I'm experiencing a strange situation regarding this game... I have the Definitive Collection release of the game, which starts at version v1.4a. I attempted to update to 1.5 using the patch provided at Planet Descent and got this message:
"Applying ADD File Patch for 'README.TXT'
New Version of File 'README.TXT' already exists.
Applying MODIFY File Patch for 'DESCENTR.EXE'
error ept0036: Old File not found. However, a file of the same name was
found. No update done since file contents do not match."
I loaded the game and noted that it was indeed still at 1.4a... however, I was able to successfully run all five (so far) of LagDotCom's demos for the game, so being stuck in a previous version seems to have had no effect, in that regard. The only clue to this is an old thread that google turned up:
http://ml.warpcore.org/descent-source/199909/msg00014.htmlApparently the problem was known back in 1999... and the situation is as it is now. Maybe I should just try doing a run and seeing if it works both ways.
EDIT: I notice it did update the changelog for me:
"Registered 1.5:
Changed: Some stereoscopic (VR) modes keypress--
Shift+F5 - Cybermaxx: changes video mode.
Other: Resets the stereo parameters to
their default values.
Shift+F6 - Simuleyes: Resets display
Other: Changes resolution
Shift+F7 - Toggles Left/Right eyes.
Shift+F8 - Toggles VR sensitivity
Shift+Enter - Toggles the HUD ON/OFF. This used
to be mapped to Enter.
Shift+F1, Shift+F2 - Changes the stereoscopic
balance. Basically, this moves the 3d effect
into or out of the screen.
Shift+F3, Shift+F4 - Changes the width of the
eyes in 3d. This can reduce or enhance the
stereoscopic effect.
Fixed: No bitmaps page in during game now
Bug with ATZ not waiting for OK in some cases.
Added: -JoyNice switch that enables interrupts while polling
the joystick
-LcdBios switch that works with Don Sawdai's LCDBIOS.
This should work with any generic LCD glasses.
-NoDoubleBuffer switch that disables double buffering.
This will make 640x480 mode work on SVGA cards with
only 512KB of VRAM.
-CyberMax2 switch that enables the Cybermax2 VR helmet.
Made Shift+F1-Shift+F4 toggle eye width in 3d modes.
-SimulEyes switch for StereoGraphics' LCD glasses.
Added stereoscopic balance adjustment.
Made all stereoscopic modes draw the HUD in both
eyes."
I don't see anything effecting the actual gameplay in there... maybe I'm in the clear with the current version... or perhaps I should fetch an older copy and play it safe. Meh.
