|
xDrJx
|
 |
« Reply #15 on: November 22, 2007, 14:27:31 » |
Quote
|
Just make a simple avisynth script, so it wont take any additional time while encoding if you are using MeGUI or so, or use the predefined filters in VDub or Avidemux or whatever. That way you just have to make a unique picture, place it somewhere in the video, specify the frames where to appear and some parameters.
|
|
|
|
|
Kibbo
TIOLET!
|
 |
« Reply #16 on: November 22, 2007, 19:02:53 » |
Quote
|
You can't move around, but things around you still do. The fading of light in the airlock is quite hard to edit out without breaking the video, and the elevator ride as well since that elevator doesn't have solid walls. Imagine doing it in the CPU complex elevator with the enormous lava chamber on the side, try cutting that out 
|
Doom 3 Nightmare: In progress. AvP2 Marine: In progress. I has YouTube
|
|
|
|
xDrJx
|
 |
« Reply #17 on: November 22, 2007, 19:59:23 » |
Quote
|
I'm not quite sure what you mean. You can easily overlay an image when encoding your fraps captures. The sample below looks bad because I just had paint at hand here. That way you don't have to bother with the console while running. http://www.megaupload.com/?d=QENJB3WQEDIT: Just got it, sorry, hard day at work 
|
|
|
|
|
Kibbo
TIOLET!
|
 |
« Reply #18 on: November 22, 2007, 20:08:03 » |
Quote
|
I know how to do overlays and such, but the problem is that it's not exactly appreciated around here to use that kind of watermarks.
|
Doom 3 Nightmare: In progress. AvP2 Marine: In progress. I has YouTube
|
|
|
|
xDrJx
|
 |
« Reply #19 on: November 22, 2007, 23:19:42 » |
Quote
|
I did not meant to imply otherwise, like I said, long day. In that case I guess your anti-theft system seems to be the best alternative, considering it's in-game. Still, the problem remains then, that you have to do it at points hard to pull off without losing any time. Does the Doom3 engine allow scripted on-screen messages? Then again, this wouldn't be much different then a faded overlays.
|
|
|
|
|
|
AjAX
|
 |
« Reply #20 on: November 24, 2007, 05:30:42 » |
Quote
|
maybe a bind like in multiplayer, something like bind talk button, bind unknown key <message here> or sth like that IDk.
EDIT: I still prefer an overlay like in the video the other guy did.
|
Prey Rerun -------> 60% Done Demolishing the old run
|
|
|
slYnki
Jew-jitsu
|
 |
« Reply #21 on: November 24, 2007, 06:01:46 » |
Quote
|
Always been a quiet fan of your work, Kib, and I wish you the best of luck on this project. Amazing times, can't wait to see this thing finished. Wow, I should not eat toast before posting. Took me like 5 tries to spell "always" correctly o_O;
|
The Domination Nation
|
|
|
Kibbo
TIOLET!
|
 |
« Reply #22 on: November 25, 2007, 00:27:22 » |
Quote
|
Apparently there is a bug in the game which allow you to warp past level 1 and 2. Unfortunately this bug only works for some people, and therefore mikwuyma decided to classify it as mysterious teleporting, thus making it illegal in SDA runs. For me it's a good thing since I'm one of the people who can't get the bug to work  . Also, on Nightmare the bug will make you skip the soulcube, making it completely useless for a Nightmare run anyway. Next week I'm going to attempt the second segment of Monorail Skybridge, which will only be like 20-25 seconds long since it will only include the shortcut with the grenade boosts. So there will probably be time to attempt the third and final segment of the level as well.
|
Doom 3 Nightmare: In progress. AvP2 Marine: In progress. I has YouTube
|
|
|
|
|
Kibbo
TIOLET!
|
 |
« Reply #24 on: November 25, 2007, 02:17:16 » |
Quote
|
In the beginning of level 1, just jump over the railing and die. Wait for the death menu to appear and choose restart level. For some people the game loads up level 3 (revisit to Mars City) instead of level 1, and voila, you skipped level 1 and 2 and gained ~6 minutes. But as I said, this makes you lose the soulcube on Nightmare so in a Nightmare run you would lose those 6 minutes in the next 4-5 levels already.
|
Doom 3 Nightmare: In progress. AvP2 Marine: In progress. I has YouTube
|
|
|
|
AjAX
|
 |
« Reply #25 on: November 25, 2007, 02:24:12 » |
Quote
|
hmmm, is it like when you press F9 to reload, but instead of reloading the level you are playing it reloads another level? If so it happens to me all the god damn time. it loads mars city or underground all the time, no other level.
|
Prey Rerun -------> 60% Done Demolishing the old run
|
|
|
Kibbo
TIOLET!
|
 |
« Reply #26 on: November 25, 2007, 02:27:47 » |
Quote
|
I don't know, I've never used F9.
|
Doom 3 Nightmare: In progress. AvP2 Marine: In progress. I has YouTube
|
|
|
tagh_azog
piece of cake!
|
 |
« Reply #27 on: November 25, 2007, 02:30:04 » |
Quote
|
I don't know what is F9 for you... if it is just to load a quicksave, then it load the quicksave^^ (I think it was F6 for me) F9 was taken by Fraps... AS for the bug, I'm not sure but I think it happened already for me. But these kinf of glitches are totally uninteresting for me, in every kind of speedrunning, just type noclip and finish the game that would have done the same  Anyway, this is still a curious bug.
|
|
|
|
|
AjAX
|
 |
« Reply #28 on: November 25, 2007, 03:10:18 » |
Quote
|
Yeah, F6 sorry, but it doesn't load a quicksave in my case, it load the next level if im in the 1st level.
|
Prey Rerun -------> 60% Done Demolishing the old run
|
|
|
Kibbo
TIOLET!
|
 |
« Reply #29 on: November 25, 2007, 03:28:56 » |
Quote
|
No it's not like quicksaves or noclipping at all. You somehow make the game load the "wrong version" of Mars City, you can probably make it work the other way around, so you warp from level 3 to level 1.
|
Doom 3 Nightmare: In progress. AvP2 Marine: In progress. I has YouTube
|
|
|
|