----------------
Progress: Dec-30
----------------
So final save time was 15 hours 16 minutes with about 17 more minutes for the final level up to the final blow of Dolf. I think that's where the time stops although there is some further dialogue that I have to go through. That only adds about 2 - 3 more minutes.
Right now I'm going through a test run with some small bits of strategy to get a better idea for what works and what doesn't. Specifically I'm trying a run without armor class, archer class, or healer class characters. Monks have some good healing abilities that are nearly on par with healers, but they have to be right next to the other character, so we'll see how that goes. In chapter six there is an item call H2O Water which allows anyone to heal the entire party, so I definitely won't miss the healer in that regard. I think the only class I'll really miss are the archers since I really won't have a good defense against wingmen.
So far a definitely unoptimized run, but test speed run has me at the end of chapter 2-1 at 1 hour 18 minutes, which is about an hour faster so far. Something I've noticed is that I really have to watch who's leveling up, as I need to have certain people at the next class transfer as soon as possible. Kira for instance needs to be level 10 for 2-2 so she can hit the switch on turn 2 instead of turn 3. Magic items will definitely increase the speed of battles, so I also need to plan out my gold spending and find where I can purchase and use effectively the magic items.
After this test run is completed, I'll need to figure out exactly where I want to segment the run. I'm thinking of doing it basically any time I'm allowed to save just because the enemy blocking will slow down the run an extra turn or more. It's a real pain and appears to be quite random. Things go along considerably faster if the enemy never blocks. I can see the enemy blocking being quite the run killer in a single segment run. Either that or I'd have to take less risky strategies. As there were a number of times I took out an enemy with only a few HP to spare. Also, status effects can be quite troublesome.
The next update I'll more this casual play info down further in the thread to make way for strategy planning and test run info. After that I'll condense this post again to form the strategy I'll use in the final run and the progress of that.
I wonder if anyone is reading this...

----------------
Progress: Dec-28
----------------
I expect to have a recorder by end of January, probably closer to mid-January, so the recording will start the latest by then.
The holidays took their toll on my play time, as I attended to familial duties. Anyway, I've just made some good progress on the casual play through.
I'm up to Chapter 5-1 with a play time of 10 hours 40 minutes. There have been quite a few levels I could have done faster, and will take advantage of in the speed run.
I've been having trouble the past couple of scenarios because my heavies are falling behind in levels, since they have trouble reaching the enemies, thus they are the last ones to yet get upgrades. My bowman and swordsman had the same trouble, but have been able to catch up at the end of 5-1.
Getting the second class transfer and keeping up with equipment really is essential to having a quick time since without them, the fights last longer. I seem to have an over abundance of gold at the moment as well, so in the speed run, I'll do my best to purchase combat items as necessary.
Inventory management will play a vital role in getting a good time. Spells are powerful, but they become costly when considering time. I'll have to run some tests to see what the animation times are and how that plays against how powerful the spell is.
I'll finish up the casual playthrough before I post next. My next post will have the final time for that game, which shouldn't be much more than 15 hours I'm guessing. The purpose being to get myself familiar with the game again, and get a high time estimate, half of which should be a good speed run estimate.
I'll discuss some strategy as well for the different levels and development paths of each character. Then it's on to the slow run where I'll go through and collect as many items as possible and test out different strategies.
----------------
Progress: Dec-20
----------------
I don't have a recorder yet, but getting one should be imminent. So, in the spirit of that, I've started playing through the game casually since it's been a few years since I've picked it up. The first thing I've noticed are all the ways I can save time by not playing how I normally play. After the intro scene and first fight I saved at 11 minutes. I then did a trial speed run of the same segment and got a time of 4 minutes (3 minutes should totally be possible with perfect execution), so cutting my end play time of the casual play through in half should be a good estimate of overall time.
At the end of Chapter 2, stage 1 of casual play I'm at 2 hours 10 minutes. One of the hardest parts of the run will probably be balancing the purchase of equipment. One of the highlights was an excellent, and close, battle against the sand ant where he fell in 2 rounds, so that will most likely be close to the strategy I use there, but it requires I collect the fire gem in the golem level, which is easy enough to do.
I'm planning to do a slow run after this to test inventory (item and equipment) management. I'll collect everything and execute my battle plans, but I'll attempt to use as little of the items and equipment I get, and test to see what is quicker against how long it takes to get the items... This will probably be the slowest part. After that I should have a good plan for the speedrun. Definitely going to be segmented at first. Depending on how small I can make the run, I will also attempt a single segment after that so long as I can find the time.
----------------
Logistic Info
----------------
Saves are shown to the minute, but seconds are also recorded. This was tested by saving, loading, waiting 35 seconds, then repeating across 3 save files. This'll make timing a lot easier.
----------------
Old Post
----------------
So far, I've picked three games to try and speedrun based on how easy it would be for me to complete the run. Here's one that would take a little more planning and luck to get through fairly quickly.
Vandal Hearts is a turn based strategy game, much like Ogre Tactics and Final Fantasy Tactics. It's for the PS1, and has a few missions where you can choose speed over progression, so it might be interesting to watch. If there's any interest, then I'll post more on planning the run.
I'm thinking a segmented run depending on how things look, but might be persuaded to make it SS. Recording wouldn't start until next year, but I really want to get something planned and practice soon, so I'll have something to record and post.
I know of one trick where you can rack up some easy levels, but I'll probably skip that because it takes a while to do. Also, I won't be getting the Vandalier (sp?). I'll leave that for the 100% run. This is what I'm thinking so far.