Still cracking away at this, seeing what I can discover. Finished a run today on easy for a rough time. I got a time of 1:30:26 as my save time right before going in to put the code in. All the saving I did for area time estimates probably added 26 seconds, so we'll say an hour and a half. None of this should be considered great, I know I still don't have the skill, or the proper stategy for a run under 75 minutes. Here's some quick time notes for those who want to compare times (and hopefully beat mine by alot)
Autosave upon leaving the vault-13:00- I was definetly wrong about 13:00 being too fast, this could be lower for certain, I took a wrong dialogue option during the G.O.A.T., and for some reason I couldnt skip Butch talking to me at age 19. Also, alot of small movement errors that add up to some seconds. I was thinking a little below 12:30, but saccharin could be right about sub-12, my party might have been slower than I thought.
Enter Smith Casey's Garage- 19:30 This means it took me 6:30 to run there, I wanna see how fast others can make it. I had to kill a dog and a molerat on the way, running while doing so of course. Equipping the gun costs time, a real run would probably never have to get it out.
Exit the garage, with dad- 23:19- I really don't know why this took so long, I didn't seem to make any mistakes, and even did little stuff like jumping over the railings and such.
Enter the Jefferson Memorial Gift shop-30:00- again I wanna see how fast others can walk(and swim) from 101 to inside, or at least close enough to get it on the fast travel map
Exit the Jefferson Memorial- 36:06- this was HORRIBLY slow, by improving the strategy and execution(or better yet skipping all the killing) a huge chunk of time will be sliced off. Oh, and I took a 3 second nap while inside.
Turn on the mainframe- 43:00- I have to wait a few hours for dad to get into the rotunda, and he decides to waste time by talking to me before he gets there. The rest of his chores went pretty quick.
Enter the 2nd half of taft tunnels- 49:26- Li was more cooperative, but she still stalled when she saw an enclave soldier
Exit tunnels- 53:45- the whole group was really slow, and liked to pause even if there were no enemies in the area
Exit the BOS compound- 1:00:23- Even with the long cutscene, I don't know why the BOS stuff took this long, I didn't seem to make any noticable errors. I did get the power armor training, but that takes less than 15 seconds, he isn't out of the way at all.
Enter vault 87, reaction chamber- 1:06:30- Little Lamplight seemed to go well, Joseph was even pretty close to the terminal, and I even pushed him to speed him up a little (be carefull, sometimes he'll stop to yell at you when doing this).
Save right before I go into the G.E.C.K.- 1:09:52 ran through the supermutants pretty fast I thought, but you're pretty much guaranteed to get stuck for a second or two using this method.
Save in the Citadel Lab, right before starting the convo between the Lyons'- 123:25[- Raven Rock went OK, but had all sorts of little errors adding up. And I shouldnt have grabbed the en. weapons bobblehead, not really worth it I think.
Some general notes:
-Everything stated by FUKKEN is right, and should be used, the river route definetly seems better
-If you still want to try and get a weapon drop off of a raider, theres almost always some outside the Super Duper Mart, you can pick them off as you walk by
-I
think running and swimming are the same speed. Swimming kinda felt faster, but my tests showed otherwise.
-On easy(and I guess very easy too) you should never look in any more Med boxes afer the one in front of you at age 19. They aren't necessary. Theres more than enough stims in there for the whole game.
- If you leave the abondoned tranq. lane house fast enough after innitiating the China Syndrome, you walk out to find no Chinese army on the street. They appear a few seconds later. This avoids some of the OBSCENE lag they create when they start firing.
-You don't have to talk to Autumn at the end. Just kill him.
The biggest concern of the run right now for me is clearing the Jefferson memorial. The trouble of killing them has lead me to a possible new build strategy. Inside vault 112, theres a small armory, and the only way of opening it that I know of, is by hacking a hard computer, requiring us to have science at 75 (really only 70 because of the lab coat from 101). In the armory there's an assault rifle with 64 ammo, a laser rifle with 84 ammo, 3 frag grenades, 3 pulse grenades, combat armor with about 13 dur., and various medical stuff on a table. The rifle and grenades could prove quite useful for the Jeferson mutants, but we would have to change things up a little to get this stuff (and waste the actual time hacking, going in, and picking it up.) We could just tag science instead of repair or energy weapons, then pour skill points into science until it hits 70. We'll lose some points to small guns, but it could be worth it in the end. Certainly worth trying, especially for harder difficulties.
The "about 75 minute" Bethesda time (
http://bethblog.com/index.php/2008/09/15/fallout-3-speed-run-it-was-that-close/) seems a bit crazy the more I try to match or beat it. Even more impressive is that was done as a true single segment attempt, where as my time is from multiple re-attempted tries of some parts. I know theres plenty of room for improvement in my attempts, but 15 minutes is alot of time to improve using my strats. I'm sure there are shortcuts and tricks that we are missing. Biggest of which is the trick made at 70 minutes. This means that it must be very close to the end. I thought it could be:
1. Skipping all of Liberty Prime stuff and just going through the forcefield at the Jefferson Building without him. I tried getting through at all areas, including looking for alt. entrances through the water or pipes outside, and the closest I got was a small opening where the forcefield begins, which I could never get through
2. Starting up the Liberty prime computer and letting him out without going through all the conversation cutscene stuff before. I can make it to his computer, and even test out his voice, but he doesn't have the energy required to power on. Looking into this further I checked the other things on his computer, and old notes on it tell about Dr. Braun possibly having the knowledge to power him, I can't find any way to talk to Braun, even if I do get into his admin office at Vault 112. Seems like an interesting mystery for someone to investigate.
The Bethblog does say that the trick was messed up 3 times by one guy, meaning that it could be complex, not just some simple skip or route change. Really have no idea what it is though, and I bet they'll keep it under wraps.
Also, while the escape as a baby trick is amusing and impressive, I'm just having a hard time thinking it could be usefull in a speedrun. Even if we do find a way to grow up, what are the chances the main quest is still doable? Will dad even be in 112? I'm not saying people shouldn't try doing more with the trick, but I'm not going to get my hopes up.