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Released in March 2004, PSO3 takes place on Ragol, a planet filled with mystery. The Pioneer Project was a plan created out of desparation to save the people of planet Coral. However upon arrival of Pioneer 2, the second ship, a mysterious explosion took place upon the surface. Now, 21 Years after the events surrounding the mysterious explosion of the Central Dome, a new generation has come to decide the future of the planet. Controlling either weapons or monsters you fight to find the truth behind the pioneer project.

 

Best time on Hero side: Single-Segment 3:32 by Luke Henderson on 2005-04-30.

Author's comments:

Much like Brighstar/Jonathan_F from pso-world I work for a PSO fan site (www.ragol.co.uk) and got the Japanese version of PSO III first. A code to covert the Japanese into partial English was released but there was a lot of translation errors. I soon got bored of these errors and left PSO for a long time. I recently bought PSO III on eBay and started playing again. After being a long time lurker on SDA, I finally decided to do a speed run. My choice was made by the fact I only really play PSO on the whole list =). So I played it once through to see the story and cards, in English this time.

With regards to the whole run, this isn't how I play in real life. I was a lot more reckless because I wasn't playing for ranks or extra cards. I just wanted to run to the enemy and kill them so I sometimes did this at the expense of not equipping any items. I only used the default hunter deck throughout the game because I thought it would pose more of a challenge for me. For the two missions that required you to change characters, I used the cards I collected because I forgot to write down the default deck cards ^_^;

I had a bit of luck on the first few matches of my run in terms of dice. Managed to get the better weapons equipped and finish them pretty quick. My first bit of trouble came with Called Out (against Break outside the Central Dome). I didn't get high dice and then cornered myself with rappies (which is bad since they don't go to the 'dead' pile and are put back in the CPU's hand. This results in them putting them out again next turn usually -_-). But I got out and was lucky to get rid of the Hildebear and Pan Arms in one turn.

I was lucky again when it came to Guardian 1. I don't usually use techs and remove them from my decks. But because I was going to use the default deck throughout, it already came with some techs so I could injure the boss on every turn.

I had real difficulties on Morgue Attack 1..... it was the only time Glu died with me. I blame it on the dice (who doesn't :) ). I didn't have enough dice to defend or equip anything AND move... I really thought I was going to die here especially when Glu died. But I got a 6 and could start doing damage. First time the Companion card was used against me so effectively, and by a computer?! Morgue Attack 2 was ok until the Gizonde attack... that put me back a few turns...

The rest of the missions were ok but I really think there is room for improvement. I think if I got rid of the major problems I had, I could get it down to 3:15 but that's for someone else to do ;)

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