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Author Topic: Descent  (Read 3709 times)
Cyanide



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« Reply #150 on: October 06, 2005, 01:14:43 »
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Thanx =}
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slYnki


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« Reply #151 on: October 28, 2005, 04:53:48 »
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Just a quick question, have these been submitted yet? I'm definately not asking Radix to "hurry things up" (that's the last thing I want him to do), only curious Tongue
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The Domination Nation
stx-Vile


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« Reply #152 on: October 28, 2005, 05:45:16 »
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Radix is undecided about whether to accept them or not.  However, with recent events, I wouldn't expect a decision for a while.  Nevertheless, they are all still available for download.
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« Reply #153 on: October 31, 2005, 10:32:42 »
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I think I read somewhere, that there was a bug in original DOS exe that made dodging homing missiles impossible on a fast PC. Has this been fixed in D1X?
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lag


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« Reply #154 on: October 31, 2005, 10:38:46 »
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Because of physics being related to framerate? If you are talking about being unable to dodge homers that are coming right at you, I can say that bug is fixed; I've done it several times while recording.
For those interested, these runs might not end up on SDA, because of several not quite inconsiderable differences between Descent and D1X; I will continue to host all of the runs on my site, and... will actually update it now. Smiley

Edit: Site is fully updated, I think.
« Last Edit: October 31, 2005, 19:45:45 by Lag.Com » Report to moderator   Logged

bind SPACE "record 100m_script 100m; w4; drifblim; thi4f; mrufkojat; buttface"
currently working on Everybody Loves the Gimp 3000 and 3D Internet 64
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« Reply #155 on: November 01, 2005, 03:03:22 »
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Levels 1-3 are outdated.  The newly added levels are missing their matching avis, as well.

I don't know what Radix thinks, but I personally would rather make the whole thing easier and just keep the runs as a separate entity.  This'll be easier than having to decide on a standard for runs recorded with source ports.  Frankly, I really didn't care to continue supporting the runs despite having spent so much time on them, as my attitude towards speedrunning has changed.
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hhallahh


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« Reply #156 on: November 01, 2005, 05:21:18 »
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This might not be posted? That's lame as hell. This is a great run. =\
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slYnki


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« Reply #157 on: November 01, 2005, 07:03:13 »
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I'll say. I don't know why it wouldn't be posted, but they're still on Lag's site for all to enjoy.
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« Reply #158 on: November 01, 2005, 09:34:09 »
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Oops... I had updated all that, but I guess the finished version was still sitting on my hard drive. Now it's done. Smiley I may just take down all my old Trainee times, hehe...
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bind SPACE "record 100m_script 100m; w4; drifblim; thi4f; mrufkojat; buttface"
currently working on Everybody Loves the Gimp 3000 and 3D Internet 64
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