November 21, 2009, 19:18:46 *
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Author Topic: KotOR speedrun in just over 2 hours -- Knights of the Old Republic Done Quick  (Read 12000 times)
NMS



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« Reply #60 on: October 20, 2009, 21:07:50 »
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Almost certainly not. It's possible that under the new rules allowing freeware, certain custom levels, custom campaigns and total conversion mods of some games will be allowed, but I can't see SDA ever allowing the original campaign of a game to be run with mods installed.

Except for Half-Life.
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Ares (submitted, needs verifiers)
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ExplodingCabbage



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« Reply #61 on: October 21, 2009, 04:40:59 »
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Almost certainly not. It's possible that under the new rules allowing freeware, certain custom levels, custom campaigns and total conversion mods of some games will be allowed, but I can't see SDA ever allowing the original campaign of a game to be run with mods installed.

Except for Half-Life.

Well, technically no. Except for all the games have been allowed to use mods under the established convention that modding strictly for the purpose of introducing a timer or demo recording is usually allowed. Half Life is slightly different to the rest in that rather than using a mod that adds in demo recording (or in this specific case, make demo recording actually usuable), they use an official patch to fix the demo recording and then use a mod to undo all the gameplay effects of that patch, thus producing the same effect as playing on a previous version with demo recording modded in.

There certainly is a significant difference between this and simply modding the demo recording into the older version, especially since someone could reasonably raise the question of how we know that the patch didn't have some gameplay effect we don't know about besides the bunny hopping capping that the mods undo; clearly an undetected change made by an official patch - which could do pretty much anything - is more likely than an unintended change made by a mod whose sole purpose is to add in demo recording or a timer. However, the Half Life mod use is nowhere near the huge issue people make it out to be, and is only a small deviation from what SDA accepts in other games.
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« Reply #62 on: October 21, 2009, 13:51:32 »
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So the gameplay with HLSP Bunny is intended to be the same as an older version of the unmodded game? That makes more sense then.
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« Reply #63 on: November 03, 2009, 15:03:37 »
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Oh man! Awesome, I can't wait to watch this... I will download IQ vid tomorrow and watch this. One of my favourite games ever, for sure. Really looking forward to seeing how you pulled this off. Can't believe I didn't spot this run already :O

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Awesome run! Really enjoyed it Grin
« Last Edit: November 04, 2009, 08:23:28 by nubonamission » Report to moderator   Logged
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« Reply #64 on: November 05, 2009, 18:27:32 »
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Glad you liked it man Smiley Speedrunning a game is fun but feedback makes it worth it.
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