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Author Topic: Max Payne - Single-segment (DoA) [Attempting]  (Read 8443 times)
ridd3r.



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« on: January 24, 2009, 15:27:43 »
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Hello all, I'v been following speed running for a couple of years now and finally decided to attempt a speed run. I decided on max payne as its one of my favourite single player games. As it has already been done on new york minute in individual level segments (he quick saved at the end of each level) I decided to do the game on the hardest setting, I considered a segmented run but decided a single segment would be much more impressive and would hold up against the very fast current run.

So a month ago I started, using shido's run for reference (but bearing in mind this is not a run planned for speed in real time). For example, rolling is slower than normal running in real time. I can do parts 1 and 2 without dieing in 59-60mins, thats starting recording at the title screen and including all loading and cutscenes. I tend to die in part 3 near the beginning, I find the 1st two levels the hardest, after that though I can complete chapters 3-8 without dieing. I am aiming for 1hr 40 to 1hr 45 complete recording time (all cutscenes and loading screens) and I estimate thats sub 90 mins speed running time.

Hopefully people will be interested in this run when it gets completed as theres the equivalent run for max payne 2 so I had to do one for the superior (in my opinion) original game. It will take approximately another month I think, I won't accept any deaths in the run but given that max is so weak on dead on arrival this will be difficult. Max dies from 1 shotgun blast, 2 deagle shots, 2-4 m4 shots and a fraction of a seconds worth of ingram bullets. Like I recall someone saying about the super ghouls and ghosts speed run, its not that any 1 part is too hard, its just that one mistake spells the end of the run.

I need to ask, on dead on arrival at the end you get to play the secret mini level. I never planned on including this as its not part of the story line and is a bit of fun more than anything else. Not only this but it doesn't really have a definite end to it so I needed to check that it is fair and sensible to exclude this? I would probably record it starting to prove again it was completed on the hardest setting, then stop.
« Last Edit: November 05, 2009, 05:53:19 by ridd3r. » Report to moderator   Logged

Ace



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« Reply #1 on: January 24, 2009, 16:07:59 »
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Hey dude! I'd be interested in seeing the run. I've had this game since I was 11 on the PS2 and I like it quite a lot. Can't say I can help you that much, though, but I'm sure there're other people here who can.

Good luck! Smiley
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ridd3r.



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« Reply #2 on: January 24, 2009, 16:49:32 »
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Hey, well I found a topic a while back where hitman was trying to run it but his last post was in may 2008 I think so I guess that fell through.
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PreddY


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« Reply #3 on: January 25, 2009, 12:37:04 »
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holy! if you are going to make a full run till the end single (!) segment this would be simplay amazing!
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Ware wa Messiah ni nari! AHAHAHAHA....

Projects and Runs:

Megaman V on Super Gameboy (47:15, done)
SDA Game Page
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Rosenkreuzstilette - Spiritia Rosenberg (35:40.81, accepted)
SDA Game Page
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ridd3r.



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« Reply #4 on: January 25, 2009, 13:08:26 »
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It will definitely be single segment and I will keep attempting until there are no deaths. I am doing a bit of practise on part 3 at the moment as I have played parts 1 and 2 that many more times. Should be back to attempting within a week and hopefully finish the run not too long after. My parts 1 and 2 are only about 7 mins slower than the current run (which is on NYM mode and is segmented) then part 3 I have to slow down as its far too risky to just roll through the level on DOA.

Overall I will be about 15mins slower than he is(real time), I'd love to see someone be as quick as he was on DOA!. I have to omit a few tricks as well, like p2c3 the jump around the box ( I have a work around which is a few seconds quicker than just running round).
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ridd3r.



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« Reply #5 on: January 29, 2009, 09:56:47 »
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Small update: Finished practising part 3 again, going to start attempting again. Wish me luck, I will definitely need it!
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OnyxShadow


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« Reply #6 on: January 29, 2009, 16:14:10 »
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Good luck with this. I definitely consider MP1 the harder of the two games. Completing it without deaths in any sort of hurry is highly impressive.
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Favorite Speed Runs:
GTA: San Andreas - Daniel 'CannibalK9' Burns
Zelda III: Link to the Past (SS) - Mike 'TSA' Damiani
Max Payne (SS) - Nigel 'ridd3r' Martin
jam287


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« Reply #7 on: January 30, 2009, 02:00:09 »
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I would watch.
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ridd3r.



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« Reply #8 on: February 02, 2009, 06:55:06 »
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1hr 43mins and 56 secs; 0 deaths.

I am very happy with this, however, I think I will keep trying mainly due to someone phoning me in the middle of the run! It literally wasted under 10 secs but it does look a little silly for a few seconds! I know I should have turned it off but it was an important call anyway. Also a virus scan started about 35mins from the end, although it does not look laggy it was a bit laggy when playing, again it did not really make much difference. I think about the best I could really hope for is 1hr 42mins so I will keep trying and hopefully get a quicker time, don't get me wrong though, this is very good and I'm happy with it, I'm just a bit of a perfectionist and I would rather submit a run without those little snags.
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PreddY


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« Reply #9 on: February 02, 2009, 06:56:36 »
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1hr 43mins and 56 secs; 0 deaths.

I am very happy with this, however, I think I will keep trying mainly due to someone phoning me in the middle of the run! It literally wasted under 10 secs but it does look a little silly for a few seconds! I know I should have turned it off but it was an important call anyway. Also a virus scan started about 35mins from the end, although it does not look laggy it was a bit laggy when playing, again it did not really make much difference. I think about the best I could really hope for is 1hr 42mins so I will keep trying and hopefully get a quicker time, don't get me wrong though, this is very good and I'm happy with it, I'm just a bit of a perfectionist and I would rather submit a run without those little snags.

I can hardly wait Cheesy
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Ware wa Messiah ni nari! AHAHAHAHA....

Projects and Runs:

Megaman V on Super Gameboy (47:15, done)
SDA Game Page
Link to Thread

Rosenkreuzstilette - Spiritia Rosenberg (35:40.81, accepted)
SDA Game Page
Forum Thread
ridd3r.



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« Reply #10 on: February 02, 2009, 07:02:00 »
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I may put this on youtube, see what you guys think but I will keep trying anyway. I think the main reason I managed this was because of those two distractions! I was thinking, oh shit the virus scan will start at 12 and was like, well I will continue anyway, but that took so much pressure off so managed it. Also I spent ages practising part 3 so I have a really set route through it.
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ridd3r.



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« Reply #11 on: February 02, 2009, 13:32:24 »
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Excluding start and end of level cutscenes it is approx 1hr 27mins and 36secs.
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PreddY


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« Reply #12 on: February 02, 2009, 13:34:33 »
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Excluding start and end of level cutscenes it is approx 1hr 27mins and 36secs.

upload this, at least some levels, like the penthouse stages or the Hotel stages Smiley
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Ware wa Messiah ni nari! AHAHAHAHA....

Projects and Runs:

Megaman V on Super Gameboy (47:15, done)
SDA Game Page
Link to Thread

Rosenkreuzstilette - Spiritia Rosenberg (35:40.81, accepted)
SDA Game Page
Forum Thread
ridd3r.



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« Reply #13 on: February 03, 2009, 16:56:37 »
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Excluding start and end of level cutscenes it is approx 1hr 27mins and 36secs.

upload this, at least some levels, like the penthouse stages or the Hotel stages Smiley

I will hopefully have finished the run in 1-2weeks unless I have underestimated the luck factor, so its probably better to just wait for that and watch it all in one go. I will put it up on youtube when its done so it will be up to look at before its up on here.

Good news though, I think I can improve the time down to 1hr 40min, that would be a pretty much perfect run for me, a balance of time saving and risk of death. I can push much harder in part 1 and improve that by maybe 1.5mins. This basically involves using slow-mo just to aim then shoot in real time, though if I dont kill them quick they get a shot or 2 off and my health is gone. Parts 2 and 3 I just need to cut down on some mistakes so overall 3-4mins improvement.

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Natural


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« Reply #14 on: February 03, 2009, 20:30:17 »
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Really looking forward to this one. Great game!
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