Hi, I'm the one who previously ran this game.
First off:
Best of luck to you!
Second off:
Feel free to look through my run for strategies (I was pretty thorough but probably missed some).
Also, check out my comments:
http://speeddemosarchive.com/IndianaJonesEmperorsTomb.htmlAnd my original thread:
http://speeddemosarchive.com/yabb/YaBB.pl?board=pcgames;action=display;num=1120223136;start=0As much as possible, I've written down the things that don't work. Also, I've written down things that *do* work, but which I didn't do.
If you want, I could copy & paste my whole strategy into one big post here.
You should definitely check if constantly rolling *is* faster. There's a delay on landing, and I'm not sure if the speed boost is greater than that.
Also, when rolling across whippings, make sure that the roll is actually *faster*; if you lose time climbing up a ledge it's kinda pointless.
Here's a collection of tricks that didn't make it into my run for some reason or other (mostly, I hadn't thought of them, or they were too difficult to do):
Throughout:
Rolling over jumps sometimes saves time. Basically, when jumping *down* somewhere, you go farther in a roll than in a jump. More horizontal speed. There's a speed penalty on landing.
Jumping into whippings saves time, Indy doesn't stop and pull out his whip first, but instead does it mid-air.
Rolling over items, guns, ammo etc. picks them up, and is faster than the animation *and* you keep moving, not to mention picking up multiple items in one go.
When climbing ropes, rotating to aim while climbing, rather than before.
When on a slope, if you jump just as you land, you *may* get a terrific boost of speed. Fairly random. Did it once in part 08.
Level specific:
01 - Main Menu - Ceylon 01 - Gates of the Lost City - 1 minutes 34 seconds:
Minor: Rolling the machete, getting out before the doorway collapses. (Never checked.)
09 - Ceylon 09 - The Idol of Kouru Watu - 2 minutes 07 seconds:
Minor: Rolling straight to first cage [And landing on the edge of the top]
Minor: [Landing on top of bottom edge of cage #4]
Minor: [Landing on top of bottom edge of cage #7.]
(All of these too random.)
Medium?: Rolling the idol? Not falling in the trap? (Never checked.)
27 - Istanbul 05 - The Gates of Neptune - 5 minutes 05 seconds:
Second jumping puzzle section:
Minor: Rolling to lamp on bottom platform of bomb's area, jumping onto next level. (What I did.)
[Minor]: Alternate: Rolling to ledge to the left, that area's higher level. (A bit tricky, and not much faster if at all.)
[Minor]: Luring shark into biting through wall to Seahorse Coin. (Seriously, random. Very very random. But if you can pull it off, you could save some time.)
After second section:
[Minor]: Activating order: Wine Coin, Trident, first wheel, Seahorse, Kraken, second wheel. (Minimizes waiting. I kinda screwed up the order.)
29 - Istanbul 07 - The Kraken's Lair - 2 minutes 04 seconds:
[Minor]: Rolling end item. (Tried it, screwed it up, left it in.)
30 - Hong Kong 01 - The Golden Lotus - 1 minutes 40 seconds:
Major: After pulling the first lever, running back, going over the railing and falling to the first floor. (What I did.)
The same, but easier: Trying to go forwards and then jump off. Might save you having to maneuvre around the enemies. Never tried this.
35 - Peng Lai Lagoon 02 - The Secret of Peng Lai Lagoon; Part 2 - 2 minutes 21 seconds:
[Medium]: Shooting all but three nazis with the MG, shooting remaining three on foot while running to end of section.
(The time it takes to spawn the nazis, their numbers, and where they do spawn, is so random there's no reasonable way to predict that three of them will spawn in front of you.)
39 - Peng Lai Mountain 01 - The High Road to Peng Lai - 1 minutes 31 seconds:
[Minor]: Landing on top of edge after vent slide.
43 - Peng Lai Mountain 05 - Ascent to Adventure - 3 minutes 02 seconds:
[Major?]: Jumping off catwalk, landing-without-damage.
I jump off the right-hand side, then somw awkward maneuvering on the way down. If you could do it from the left-hand side, you could save some time. And you could *definitely save time on the right as well.
45 - Black Dragon Fortress 02 - Call to Battle - 1 minutes 24 seconds:
Medium: Rolling through water.
[Minor]: After bomb, jumping over railing to water climb-out. (This is so fiddly it's not worth bothering with.)
48 - Temple of Kong Tien 01 - Descent Into Darkness - 56 seconds:
Minor: Jumping on landing from jump (while sliding) giving massive speed boost.
[Medium]: Doing so more than once. (Random, kept hitting traps.)
53 - The Emperor's Tomb 02 - The Path of Unseen Peril - 2 minutes 33 seconds
[Medium]: Not have bodies possessed by ghosts.
(You lose a fair bit of time to that, not just by having to kill them again but also by the process itself. However, this isn't anything you have control over, to my knowledge.)
That's all I could think of for the moment.
If you have any questions, be sure to ask and I'll do my best to answer. I know the game pretty intimately now.