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Author Topic: low%/100% definitions  (Read 19384 times)
mikwuyma
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« on: September 14, 2008, 18:30:25 »
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Note if you want to contribute to this thread: It's not meant to be used as a place to discuss what you want a 100% definition to be. That can go in game-specific threads. The idea is to compile existing definitions into one place. So please don't stump for anything. Look at other games and try to go with established conventions. If I find out later you were making stuff up, I'm naturally not going to trust you in the future.

Keep in mind that low% and 100% don't make sense for every game.

When stating the definition, try to do it as elegantly as possible. For instance, don't include beating all the bosses if that's required anyway. Best case scenario is that the game itself defines the % (i.e. actually says 78%). Next best would be best ending. Then if there's an obvious thing to track (like stars in Mario 64), go with that. The idea is to think about what the developers would have included.




I'm kinda hesitant about opening this thread since I'd rather hear suggestions after debate for any game has been more or less finalized in the appropriate threads, but I think it'd be useful so here goes. If something is crossed out, that means a current run has it, but I don't think a future run should bother. Don't worry, an obsoleting run must demonstrate better play even if this were not true.

These lists is not just for runs already on SDA. If you can think of existing definitions where the run never materialized, post them and link to any previous relevant posts. Also if you have any suggestions about current definitions, post them as well. Note that we're looking to cut down on some of the unruly "laundry list" 100% definitions. Things like expendable items, levels, etc will never need to be maxed out. For the rationale behind SDA and 100%, please read the next post.

Please help me get rid of redundancies! What I mean is, let's say to get 100% of A, you also need 100% of B. There would be no need to list 100% of B when A is enough. If you don't think that sounds very complete, realize the list isn't going to be complete in the first place. You need to do things like beating the final boss, starting a new game, breathing, that we don't list. We want to keep things as simple as possible.

A particularly weird series is post-SOTN Castlevania. The games themselves define % as map completion, yet somehow that's not what we currently use for 100%.



Already on SDA:


low%

Contra: no items
Mega Man X: min items (dash boots + X-buster only)
Mega Man X3: no items
Mega Man X7: no armor parts, hearts, subtanks, reploids rescued
Metroid Fusion: game-defined (1%)
Metroid Prime: game-defined (22%)
Metroid Prime 2: game-defined (22%)
Metroid Zero Mission: game-defined -- Runs on easy are not accepted as it's not different enough from normal. Similar for the low% category: 10% on Hard is actually less than 9% on Normal (4 vs 5 missiles). 9% Hard is possible on the European version.
Pikmin: min pikmin (50)
Resident Evil: knife-only
Super C: no items
Yoshi's Island: min points (check table for specific IL values)


100%

A Boy and His Blob: all treasures
Banjo-Kazooie: all notes, jiggies, honeycombs
Banjo-Tooie: all jiggies, honeycombs, cheato pages, glowbos, notes, jinjos, jamjar's moves... all stop 'n swop items (2 secret eggs, ice key, mega glowbo)
Battletoads: all stages
Castlevania Aria of Sorrow: all bosses
Castlevania Lament of Innocence: game-defined (100%)... map completion, all powerups, accessories (Leon only), max orbs (7 for Leon, 6 for Joachim), 8/10 relics (Leon only, all but the 2 rare drops)
Castlevania Rondo of Blood: game-defined (100%) -- PSP version goes by PCE version % rules
Chameleon Twist: all crowns
Chrono Trigger: all sidequests
Conker's Bad Fur Day: all money
Crash Bandicoot 2: game-defined (100%)
Crash Bandicoot 3: game-defined (105%)
Demon's Crest: best ending
Devil May Cry: all skills, purple orbs, blue orbs fragments, secret missions, s-ranks or special bonuses (note: I have no idea what to cut out if anything)
Diddy Kong Racing: all races... unlock Drumstick
Donkey Kong 64: game-defined (101%)
Donkey Kong Country: game-defined (101%)
Donkey Kong Country 2: game-defined (102%)
Donkey Kong Country 3: game-defined (105%)
Duck Tales 2: Best ending (all map pieces, beat the secret stage), the two secret treasures, and Gyro's gadgets.
Goonies 2: all items
Grand Theft Auto 3: game-defined (100%)
Grand Theft Auto Vice City: game-defined (100%)
Kirby 64: game-defined (100%)
Kirby Nightmare in Dream Land: game-defined (100%)
Luigi's Mansion: all boos... a-rank
Mega Man 7: all items
Mega Man X: all items
Mega Man X3: all items
Mega Man X4: all items
Mega Man X5: all items
Mega Man X8: all items
Metal Gear Solid 2: all dog tags
Metroid: all items
Metroid 2: all items
Metroid Fusion: game-defined (100%)
Metroid Prime 1: game-defined (100%)
Metroid Prime 2: game-defined (100%)
Metroid Zero Mission: game-defined (100%)
Mystical Ninja Starring Goemon: all fortune dolls and all weapons
Pitfall 2: max score (199,000)
Prince of Persia The Two Thrones: all life upgrades and close all sand gates
Prince of Persia Warrior Within: Best ending
Resident Evil (Director's Cut): Best ending
Sly Cooper: game-defined (100%)
Solstice: game-defined (100%)
Spyro: game-defined (120%)
Spyro 3: game-defined (117%)
Star Fox 64: all medals
Strife: 100% stats (note: not sure if I got this one right)
Super Mario 64: all stars
Super Mario Bros 1: all stages
Super Mario Bros 2: all stages
Super Mario Bros 3: all stages
Super Mario Sunshine: all shines
Super Mario World: all exits
Super Metroid: game-defined (100%)
Thief 3: all loot
Yoshi's Island: all points (100)
Zelda Link to the Past: all hearts, all items... equipment besides bomb and arrow upgrades
Zelda Majora's Mask: all permanent items (don't disappear after Song of Time... current run is missing area maps, dungeon maps, and compasses)
Zelda Ocarina of Time: all hearts, upgrades, bottles, skulltulas, songs (note: I have no idea what to cut out if anything, maybe bottles or songs... songs show up in quest status though)
Zombies Ate My Neighbors: max victims saved (552/553)
« Last Edit: March 23, 2009, 10:06:06 by mikwuyma » Report to moderator   Logged

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mikwuyma
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« Reply #1 on: September 14, 2008, 18:32:56 »
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Taken from an earlier post:

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I see a lot of confusion about this everywhere. 100% is not 100% of all things, it's 100% of some thing(s). Think about it, please.

Even if you had your way, you wouldn't be getting 100% of everything. You would already be making some decisions not to include things. Do you think every single enemy should be killed at least once? Do you think every pixel of land should be stepped on? Do you think the game clock should be maxed out? That would make for a great speedrun! If you disagree with maxing out game clock, then you also agree that it's 100% of some things, just not necessarily the ones you want.

Now let's think more in detail about which things. Do you know why the 100% category exists? In some games like Metroid, the game itself tracks the percentages. There is no debate there. But people would like to make similar runs for games that don't define 100%, so for SDA we have to come up with definitions. Ideally, the definition we use would make sense, i.e. something that perhaps the developers themselves would have chosen.

Think about 100% categories included with different games. For Metroid, it's 100% items collected. If Super Metroid didn't track itself, some people would say "all items, all map completed, saving the animals, etc etc" when the developers themselves intended 100% items collected. You can go down the line and look at the % definitions for all sorts of games and see that 100% is defined almost always as 100% of something. I feel like 2-3 items is as much as you should ever have for a game, which is a compromise, since honestly I feel 1 item is the correct number really.



Future Runs:


low%

Bouncer: no special moves, upgrades
Contra III: no items
Contra: Hard Corps: no items
Castlevania Bloodlines: no subweapons, powerups, food, autokill items
Castlevania Rondo of Blood: game-defined (56%)
Final Fantasy 1 (only PS1 version): min items (Lenophis says it's either 5 or 6%)
Kirby's Adventure: no switches (71%?)
Kirby Nightmare in Dreamland: no switches (VG says the game tracks and it's ~62%)
Mega Man 7: min items (rush coil and boss weapons are forced by the game)
Mega Man 8: no bolts
Mega Man X2: no items
Mega Man X4: no items
Mega Man X5: no items, boss weapons
Mega Man X6: no items, reploids rescued, min boss weapons (1)
Metroid II: 3 items (bomb, ice beam and an energy tank. Apparently it's impossible to survive without an energy tank)
Metroid Prime Hunters: 15% (i.e. all permanent upgrades, health and ammo pickups are okay)
Paper Mario: min badges (Power Jump only), no super blocks
Super Mario World: no Yoshi, powerups
Zelda Link to the Past: min hearts, items
Zelda Majora's Mask: min permanent items (don't disappear after Song of Time... not sure what the number value is atm)


100%

Actraiser: max population (4652)
Blaster Master: Enemy Below: All optional items
Bouncer: game-defined (100%) -- MatrixTN isn't sure if it really is game-defined though
Castlevania Symphony of the Night: all relics, best ending (Alucard) or all bosses (Richter, Maria)
Commandos Strike Force: all objectives, 5 stars (individual levels)
Cool Spot: all cool points and U-N-C-O-L-A (MatrixTN says he isn't sure about this)
Crystalis: all permanent items
Enclave: all gold
Faxanadu: all equipment, accessories, magic
Final Fantasy 6: all characters, espers (except Odin)
Gothic 1 and 2: All quests
GUN: all missions, gold, poker matches, upgrades
Harry Potter and the Chamber of Secrets (PC): All wizard cards, all secrets on every map, All duels completed, All quidditch matches completed, Quidditch armour and Nimbus 2001.The spell challenge stars aren't required.
Kirby and the Amazing Mirror: game-defined (100%)
Legend of Mana: all quests
Mega Man 8: all bolts (40)
Mega Man X2: all items, Zero's parts
Mega Man X6: all items, Reploids rescued
Mega Man X7: all items, Reploids rescued
Mega Man X8: game-defined (100%)
Mega Man Zero: all cyber elves except for Jackson (takes too long)
Mega Man Zero 2 100% - 81 Elves, 10 Forms, 10 EX Skills, 2 SubTanks
Mega Man Zero 3 100% - 180 Disks, 12 Ex Skills, 2 SubTanks.
Mega Man Zero 4 100% - 2 pick up SubTanks, 8 EX Skills. (Parts dropped by enemies maybe too random, it would take hours to make all the parts.)
Metal Slug: all prisoners
Metal Slug 2: all prisoners
Metal Slug X: all prisoners
Metroid Prime: Hunters: All pickups (game counts scans, which defies metroid tradition)
Oddworld: Abe's Oddysee: best ending (Rescue all 100 mudokons)
Oddworld: Abe's Exoddus: best ending (Rescue all 300 mudokons)
Ogre Battle: max characters (no Galf), all stages, best ending
Paper Mario: all badges, super blocks
Paper Mario TTYD: all badges, shine sprites
Pokemon Red/Blue: all pokemon, badges
Prince of Persia (PS3/360): All 1001 Light seeds
Radiata Stories: all characters
Rayman 2: game-defined (100%)
Resident Evil 4: full health bar, fully upgraded attache case, all memos, and everything listed on the map
Shadow Man: all dark souls, Cadeaux, items
Simpsons Hit & Run: game-defined (100%)
Sly 2 and 3: game-defined (100%, everything unlocked)
Sonic 1: all emeralds
Sonic 2: all emeralds
Sonic 3: all emeralds, super emeralds
Sonic Adventure Battle 2: 180 Emblems - you are allowed to use a powered up Chao.
Valkyrie Profile: all dungeons
Valkyrie Profile 2: all dungeons (includes Seraphic Gate)
Wario Land: best ending
Zelda: The Wind Waker, The Legend of: All hearts, all items  (figurines and charts not included), all upgrades, all songs, and hurricane spin
Zelda: Twlight Princess, The Legend of: All hearts (heart pieces, heart containers), all upgrades, item screen complete (all items), collection screen complete (swords, clothes, shields), all poe souls, wallet, quiver, and golden bugs.
« Last Edit: September 27, 2009, 17:18:22 by mikwuyma » Report to moderator   Logged

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« Reply #2 on: September 14, 2008, 19:16:53 »
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100%

Castlevania: Symphony of the Night:
- Alucard: all relics, best ending aka 196% map
- Richter and Maria: all bosses

actually, when it comes to Metroidvanias, that should probably be the standard. the regular character has to get all the abilities the game gives you, and get the best ending. the bonus character just has to beat all the bosses.

Mega Man X2: all items, all of Zero's parts

Mega Man X6 and X7: all items, all Reploids rescued

i have to ask something for Mega Man X8. the game doesn't count a lot of things towards 100%. it doesn't count what's bought at the shop and, by extension, the Ultimate Armors. Uyama decided to keep the ruling that the Ultimate Armors are part of 100%. i won't fight that. what i will ask, though, is if the parts that aren't character specific can be neglected. things like Sub Tanks, Metal Generator, and the Navigators.

i'm not sure why you're nixing those things for Lament of Innocence. they are abilities that the player uses. well, in Leon's case anyway. and don't you have to go into the rooms that have the items to get 100% map, anyway?
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« Reply #3 on: September 14, 2008, 19:30:47 »
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Quote
Kevin: hey i've never played mmx8
Kevin: does the game itself count percentage?
Uyama: yes
Uyama: people made up some other definition
Uyama: I forgot what it was
Kevin: satoryu said something about how you said ultimate armor was required even though there's a 100% by the game
Uyama: and it slid because I don't know why
Uyama: I forgot
Kevin: lol so if it's not you
Uyama: maybe I did say that
Uyama: and I'm stupid if I did
Kevin: you're cool with how the game says then
Kevin: at any rate
Uyama: but I wasn't even a mod back then

We'll go with what the game says. (This is what I think we should do in general anyway.)

About LOI: yeah, it's precisely because it's redundant that I'm scratching it. Does map completion cover all the other things? If not, what doesn't it cover? I agree with what you're saying for Metroidvanias.
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« Reply #4 on: September 14, 2008, 19:48:27 »
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We'll go with what the game says.

you hear that, RokuGo? a 100% run is feasible on PC now. hop to it!

as for LoI, yeah, the map does cover everything.
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« Reply #5 on: September 14, 2008, 21:03:32 »
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Days in Pikmin games are an in-game measure of time, and hence not really suited for a low% definition.  The current Pikmin 1 low% run gets the absolute minimum number of pikmin (50) required to complete the game.  The current Pikmin 2 run shouldn't count as a low%, since it simply beats the game as fast as possible.
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« Reply #6 on: September 14, 2008, 22:06:24 »
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I worked on sonic 2 100%, which was defined as collecting all emeralds and using only the in game time counter (not the bonus stages/bonus count ups at all).

Also for a while i worked on castlevania: bloodlines low% which was defined as collecting no sub weapons, weapon power ups, food, or "kill everything" items. Points were the only thing that were fine.
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« Reply #7 on: September 14, 2008, 22:07:19 »
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Castlevania: Rondo of Blood low%:
Richter only on the following path: Stage 0, Stage 1 (alt boss), Stage 2' (Oarsman Route), Stage 3' (alt boss), Stage 4' (normal boss), Stage 5, Stage 6, Stage 7, Final Stage.  Rescue no maidens.  Game Percentage 56%.

The oarsman route is needed to skip the boss of Stage 2', saving 4%.  Taking the alternate boss in Stage 3' is quicker.  Taking the normal route is likely faster with Richter (I haven't tested, but am pretty confident about).  But which boss you face doesn't matter, because it's the same percentage either way.

Kirby Nightmare in Dream Land/Kirby's Adventure Low%: No Switches.

I think the percentage is around 62%, but I'm not positive.  I'll look into this later.  But what's required is absolute.

Kirby and the Amazing Mirror 100%: Game Defined. (Visit all rooms and open all large and small chests)

I'm not sure on what the minimum% is at this point.  I've done it in 36%, but I'm sure much lower is possible with lots of repeating large chunks of the game over and over (I.E no switches).  Would suck and definitely be longer then any%.

Mega Man 7 low%: No collectible items, other then boss weapons.  Rush Coil is auto given.  E/W/S tanks shouldn't count, but since they're expendable (and not counted towards 100%), they shouldn't count towards low% either.

ActRaiser 100%: Max Population (4652 people in the world).  I thought about making the gifts from the people part of it, but there's too much garbage amongst it.  Statues/Angel's Bows are expendable, wheat continually reappears, and the compass can give you 1 of 2 items.  So I have decided it shouldn't be part of the 100% definition.

Legend of Mana 100%: Complete all quests.
« Last Edit: September 14, 2008, 22:37:18 by Lord_VG » Report to moderator   Logged



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« Reply #8 on: September 14, 2008, 22:33:52 »
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Also for a while i worked on castlevania: bloodlines low% which was defined as collecting no sub weapons, weapon power ups, food, or "kill everything" items. Points were the only thing that were fine.

Why wouldn't kill everything items be ok? They don't stay with you.
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« Reply #9 on: September 14, 2008, 22:45:52 »
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For Metroid: Zero Mission low%, would it be a bad idea to list the version-/difficulty-specific 9%?
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« Reply #10 on: September 14, 2008, 23:13:44 »
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For Metroid: Zero Mission low%, would it be a bad idea to list the version-/difficulty-specific 9%?

Well, it is listed on the speed run page, but yeah, should be added here too, as long as we're making a list.
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« Reply #11 on: September 14, 2008, 23:47:01 »
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The current RE: Director's Cut Arrange Mode runs should be listed as 100% as they go for the best ending. Looooooota difference between the best ending and any%.
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« Reply #12 on: September 15, 2008, 03:48:09 »
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100% for an Enclave run would be getting all gold in all the levels.
100% for Commandos Strike Force is completing all objectives and getting 5 stars in a level (Individual level runs).
100% in GUN would be completing all missions, digging all the gold, winning all Poker matches and buying all upgrades.
100% for Shadow Man is likely getting all 120 Dark Souls, all Cadeaux (For upgrades) and items.

These are the ones I can think of right now.
« Last Edit: September 15, 2008, 03:53:51 by TheVoid » Report to moderator   Logged

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« Reply #13 on: September 15, 2008, 07:25:38 »
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We'll go with what the game says.

you hear that, RokuGo? a 100% run is feasible on PC now. hop to it!

How exactly does that make it feasible? I won't be having any money because I can't do the glitch to buy stuff, and even if the game counts only what's unlocked (can't remember), not what you've bought, I would still be presented with some disadvantages because I can't buy stuff like Shock Barrier or whatever they are. What does the game count, anyway? Does it even count things like sub tanks? Angry

You'd still need to go to NG+ because of Zero's Sigma Blade, even if unlocking the armors isn't necessary... those things cost insane amounts of money, too, and I don't think there's any way to kill bosses faster than with Nova Strike. If I could rack up enough money to get the Ultimate Armor, that's another thing entirely, though.

Damn money glitch. Perhaps this discussion should be continued elsewhere?

Here are some future low% definitions:
Mega Man 8: Do not collect any bolts (and thus, don't buy anything)
Mega Man X5: Do not collect any items. Do not beat any bosses outside of the VIrus Levels. (Ie., no boss weapons). Suiciding for saving should be allowed (although it does increase boss levels).
Mega Man X6: The absolute minimum to beat the game is to unlock Zero, get one boss weapon so you can kill High Max and clear the game without rescuing any reploids or collecting any items.
Mega Man X7: Do not collect any armor parts, hearts or sub tanks or rescue any reploids. Boss weapons and the powerups you get from bosses are allowed because it's impossible to avoid those. Or at least I really, really hope this is the valid ruling.

And 100%:
Mega Man 8: Collect all 40 bolts
Oddworld: Abe's Oddysee: Rescue all 100 mudokons
Oddworld: Abe's Exoddus: Rescue all 300 mudokons

(I think it was 100 and 300, respectively, not too sure anymore. At any rate, rescue everyone)
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« Reply #14 on: September 15, 2008, 07:46:04 »
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A couple more future ones, I dunno if/when the runs will ever surface but we've at least debated and covered the definitions.

Paper Mario 100%: All Badges / Super Blocks
Paper Mario low%: 1 Badge (required Power Jump badge) / No Super Blocks
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Runs:
Paper Mario (3:38)
Mystical Ninja Starring Goemon 100% (2:47:01)
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