Released in January, 2010, VVVVVV is an action platformer where you control Captain Viridian, who is looking for his lost crew members after crashing landing in an alternate dimension. Instead of jumping, Captain Viridian is capable of controlling the direction of gravity, allowing him to flip between floor and ceiling. Watch out for spikes!
0:15:04 by Joseph Schurig, done in 20 segments and appended to one file.
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Author's comments:
Well after making runs of 100% Segmented, and Any% Single Segment, I figured that it wouldn’t be too hard to do a Segmented Any%. I’m not sure If I will ever want/be able to do a 100% Single Segment that doesn’t suck.
Segment 1:
Total Length of Recorded Attempts: 00:20:05
Size of Raw footage: 1.70GB
# of Attempts: 28
Comments: If you save right after passing the middle of the second terminal in the ‘Comms Relay’, you can completely skip the cutscene with Violet. That’s a pretty big timesaver.
Segment 2:
Total Length of Recorded Attempts: 00:27:33
Size of Raw footage: 2.53GB
# of Attempts: 97
Comments: Least favorite segment right here, as there were all kinds of ridiculously hard tricks to pull off. What really burns was how I died about 4 times in completely stupid-easy places after getting through 'The Yes Men' and 'Stop and Reflect'...
Segment 3:
Total Length of Recorded Attempts: 00:00:48
Size of Raw footage: 38.2MB
# of Attempts: 1
Comments: MASH THE BUTTONS!
Segment 4:
Total Length of Recorded Attempts: 00:11:55
Size of Raw footage: 285MB
# of Attempts: 23
Comments: Nudged a few edges, lost a few frames.
Segment 5:
Total Length of Recorded Attempts: 00:13:28
Size of Raw footage: 635MB
# of Attempts: 31
Comments: Managed to pull off a perfect save on that checkpoint (Well actually it could have been a little bit better if I had flipped a bit earlier, but I’m just splitting hairs now). The save is to make it so that the screen has scrolled further when I load, making the tower take less time overall. The next few segments will be for the same reason.
Segment 6:
Total Length of Recorded Attempts: 00:04:26
Size of Raw footage: 431MB
# of Attempts: 14
Comments: Nothing special here.
Segment 7:
Total Length of Recorded Attempts: 00:00:47
Size of Raw footage: 33.7MB
# of Attempts: 5
Comments: Nothing special here.
Segment 8:
Total Length of Recorded Attempts: 00:00:52
Size of Raw footage: 39.1MB
# of Attempts: 9
Comments: Nope.
Segment 9:
Total Length of Recorded Attempts: 00:00:54
Size of Raw footage: 53.6MB
# of Attempts: 5
Comments: Nope.
Segment 10:
Total Length of Recorded Attempts: 00:01:42
Size of Raw footage: 61.5MB
# of Attempts: 17
Comments: Nope.
Segment 11:
Total Length of Recorded Attempts: 00:01:11
Size of Raw footage: 120MB
# of Attempts: 2
Comments: The Tower is not very fun to speedrun, segmented or otherwise. The end result is rather good looking though.
Segment 12:
Total Length of Recorded Attempts: 00:02:29
Size of Raw footage: 77.7MB
# of Attempts: 16
Comments: Initiate cutscene skip.
Segment 13:
Total Length of Recorded Attempts: 00:20:58
Size of Raw footage: 820MB
# of Attempts: 54
Comments: Getting consistent results on 'Don't Be Afraid' is rather difficult, unless those results are consistently failure.
Segment 14:
Total Length of Recorded Attempts: 00:06:03
Size of Raw footage: 414MB
# of Attempts: 6
Comments: I really expected this one to take more attempts, due to the randomness of 'The Solution is Dilution', but I finally figured out how to pull it off consistently. The key is to not hold left when entering the screen, but to wait a fraction of a second so that you don’t catch on the corner, this apparently allows you to make it through every time. This would have saved me an unbelievable amount of heartache in my 100% run, and I possibly could have included it in my SS any% run as. Ho hum.
Segment 15:
Total Length of Recorded Attempts: 00:07:01
Size of Raw footage: 592MB
# of Attempts: 19
Comments: V stitch turned out better than usual, and I managed to not get bisected in 'Just Pick Yourself Down'.
Segment 16:
Total Length of Recorded Attempts: 00:06:02
Size of Raw footage: 215MB
# of Attempts: 6
Comments: It took me hundreds of tries to get my no-death Gravitron segment for my 100% run, this time it only took me 6, a marked improvement to say the least.
Segment 17:
Total Length of Recorded Attempts: 00:10:47
Size of Raw footage: 350MB
# of Attempts: 12
Comments: I save here so that when I reload, I can just run through without having to wait for the "pill".
Segment 18:
Total Length of Recorded Attempts: 00:13:13
Size of Raw footage: 709MB
# of Attempts: 27
Comments: I decided not so save on 'Wheeler's Wormhole', in order to save time. Everything turned out well.
Segment 19:
Total Length of Recorded Attempts: 01:04:46
Size of Raw footage: 2.09GB
# of Attempts: 129
Comments: In my 100% run, I got this segment on the second try, this time I was not so lucky. It turns out that it is impossible to do what I did on 'The Voon Show' without first hesitating (just a fraction of a second will do) on 'Television Newsveel'. If you do not hesitate, then you will die. When you respawn, you can do the exact same thing and live. It's amazing how you can enter the 'The Voon Show' at the exact same frame, and hold the exact same button, but die in one case, and live in the other. I am completely boggled by this actually. Well whatever, the segment is done, and it looks pretty slick.
Segment 20:
Total Length of Recorded Attempts: 00:26:22
Size of Raw footage: 1.08GB
# of Attempts: 70
Comments: Woo, I'm glad this run is over, I suppose if I could somehow manage to chop an average of 7.5 frames from each segment, I could theoretically get sub 15:00, though that would be like pulling teeth, as all of these segments are highly optimized. If anyone else would like to improve upon this run, then be my guest :P
Single-segment: 0:15:54 by Joseph Schurig
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Auhor's comments:
Run Statistics:
*I deleted about 20 attempts without seeing how large/long they were.
Wow, this run took so much longer than I expected it to take, however, I was able to improve it far beyond my initial goal time.
Anyway lets get down to the nitty gritty. First off, my primary goal was to emphasize repeatability over pure speed, so some particularly foolhardy strats were left out in favor of marginally slower yet infinitly safer ones. For example, you see that in 'The Solution is Dilution', I do not charge headfirst into a completly random chance of dieing, but instead opt to wait a bit before proceeding.
The hardest trick to pull of in this one was the quick, nearly frame perfect flip in 'Stop and Reflect', approximatly 50-80% of all attempts ended on this screen. Notice that I grab the checkpoint on this screen, even though I never let an attempt by where I died here. The main reason behind that was because when I practiced this trick, I would practice it from that checkpoint, and I found that my success rate improved drastically whenever I hit the checkpoint, as my muscle memory was more accurate from there.
Anyway, lets highlight some of the mistakes/successes of this run. The first death occured approximatly halfway through the game at 'Ha Ha Ha Not Really' and was perhaps the third or fourth time that I had died there :( I also happened to miss the checkpoint in that room too, however I was managed to pull off a perfect 'Just Pick Yourself Down' which was one of the more difficult rooms of that area.
The next death happened during the gravitron and I was extremely fortunate that it happened almost exactly at 20 seconds, as just I lost the least amount of time, as this game will rewind the clock to the nearest 5 second mark every tme you die. I also only managed to die once, so I would say that this Gravitron was one step short of perfect.
I hesitated a little bit more than I had to on 'Shockwave Rider' and lost a little time there, but I was playing a bit more cautious than usual because I knew I had a winning attempt on my hands. Unfortunatly I died once on 'I Love You' (I dont love you back...) which kind of threw off my groove, but I was able to quickly recover.
The next three deaths occured on the Final Area, and made me a bit sad, because I usually dont die on any of those screens. The first hapened on 'The Untouchavles', and made me :(, I nearly died out of shock on 'Rear Vindow' when I missed the checkpoint, but quickly recovered. I died once again on 'Heaven's Gate' which is slightly more common than other places, and a final time on 'The Final Chalenge', which surprisingly had given me very little trouble recently.
All in all, I would say this run is mere fraction of a step from perfection, and about as good as a single segment run can get. I hope you enjoy watching this run as much as I hated making it :P
100%: 0:18:20 by Joseph Schurig, done in 37 segments and appended to one file.
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Auhor's comments:
First off, I would like to thank ExplodingCabbage from the forums, as his feedback was really helpful in getting this run as good as it is. He also was the one who discovered both the Fast Trinket, and Cutscene Skip glitches, which easily saved half a minute (or at the least, 15 seconds) off of total game time. He was also there to tell me to improve in places where I couldn’t convince myself that it was worth it (and it was worth it).
Anyway, to start things off, you may be wondering why in the world I dedicated 37 segments to this game, 37 segments in 18 minutes equates to more than two segments per minute. The answer is simple. If I could save time by segmenting (as in, where the actual act of saving would make things faster regardless of gameplay), or if the segment was automatic, then I would. There was only one segment where I lost time by saving, but I'm not going to tell you where, as it was only 3 frames :p
Now for the glitches, while more than a few interesting glitches exist in this game, I was only able to make use of two of them. The first I have dubbed Fast Trinket, where if you manage to enter the menu and save immediately after grabbing a Shiny trinket, you can skip the acquisition dialogue saving approx 5/8 of a second (not sure if that takes into account the time spent pulling up the menu and saving though. This trick is used every time you need to backtrack after getting a trinket. The second glitch is similar to the first glitch (actually, it pretty much is the first glitch), but allows you to skip cutscenes instead. You accomplish this by entering the menu and quicksaving immediately after you pass a cutscene trigger. This skip is most notable in segment 2 where I skip the cutscene with Violet, saving approximately 6 seconds. One thing to note, however, is that you can permanently break the game if you skip the cutscenes in which you rescue crew members, a real pity, as some of those cutscenes are rather long.
Segment 1: I save warp from "It's a Secret to Nobody" after grabbing the first trinket.
Segment 2: Grabbed a checkpoint, and saved in order to skip cutscene with Victoria
Segment 3: Nasty segment to execute, required frame perfect execution on "The Yes Men", and near perfect execution on "Stop and Reflect".
Segment 4: A welcome relief after the last segment, nothing special about it really.
Segment 5: Mash that spacebar! Timing does not stop for cutscenes.
Segment 6: Welcome to the lab... get ready to flip.
Segment 7: Unremarkable
Segment 8: I hate this area, not a single way to die, and yet I find it unbelievably hard to speedrun. There are all these ledges, just waiting to slow you down.
Segment 9: The amazing two second segment.
Segment 10: Unremarkable segment.
Segment 11: Boop---boop---boop---boopboopboopboop. Also another savewarp to save a considerable amount of backtracking.
Segment 12: Clever level names. One more crew member rescued.
Segment 13: Grab a trinket from Victoria, and off to The Tower!
Segments 14-18: For an auto scrolling stage, you would think that there would be little room for improvement. Wrong. With some clever quicksaving, you can save about 4 seconds. One more crew member saved...?
Segment 19: Begin intermission 1. I save midway through to skip a short cutscene, saving some time.
Segment 20: That red dude can be a real pain sometimes.
Segment 21: The neon elephant, it's crying.
Segment 22: I hate the lower half of "Gordian Knot" with a passion.
Segment 23: Getting past the cloud early on "The Solution is Dilution" is very inconsistent. That’s the main reason why I segmented at that last trinket.
Segment 24: In my first WIP, I actually forgot to get the trinket on "clarion Call" nobody pointed it out though... I save on "Just Pick Yourself Down" to get the platform to reset its position, saving some time.
Segment 25: Ah, yes, the infamous Veni Vidi Vici trinket. Fun fact, I died more times just trying to properly run off that ledge trying to enter the place than I did actually going through the main part.
Segment 26: The only time I die this whole run. Don't worry, it was intentional. Shenanigans indeed...
Segment 27: MASH THAT SPACEBAR! (One more crew member rescued)
Segment 28: Gravitron time. The only thing that makes this zero death segment less sweet, is the fact that I could have saved maybe half a second by wrapping around the screen to the left after exiting the Gravitron, instead of taking the long way to the right. :(
Segment 29: 16 of 20 Trinkets
Segment 30: 17 of 20 Trinkets
Segment 31: Just a taste of things to come. Note that I turned off screen effects for this segment, so as not to be blinded by all those teleporters. Makes things so much less disorienting
Segment 32: Now entering the Warp Zone. They seem to be quite fond of messing with your concept of a sane universe. Also note that I save at "Take the Red Pill" in order to reset the "pill’s” position.
Segment 33: More mind melting fun.
Segment 34: For some reason, I can only make it to the ledge on Wheeler's Wormhole if I load the save from a cold boot of the game. Very strange. Also notice that I walk right through an enemy on "Edge Games", big thanks to EmptyEye for pointing out that collision detection is a little wonky on the borders of the screen.
Segment 35: Fun fact. I recorded over 400 attempts on this segment. More so than any other segment. It was just so fun to run that I would charge in gung-ho every time. I suppose if I had been more careful I could have gotten a passable segment sooner. Screen effects were also off for this segment, Forgot to turn them back on for the next segment too.
Segment 36: In direct contrast to my last segment, this one took me only 2 attempts; I was a little hesitant in a couple spots, so I spent many more attempts trying to improve, but wasn’t able to.
Segment 37: I'm particularly fond of the Final Level, as it incorporates all the mechanics from all of the other levels, and which really makes it seem like the final area.
Do the upside-down victory dance!