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Author Topic: Aquaria  (Read 2248 times)
groobo


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« Reply #30 on: April 19, 2008, 10:05:44 »
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I'm currently overflown with runs I want to do, so right now it's a no.
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groobo


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« Reply #31 on: May 05, 2009, 14:48:53 »
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If anyone is still interested in this game - just letting you know I'm already after the planning phase, I'll be recording a ss run for the site soon.

Also just fyi this is the last run I'll be doing whatsoever. Retirement at last.
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« Reply #32 on: May 05, 2009, 14:52:49 »
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So sad to hear you say that.  How come you're retiring?
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« Reply #33 on: May 05, 2009, 23:45:30 »
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There's nothing really keeping me here - it's the same SDA that it was nearly three years ago when I came here (this part makes probably sense only to me). Speed running stopped being fun for me. Spending endless hours on runs, you know, and for what?
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« Reply #34 on: May 06, 2009, 00:59:56 »
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When I first joined, we got a bunch of interview requests for some reason, but none since then. They always would ask questions like "who do you think is the best runner?" which is a pretty dumb question but I would answer Kib and frezy probably. Well for the longest time (probably since the Portal run) I would say definitely groobo. Too bad I'll never get to say it.

Not just saying that because of this announcement. Mike showed me this thread and we talked about the above and would both say groobo.


Thanks for everything you've done. You're a really cool dude, and I'm sooo glad you didn't make some dumb attention whore retirement thread like TSA. Integrity to the end. Good luck in whatever you decide to do next.

(BTW I do think I know what you mean, with the part that maybe only makes sense to you.)
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« Reply #35 on: May 06, 2009, 03:47:37 »
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I sincerely think you're the most skilled and dedicated gamer SDA ever had. Thanks for all the work you've put into this

Great to know you're finally running this game. Do you plan on improving the Arnassi Race run that's currently in the verification list if it turns out to be suboptimal?
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groobo


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« Reply #36 on: May 06, 2009, 13:16:02 »
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Thanks, didn't expect that coming. If I was smarter a couple of years ago and chose a normal life back then, I could do runs for the site like mad now, even if it bored me. A bit off topic but whatever.

Great to know you're finally running this game. Do you plan on improving the Arnassi Race run that's currently in the verification list if it turns out to be suboptimal?

I'm guessing here but it's probably the :41 run that someone posted at the bit-blot forums with a video some time ago. If I'm right then it's easily improvable - I won't bother though.
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« Reply #37 on: May 06, 2009, 15:46:34 »
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I thought this burnout would be inevitable since you pretty much speedrun 24/7. I was always amazed by how good you were at planning runs on top of being great at running. And yeah, I have to agree you are SDA's best runner. BTW, I didn't expect Aquaria to be your final run. Lips sealed

If you ever feel like coming back, we'll still be here.

P.S. Now who will lead us to STGT victory. Cry
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« Reply #38 on: May 06, 2009, 18:19:39 »
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Also just fyi this is the last run I'll be doing whatsoever. Retirement at last.

I guess that my only objection here is the game you chose to retire with. Beating the HL2 run or something like that would've been more suitable for a runner of your calibre Smiley. But good luck with this anyway!
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« Reply #39 on: May 06, 2009, 21:52:41 »
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crap.
Good luck with your new life, you're amazing.
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« Reply #40 on: May 07, 2009, 16:09:58 »
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There's nothing really keeping me here - it's the same SDA that it was nearly three years ago when I came here (this part makes probably sense only to me). Speed running stopped being fun for me. Spending endless hours on runs, you know, and for what?

I've been following SDA for around 5 years I guess, and am one of the few silent people in SDA that never posts (I think this is my the third post...), but love to scour the forums and watches 90% of the posted runs. And I must say that you have been one of the few runners where I always knew that I would be in for a treat when watching you're runs, even if I hadn't played the game. So I'm sorry to hear that you're leaving for good.
You may think that your countless hours have been for nothing, but I'm pretty sure that the total number of hours people have used watching your runs as pure entertainment significantly surpasses that. So think of all the 'OMFG!' and 'daaaamn, how did he do that' that you have caused. But good luck with you're life and all that important stuff. I'm off to watching your new FEAR run and is looking forward to the Aquaria run when it's done Smiley

« Last Edit: May 07, 2009, 16:16:50 by ScorpiouS » Report to moderator   Logged

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« Reply #41 on: July 31, 2009, 05:38:00 »
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Wait, what? You're retiring?

Man, groobo, I just cannot express how sad I am to see you go. You have been my favorite runner the last couple years, and well-deservedly so!

I can only wish you luck in your future endeavors and hope that you will return to run more games someday. Or, you know, to help us with STGT (hint). Wink
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« Reply #42 on: October 29, 2009, 10:50:59 »
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So, over the course of the next however-long-it-takes I am considering a segmented run of Bit-Blot's Aquaria, an incredibly well-made Metroid-vania style game (Trailer: http://www.youtube.com/watch?v=YqY9mDOw-UI.  The run would be performed on the 1.0 release version of the game is it allows for a number of critical sequence breaks, most notably ignoring Beast Form entirely, cutting out the whole Mithalas segment and the tentacle glitch which renders the Sunken City unnecessary.

Preliminary Route/Segmentation Thoughts (Note: Notation follows this map http://www.yandwproductions.com/games/aquaria_maps.pdf):

1. Beginning - Save point before the nightmare sequence
2. Nightmare sequence - Save point at entrance to Energy Temple
3. Energy Temple entrance - Save point before Energy Temple Boss
4. Pre-Boss save - Energy Temple entrance
5. Energy Temple entrance - Open Waters I
6. Open Waters I - Kelp Forest I
7. Kelp Forest I - Mother Nature Boss
8. Mother Nature Boss
9. Mother Nature save - Kelp Forest I (via Blue Ball tunnel)
10. Kelp Forest I - Open Waters II (via Veil I)
11. Open Waters II - Li Cave
12. Li Cave - Veil III (right side, having cut through lower reaches of the Sun Temple)
13. Veil III Right Side - Veil III Right side (getting Sun Form)
14. Veil III Right Side - Either Open Waters II or Open Waters I (Via Home Waters turtle)
15. Either - Abyss I
16. Abyss I - Body I (after getting Dual form. A note, the currents around the save are so strong it takes a looong time to go up them without beast, so I want to use it as few times.  I don't however, want to do the whole body in one segment)
17. Body I - Pre-Final Boss save
18. The Creator


As this is my first time speed-running (formally at least) I was hoping you the community might have answers to a few questions:

Questions:

1. For a run thats shooting to be around the 1 hour mark, is this too many segments?  I've broken it into this many because to move quickly in Aquaria you need to wall jump and effectively keep a "combo" of successful jumps going.  This is made hard by the irregular shapes of the environment and enemies so even traveling for long periods can be really hard to get a clean run of. On the other hand, the time will suffer for going out of my way (though typically only slightly) to get to the save crystals.

2. For those who have played the game, how useful have you found +Energy items to be for killing bosses?  I think Mother Nature's second form for example can be killed in one fewer iterations by using a spicy roll (such as the one by the Open Waters II turtle or the Energy Temple's shaft or cooked with the food glitch) and the final boss' second form would go down faster that way.

Segment Details:

Segment 11: To go from Open Waters II to Veil I without obtaining Beast form, I would use a briar rocket off of one of the rocks nearby to ride up the currents.  The other Aquaria thread had a link for a Veil shortcut but the youtube vid is down so I don't know if there is a more efficient method (though this can be pretty fast).
-Example: http://www.youtube.com/watch?v=E04xkDxlW9I

Segment 13:  I want to save before this because this segment would involve climbing the outside of the Sun Temple with briars to cut to the boss.  This is stupid hard, and particularly tough to get consistent with so between that feat of Nature form agility and the Sun Worm fight, this gets its own segment.  I can't decide which will be worse, this or segment 16....

Segment 16: In the beginning of the monster that would be segment 16, I would use the the Tentacle glitch to enter The Body without going to the Sunken City. I need to experiment more with this to see if it is doable without getting Fish form, (i.e. maybe nature form for the spikes?) (if not, I would pick up the form while travelling through the Kelp Forest II in segment 7).

Closing Notes:
As school is really picking up this semester, this would be in a spare-time only basis, but I really hope to finish this within the foreseeable future!
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ZenicReverie


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« Reply #43 on: October 29, 2009, 11:11:39 »
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You should be posting here: http://speeddemosarchive.com/forum/index.php/topic,7974.0.html
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« Reply #44 on: October 29, 2009, 15:36:23 »
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1. For a run thats shooting to be around the 1 hour mark, is this too many segments?  I've broken it into this many because to move quickly in Aquaria you need to wall jump and effectively keep a "combo" of successful jumps going.  This is made hard by the irregular shapes of the environment and enemies so even traveling for long periods can be really hard to get a clean run of. On the other hand, the time will suffer for going out of my way (though typically only slightly) to get to the save crystals.
There is no "too many segments", at least not in games where saves are a limited resource. Also for that reason I don't think a 0.5 second penalty will get added for each save. Just use as many segments as you can get the fastest run with. Besides that, I didn't play that game so cannot answer your second question.
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