in this topic, but I thought I'd give it a go.

I've been wanting to see a Toejam & Earl (1) speedrun for quite some time.  However, the levels in the game are generated randomly, so practicing would be difficult since no two runs would be alike.  Also, the game is long and doesn't feature shortcuts of any sort, as far as I know.

Do you think there's a point to offering a bounty for it?  And, if I did offer one, what if any stipulations should I propose?  I'm thinking something like sub 90 minutes, but I'm basing that off a fuzzy memory of the last time I played the game.  Less?  Let me know what you guys think.
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Obviously, the games will sell better if they are not labeled, "Fighting a Meaningless War Against People You Don't Know for a Cause You Don't Understand," but come on. 
Sorcerer88


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« Reply #323 on: August 03, 2008, 03:08:57 »

I'm a huge fan of the Toejam 'n Earl series, and i think a run of Toejam 1 would be great, especially in random mode. Remember that there's a fixed world mode ( iirc even the default mode ), which would allow very precise planning. But this, of course, would be another category, and random mode would definitely need a lot of improvisation, so it's probably much more interesting, anyways. If you'd offer a bounty on that mode, i might consider running it. I'd first have to find a cartridge of the game, though. could be difficult  Roll Eyes

oh, and i'd just say the run needs to be SDA-verified as a quality stipulation. You don't know how fast it can get in advance. And if SDA doesn't accept it because of some other issues, let some other Toejam players judge if it's good.
« Last Edit: August 03, 2008, 15:00:55 by Sorcerer88 » Report to moderator   Logged

Speedrun show held at a games festival in germany, video up!
Lord_VG


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« Reply #324 on: August 03, 2008, 14:55:55 »

I'm a huge fan of the Toejam 'n Earl series, and i think a run of Toejam 1 would be great, especially in random mode. Remember that there's a fixed world mode ( iirc even the default mode ), which would allow very precise planning. But this, of course, would be another category, and random mode would definitely need a lot of improvisation, so it's probably much more interesting, anyways. If you'd offer a bounty on that mode, i might consider running it. I'd first have to find a cartridge of the game, though. could be difficult  Roll Eyes

Have a Wii?  Cause both Toejam & Earl games are on Virtual Console.
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« Reply #325 on: August 03, 2008, 17:21:24 »

$100 werewolf bounty money received Cheesy

Thanks a lot Frezy_man!

So you can remove that from the list now.
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InsipidMuckyWater



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« Reply #326 on: August 04, 2008, 09:44:42 »

Have a Wii?  Cause both Toejam & Earl games are on Virtual Console.

Speaking of that, the VC lets you save & quit (well, not formerly I don't think, but I remember quitting once and restarting the Wii sometime later, and when I next played TJ&E the game automatically returned me to where I had left off), so you could do segmented if you wanted.  Of course, that wouldn't really help all too much since you can't retry segments... or at least, I don't think. 

Yeah, I forgot about fixed world, but I'm not sure I'd want to see a run of that...  Kinda dilutes the TJ&E experience.  That being said, fixed world would be conducive to a speedrun.  Still, I think the bounty would have to insist on a random world run.

Glad to see you're interested, though!
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Obviously, the games will sell better if they are not labeled, "Fighting a Meaningless War Against People You Don't Know for a Cause You Don't Understand," but come on. 
Greenalink


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« Reply #327 on: August 04, 2008, 10:53:09 »

The VC Home Menu Save is not a perament save spot, because when you continue again you cannot load up the exact spot again. It's like Owl Statue saving in Majora's Mask but without the copy file abuse (to keep that spot forever).
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Zelda Phantom Hourglass Test: Under 3hours 40minutes
Kirby's Adventure PAL Any% with UFO abuse: 49m 37s
Super Mario 64 DS 80 Stars (non-glitched): 1:27:36
NSMB 100% in 45 segments: ACCEPTED.
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« Reply #328 on: August 04, 2008, 16:21:07 »

From the cancelled Toe Jam & Earl TAS:

Quote
I play the "fixed" world, for two reasons. First, it's easier to compete on. Second, a "random" world is really just one of a half-dozen different fixed worlds selected at random, instead of a generated world.
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InsipidMuckyWater



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« Reply #329 on: August 04, 2008, 17:16:12 »

^  Haha.  That makes a lot of sense, actually.  Far too many of those 'random' worlds had what I felt were the exact same levels.  I guess I know why, now.

But yeah, I already knew how much easier it would be on fixed.  I suppose it doesn't matter which mode, but if a runner chooses fixed, then the stipulation would have to be less lenient, I think. 
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Obviously, the games will sell better if they are not labeled, "Fighting a Meaningless War Against People You Don't Know for a Cause You Don't Understand," but come on. 
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