OK, that Prison Compound stuff is good to know. Essentia, ironically, you probably read that it had to do with save files off
me - this is back when I didn't thoroughly test things and spread misinformation as a result. Sorry about that. >_>
A couple more timings that I did:
- Kickball takes
nine and a half minutes for two Jiggies - with the new Prison Compound information, these are almost certainly out.
- I thought Targitzan's Relic was a bit longer than it appeared, so I timed that one too. It takes approximately 2:15 to actually -do- the quest (from collecting the Jiggy on the roof of Targitzan's temple, but more on that later), plus another ~50 seconds to make it available to you. That's 3:05, longer than Ordnance even, but perhaps enough to keep it safe for the time being.
Now, a couple of things to consider before finalising the route. Later in the game it's just going to be absurd to be doing things as Kazooie solo with two HP, particularly in a single segment, so I want to pick up four early extra honeycombs and cash them in (really, even one will probably do).
Locations of extra honeycomb pieces in the first two worlds:
- behind the start - requires Stony, out of the question
- near the cow - minor detour
- inside the Treasure Chamber (!!!)
- inside GGM train station, easy
- in a rock out the front of the prospector's hut
- in a cave near the crushing shed
- gimmie behind Honey B's hive
Four of those seven will do just fine. No points for guessing which four I'm looking at.
Now, to the MT route. This is largely going to depend on how long it takes to get out of Targitzan's temple versus deathwarping out. I suspect the latter is quicker, in which case I'll just opt for Dragorn's route (possibly removing Targitzan's Relic as necessary - this would pick up the Jiggy atop the temple, turn left and Beak Bomb straight into the honeycomb piece above the cow, pick up that Jiggy, Jinjo on the bridge, and drop down to Prison Compound).
In the unlikely event that it works out faster to escape Targitzan's temple than deathwarp, my route would change thus:
- Pick up Breegull Blaster on the first occasion that you go past Mumbo's skull
- After flying to the Jiggy atop the temple, Beak Buster and go straight in
- Once done, cross the bridge and do the cow Jiggy, drop to Prison Compound, open Dilberta's jail, use the warp pad to go back to start and exit.
Actually, the route change to omit the kickball games means that the Jade Snake Jiggy has to be done on the first trip - I've never actually got this Jiggy without CK eggs before so I'll have to learn the timing on the jump. And potentially get a better controller.

It would simply slot in before Grip Grab in Dragorn's route, nothing special there. This also means that we get to 8 Jiggies regardless of Targitzan's relic, or lucky Jinjo combinations.
Any other thoughts to share?