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Author Topic: Improved Doom 3 Nightmare run  (Read 28786 times)
xDrJx



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« Reply #15 on: November 22, 2007, 14:27:31 »
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Just make a simple avisynth script, so it wont take any additional time while encoding if you are using MeGUI or so, or use the predefined filters in VDub or Avidemux or whatever. That way you just have to make a unique picture, place it somewhere in the video, specify the frames where to appear and some parameters.
« Last Edit: November 22, 2007, 14:28:56 by xDrJx » Report to moderator   Logged
Kibbo


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« Reply #16 on: November 22, 2007, 19:02:53 »
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You can't move around, but things around you still do. The fading of light in the airlock is quite hard to edit out without breaking the video, and the elevator ride as well since that elevator doesn't have solid walls. Imagine doing it in the CPU complex elevator with the enormous lava chamber on the side, try cutting that out Tongue
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xDrJx



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« Reply #17 on: November 22, 2007, 19:59:23 »
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I'm not quite sure what you mean. You can easily overlay an image when encoding your fraps captures. The sample below looks bad because I just had paint at hand here. That way you don't have to bother with the console while running.

http://www.megaupload.com/?d=QENJB3WQ

EDIT:
Just got it, sorry, hard day at work  Roll Eyes
« Last Edit: November 22, 2007, 20:03:17 by xDrJx » Report to moderator   Logged
Kibbo


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« Reply #18 on: November 22, 2007, 20:08:03 »
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I know how to do overlays and such, but the problem is that it's not exactly appreciated around here to use that kind of watermarks.
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« Reply #19 on: November 22, 2007, 23:19:42 »
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I did not meant to imply otherwise, like I said, long day.
In that case I guess your anti-theft system seems to be the best alternative, considering it's in-game. Still, the problem remains then, that you have to do it at points hard to pull off without losing any time. Does the Doom3 engine allow scripted on-screen messages? Then again, this wouldn't be much different then a faded overlays.
« Last Edit: November 22, 2007, 23:22:29 by xDrJx » Report to moderator   Logged
AjAX


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« Reply #20 on: November 24, 2007, 05:30:42 »
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maybe a bind like in multiplayer, something like bind talk button, bind unknown key <message here> or sth like that IDk.

EDIT: I still prefer an overlay  like in the video the other guy did.
« Last Edit: November 24, 2007, 05:31:40 by fred_chicoine » Report to moderator   Logged

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slYnki


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« Reply #21 on: November 24, 2007, 06:01:46 »
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Always been a quiet fan of your work, Kib, and I wish you the best of luck on this project. Amazing times, can't wait to see this thing finished. Wow, I should not eat toast before posting. Took me like 5 tries to spell "always" correctly o_O;
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« Reply #22 on: November 25, 2007, 00:27:22 »
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Apparently there is a bug in the game which allow you to warp past level 1 and 2. Unfortunately this bug only works for some people, and therefore mikwuyma decided to classify it as mysterious teleporting, thus making it illegal in SDA runs. For me it's a good thing since I'm one of the people who can't get the bug to work Grin. Also, on Nightmare the bug will make you skip the soulcube, making it completely useless for a Nightmare run anyway.

Next week I'm going to attempt the second segment of Monorail Skybridge, which will only be like 20-25 seconds long since it will only include the shortcut with the grenade boosts. So there will probably be time to attempt the third and final segment of the level as well.
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« Reply #23 on: November 25, 2007, 02:13:52 »
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I'm curious to know how this bug works  Huh
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c'est parce que la lumière est plus rapide que le son que les gens paraissent brillants avant d'avoir l'air cons!
here my speedrun: http://speeddemosarchive.com/Doom3.html
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« Reply #24 on: November 25, 2007, 02:17:16 »
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In the beginning of level 1, just jump over the railing and die. Wait for the death menu to appear and choose restart level. For some people the game loads up level 3 (revisit to Mars City) instead of level 1, and voila, you skipped level 1 and 2 and gained ~6 minutes. But as I said, this makes you lose the soulcube on Nightmare so in a Nightmare run you would lose those 6 minutes in the next 4-5 levels already.
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« Reply #25 on: November 25, 2007, 02:24:12 »
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hmmm, is it like when you press F9 to reload, but instead of reloading the level you are playing it reloads another level? If so it happens to me all the god damn time.
it loads mars city or underground all the time, no other level.
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« Reply #26 on: November 25, 2007, 02:27:47 »
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I don't know, I've never used F9.
« Last Edit: November 25, 2007, 02:27:58 by Kibumbi » Report to moderator   Logged

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tagh_azog


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« Reply #27 on: November 25, 2007, 02:30:04 »
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I don't know what is F9 for you... if it is just to load a quicksave, then it load the quicksave^^
(I think it was F6 for me)
F9 was taken by Fraps...

AS for the bug, I'm not sure but I think it happened already for me. But these kinf of glitches are totally uninteresting for me, in every kind of speedrunning, just type noclip and finish the game that would have done the same  Roll Eyes

Anyway, this is still a curious bug.
« Last Edit: November 25, 2007, 02:31:16 by tagh_azog » Report to moderator   Logged

c'est parce que la lumière est plus rapide que le son que les gens paraissent brillants avant d'avoir l'air cons!
here my speedrun: http://speeddemosarchive.com/Doom3.html
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« Reply #28 on: November 25, 2007, 03:10:18 »
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Yeah, F6 sorry, but it doesn't load a quicksave in my case, it load the next level if im in the 1st level.
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« Reply #29 on: November 25, 2007, 03:28:56 »
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No it's not like quicksaves or noclipping at all. You somehow make the game load the "wrong version" of Mars City, you can probably make it work the other way around, so you warp from level 3 to level 1.
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