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Author Topic: Deus Ex, Realistic any% (again)  (Read 15508 times)
ExplodingCabbage



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« Reply #225 on: August 02, 2009, 08:11:39 »
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AgentSmithereens:

Only watched up to part 8 or 9 because I got really bored, but some thoughts:

* Why are you only using codes and passwords you've found? :S
* Is trekking all the way up the statue REALLY worth it just to save a gas grenade?
* If you're going into the statue anyway for the two LAMs there, take the GEP gun off Paul and kill the NSF sniper for his rifle if you really need one - seeing as you appear to be desperately hoarding grenades, I figure the GEP gun will easily be worth it.
* Why'd you save the hostages? Do you need the money later? It costs quite a lot of time compared to a direct assault (which wouldn't be risky, even for a SS - just take your time headshotting the three guards on the stairs, then head down and blow the TNT).
* I think you can just kill the bum in the toilets for his LAM
* I don't know the warehouse well enough to judge, but surely it can be done faster without losing reliability? And man, how much time does not having the speed aug cost you? It looks like a lot.
* Given the lengths you're going to to get grenades, why didn't you get the EMP grenade off one of the terrorists who surrenders? You can see it in dex's old run.
* Getting the Ambrosia is optional - unless you need the skill points?
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AgentSmithereens



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« Reply #226 on: August 02, 2009, 10:41:20 »
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AgentSmithereens:

Only watched up to part 8 or 9 because I got really bored, but some thoughts:

* Why are you only using codes and passwords you've found? :S
* Is trekking all the way up the statue REALLY worth it just to save a gas grenade?
* If you're going into the statue anyway for the two LAMs there, take the GEP gun off Paul and kill the NSF sniper for his rifle if you really need one - seeing as you appear to be desperately hoarding grenades, I figure the GEP gun will easily be worth it.
* Why'd you save the hostages? Do you need the money later? It costs quite a lot of time compared to a direct assault (which wouldn't be risky, even for a SS - just take your time headshotting the three guards on the stairs, then head down and blow the TNT).
* I think you can just kill the bum in the toilets for his LAM
* I don't know the warehouse well enough to judge, but surely it can be done faster without losing reliability? And man, how much time does not having the speed aug cost you? It looks like a lot.
* Given the lengths you're going to to get grenades, why didn't you get the EMP grenade off one of the terrorists who surrenders? You can see it in dex's old run.
* Getting the Ambrosia is optional - unless you need the skill points?
Perhaps you misunderstood my intentions with this video; I wasn't trying to do a perfect speedrun. merely I wanted to play the game in 1 sitting, whilst doing it fairly quickly, and without using any 'exploits'.
- I want to be true to the game
- see above
- I never use the gep gun anyway
- saving the hostages wasn't really part of the plan, it's just that when you emerge from the ducts (better safe than sorry) you automatically start a conversation with the guy. And I do sort of need the money anyway for when I see Smuggler later
- good idea, I didn't think of that - I guess I'm a bit more pacifistly-minded than you  Wink
- like I said I haven't played the game in a while, therefore I forgot to get the speed aug
- see 2 points above
- yep I need the skill points
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Sidra


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« Reply #227 on: August 02, 2009, 16:43:50 »
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I was just looking through your times sidra and I'm just wondering if something wrong with them (it may just be from taking save file times or something) but your time from Unatco 1 -> Battery Park 1 is 6seconds faster than dex's new run and 11seconds faster than he's old one.  You Unatco 2 -> Battery Park 2 segment is also 11seconds faster than he's old run.  If your timing manually are you taking the time to where the load finishes in the new area (first instant you would have control in that area) with all cut scenes (Jock flying around) included or are your checkpoints different to that?

Hmm, I might have made a mistake with them.  I quicksaved right at the beginning of the level where it loads.  The Unatco 1 to Battery Park starts as soon as Unatco loads, and ends as soon as you get off the boat.  Are you comparing a different prat of the segment?  There's no way mines faster than Dex's, it should be significantly slower.  The timing is through the game, let me take some screenshots of the saves and I'll post them again in a few.

Edit:
Here they are, they're kinda big and dark sorry, don't have PS currently
http://img5.imageshack.us/img5/8578/deusex2009080215470124.jpg
http://img16.imageshack.us/img16/6750/deusex2009080215470274.jpg
http://img29.imageshack.us/img29/1363/deusex2009080215470566.jpg
http://img5.imageshack.us/img5/2291/deusex2009080215470922.jpg

I'll try making a video showing the real times when they're being run in a single segment, but I have to get that working first, it should only take a few days.  And hey, the exploding barrels in the plane do get the door!  I never tried that before, it works!  Thanks  Wink
« Last Edit: August 02, 2009, 16:59:21 by Sidra » Report to moderator   Logged
Rake



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« Reply #228 on: August 02, 2009, 18:33:25 »
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OK I checked some of my save times and I'm fairly sure its just the buggy in game clock.  For your darkness problem I'm using the enhanced openGL renderer (http://www.cwdohnal.com/utglr/) and Fraps and my videos look right when I play them back.
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Sidra


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« Reply #229 on: August 03, 2009, 02:48:48 »
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OK I checked some of my save times and I'm fairly sure its just the buggy in game clock.  For your darkness problem I'm using the enhanced openGL renderer (http://www.cwdohnal.com/utglr/) and Fraps and my videos look right when I play them back.

Woah, that worked perfectly!  Cool, I tested out a little video with fraps, please tell me if it looks good in quality of brightness, framerate, picture quality, etc.  If that's all set to go, then I'll just get the full version and can start taking vids to show you guys the run by tomorrow or the day after.  Do you know how to get it slightly less choppy when running, though?

Here's the vid: http://www.megaupload.com/?d=908560L2


Oh and for the in game clock, hmm I'm not sure, I'll try recording the times manually and see if it's any difference.  I know it's slower than Dex's route by far, so I'll play around and see what's up with it.
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Rake



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« Reply #230 on: August 03, 2009, 05:10:50 »
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choppiness will depend on the settings your running the game at, recording settings and comp specs.  I'm playing at 1440x900 recording full resolution at 50fps (I could probably do 60 but it does drop down a little here and there so decided to just stick with 50.  At cuts your probably also get a little bit of choppiness as it creates a new file.

Recording looked a little bit choppy to me and you'd probably want to check the tech support section to ensure your doing all the encoding properly.  Also in that brief section I watched there is no need to touch the dead soldier since you shouldn't need anything off him in a SS.

I still can't get the Manderly trick to work without him getting stuck in a door =/ knifing people also contains risks since the AI can turn on you.  Also having the AI in the helibase go nuts on me.  The guy near the hidden book case 1shot me 3runs in a row today and I don't think he's killed me before today so that was annoying while I was running around testing things.  I'm probably going to progress slower than you as I'm fitting this in around other commitments.
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Sidra


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« Reply #231 on: August 03, 2009, 15:44:58 »
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Ah, I'll try playing around with the settings for fraps.  And I actually get the cigs off the guy, because I take the torso damage at the steam vents, there's no opportunities for someone to shoot your chest after that, so it actually works pretty well.  If Mandereley keeps get stuck in the door, try shooting at a different angle or just skip it, it's only a few seconds.  

I'm off to make a video of the whole first part of the run, the quality might be kind of shit and it's probably gonna be full of mistakes since it's a bit choppy when I record and I haven't practiced enough with it on.

Edit: God dammit...fix one thing and something else pops up.

I fixed the choppiness by going at 60 fps, and that works perfectly, but there's something about fraps or the opengl that's speeding up the game.  Whenever I have fraps on, it plays like it's in real time, but then if I turn fraps off or watch the video, it looks slightly sped up.  I watched videos of it and it's definitely sped up by a little.  It doesn't do this when I have directx on, but then it's extremely dark.  Gahh...I'll post in tech stuff and try to figure this out...I have a headache  Huh

Edit 2: I just realized I'm REALLY clogging up Dex's thread, so I'll make a new topic later today and we can all transfer there.

Edit 3: New thread: http://speeddemosarchive.com/forum/index.php/topic,10401.0.html
« Last Edit: August 03, 2009, 22:22:29 by Sidra » Report to moderator   Logged
AgentSmithereens



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« Reply #232 on: August 04, 2009, 04:43:11 »
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Lol that sucks Simethereens, just go to the elvator in Wan Chai, the code is 06288  Wink Btw I saw your Redsun videos, you should speedrun that!  I love that mod, I was thinking about eventually trying to run TNM just for fun.

Hey if you want to help with a TNM speedrun I've got started here - http://www.offtopicproductions.com/forum/viewtopic.php?f=14&t=3184
I played around a bit and managed to beat it in 55 minutes last night, but I'm hoping for something in the region of 40 minutes, like Dex.
I've put up some preview videos here - http://www.youtube.com/user/Smithereens123
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Sidra


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« Reply #233 on: August 04, 2009, 04:56:39 »
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55?? Damn dude, that's really fast, especially since no one's run it before.  I might play around with it and help ya out, I'm on the OTP boards too, I'll play around with a bit in a few days, I'm really busy with this run now though  Tongue new topic btw
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« Reply #234 on: August 14, 2009, 12:01:05 »
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The game clock is very bugged. Doesn't include cutscenes, inventory and it's also bugged besides that. It's good for comparing results somewhat, but I wouldn't put much faith into it. Real time is counted for the SDA run.

Unatco 1 -> Battery park 1 has a boat cutscene. Unatco 2 -> Battery Park 2 has a chopper cutscene. They're both very long. And that doesn't even include the deviations the timer includes at random.
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« Reply #235 on: November 02, 2009, 12:51:35 »
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So, that whole segmented any% thing. Ahem. As you might remember (if you have really good memory), I was on the Helibase segment.

I knew this would be hard. It took a big amount of tries last run, and it was one glorious segment. And I wanted to improve it.

The old run was 1:25.867.

Let it be known, that segment in the old run was what I considered to be if not the best segment, then definitely up there in the top 5. Have I improved it? Of course.

By 7 seconds and 567 milliseconds. To 1:18.300. It took almost ten thousand tries, but I did it.

It's not perfect yet - there's a really minor hiccup at the button in the elevator at the end - but seeing as that is the absolutely worst coded button in the entire game, I did really well on it anyway. I'll try more to beat it, but I doubt I'll manage.
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« Reply #236 on: November 02, 2009, 18:31:58 »
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Try harder.

Just kidding, nice work! Can't wait to see it. Smiley
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« Reply #237 on: November 02, 2009, 20:32:33 »
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Crazy old Dex.  Good to hear your still going one day we will get to see this run and it will be glorious
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krael


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« Reply #238 on: November 03, 2009, 08:57:43 »
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So, that whole segmented any% thing. Ahem. As you might remember (if you have really good memory), I was on the Helibase segment.

I knew this would be hard. It took a big amount of tries last run, and it was one glorious segment. And I wanted to improve it.

The old run was 1:25.867.

Let it be known, that segment in the old run was what I considered to be if not the best segment, then definitely up there in the top 5. Have I improved it? Of course.

By 7 seconds and 567 milliseconds. To 1:18.300. It took almost ten thousand tries, but I did it.

It's not perfect yet - there's a really minor hiccup at the button in the elevator at the end - but seeing as that is the absolutely worst coded button in the entire game, I did really well on it anyway. I'll try more to beat it, but I doubt I'll manage.

Even though you consider the segment to be one of your best in the old run, I actually considered it as one of the segments which had the most potentiel to be improved. There were some strange looking things I recall, but 7 seconds? wow. That's amazing considering it's a fairly short segment.
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« Reply #239 on: November 03, 2009, 11:07:11 »
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It took almost ten thousand tries, but I did it.

Ten thousand? Is that a guess or actually calculated from deleted attempts? I can't say I have ever needed more than a couple thousand attempts to get a segment. Usually when I get around to actual attempts its not so bad if I have done lots of practise. I'm just surprised it could take that many attempts, unless the number of tricks and their respective success rates are just so brutally low that you have to get really lucky to succeed. Not that I would accuse you of insufficient practise : D . Will watch this run when its done.
« Last Edit: November 03, 2009, 11:41:40 by ridd3r. » Report to moderator   Logged

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