American McGee's Alice, released in December 2000, brings us back to the
rabbit hole. Alice has grown up and there's been a terrible accident. Her
whole family has been burned alive. Now she must save her sanity by
defeating the queen of hearts once more, this time in a much darker and
more disturbing setting. Hailed by many for its impressive art and
storyline, Alice is a must have for any wonderland fan.
Note: There is a slight lifebar inconsistency in the easy mode run around 0:32:55. The run will not be rejected because the inconsistency is incredibly tiny (look very closely), and made no difference in gameplay.
- Best time, easy skill: 0:42:35
by Andres 'Mad Andy' Montalbetti on 2006-11-06.
- Best time, nightmare skill: 0:47:52
by Andres 'Mad Andy' Montalbetti on 2006-11-05.
Return to the Game List, the FAQ, or the Home Page.
Easy skill 0:42:35
by Andres 'Mad Andy' Montalbetti in 46 segments appended to one file.
Author's comments:
This run through American Mcgee's Alice on Easy is my 4th and most likely last one. Back in December of last year I set out with Allantois to search for new tricks and glitches, because I knew there was still quite a few to be found. I did this run simultaneously with my run on Nightmare. Doing them took me nearly 10 months, and I'm definitely satisfied with the end result.
While I don't wish to go into much detail on the run, as I'd rather you find things out for yourselves, I'll list you all the tricks I used in this run, in case you don't understand certain parts. The tricks are as follow:
- Bunnyhopping (BH) - This trick, present in quite a few first person shooters, basically involves jumping all the time. However, not just straight jumping, but also using strafe keys and the mouse view to gain more distance and speed. To master it you'll need quite a lot of practice.
You can find examples of bunnyhopping on all levels.
- Load Clipping (LC) - Load clipping involves holding a directional key while a game is loading to get a small instant speed increase, which makes you clip in whatever direction you press. While you can't clip through walls or any solid object you can clip through weapons, cutscenes and several invisible triggers without activating them.
In my run you may notice that alice gets stuck for a second in mid air and then clips when performing the trick. This is because demos don't show loading times, and I quicksave and quickload instantly to perform Load Clipping in several places. When alice is still is when the game is loading.
You can find examples of Load Clipping on Dementia, Fortress of Doors 2 and Pool of Tears.
- Quickstarts (QSs) - There's a delay at the start of every level before that the game automatically saves, and in that delay you can't move (you can only move your mouse view). However, you can perform Load Clipping during the loading time so that you will move in whatever direction you choose in the delay time (but you can't change direction, stop, jump or whatever during a quickstart).
You can find examples of Quickstarts on Beyond the Wall, Fortress of Doors 2 and Skool Daze.
- Enemy Damage Boosts (EDB) - You can get damage boosts of certain enemies in the game. It can be from simple speed increases from card guards' or ants' melee attacks to the massive boosts that boojums and Card Guard with staffs give you. Boosts can be useful in either increase your speed or get you to places where you're not supposed to be.
You can find examples of Enemy Damage Boosts on Beyond the Wall, Hollow Hideaway and Fungiferous Flora.
- Jackbomb Boosts (JB) - As the name suggests, this involves giving yourself a boost using a jackbomb. The boost, however, is quite small, and it more of a forward push than an upward one. To do a good jackbomb boost you have to jump just almost exactly when the jackbomb explodes. It is, however, a risky trick, as you'd need to waste anywhere between 50 and 90% of your entire health bar for one boost alone, and sometimes if you are too close to the jackbomb you could get killed even with full life.
You can find examples of Jackbomb Boosts on Crazed Clockwork and Burning Curiosity.
- Ice Walls Riding (IWR) - This trick requires setting an Ice Wall on the ground with the Ice Wand, and then jumping on it. The walls are too high to reach with a normal jump, so make sure you are close by a higher ground so that you can get on top of them. The purpose of them is to have a higher ground so that you can reach places you are not meant to go to.
You can find examples of Ice Walls Riding on Pale Realm, Checkmate in Red and Water Logged.
- Enemy Riding (ER) - Like Ice Walls Riding, except you can jump on enemies to get higher ground. It's also possible to set ice walls on enemies (more appropriately when they are stopped with the dead time watch) to get even higher ground.
You can find Examples of Enemy Riding on Castling and Mystifying Madness.
- Ice Towers (IT) - Ice towers is basically to build a tower out of ice walls. To do this it's appropriate to set at least 3 ice walls on the ground , and then jump on top and set more, then jump on top again and set more, and so on. As Ice Walls don't last forever though, the ice towers will collapse as the lower ones melt. The best way to build a big ice tower is by stopping time using the dead time watch, and then proceed to place as many ice walls as you can on top of each other.
The only place where I use this trick is on Ascension.
- Jabberwock Eye Staff Boosts (JESB) - To do a Jabberwock Eye Staff Boost, you need to charge up the primary attack of the staff, and then when firing the laser aim down, and then jump and a split second later fire. This will both give you a forward and upward boost. While it's not as much height as Ice Walls riding gives, it's still useful to reach places where you couldn't before.
You can find examples of Jabberwock Eye Staff Boosts on Airborne Terror, Water Logged and Labyrinthine's Revenge.
- Jabberwock Eye Staff Autofire (JESA) - This trick involves making the eye staff primary attack fire on it's own without holding fire. To do so, press primary fire button on mouse as lightly and fast as you can, so lightly it will not seem like you pressed the button. If done right the staff will just start firing on its own. What's this for exactly? Once firing automatically you can charge up a meteor shower (secondary attack) with the drain speed of the primary attack, meaning you can charge up for nearly 3x the normal amount, equalling in a 3x more powerful meteor shower.
You can find examples of Jabberwock eye staff autofire on Royal Rage and Heart of Darkness.
Now that I listed all the tricks, below is a list of individual level times, aswell as the times from previous Alice runs on easy for comparison:
- 01: Dementia
Allantois' 1:02:48 → 0:58
Allantois' 54:55 → 0:53
Mad Andy's 48:19 → 0:50
Mad Andy's 42:35 → 0:25
- 02: Pandemonium
Allantois' 1:02:48 → 0:46
Allantois' 54:55 → 0:39
Mad Andy's 48:19 → 0:37
Mad Andy's 42:35 → 0:34
- 03: Fortress of Doors 1
Allantois' 1:02:48 → 0:12
Allantois' 54:55 → 0:12
Mad Andy's 48:19 → 0:12
Mad Andy's 42:35 → 0:12
- 04: Beyond The Wall
Allantois' 1:02:48 → 1:49
Allantois' 54:55 → 1:45
Mad Andy's 48:19 → 1:33
Mad Andy's 42:35 → 1:14
- 05: Fortress of Doors 2
Allantois' 1:02:48 → 0:20
Allantois' 54:55 → 0:17
Mad Andy's 48:19 → 0:17
Mad Andy's 42:35 → 0:10
- 06: Skool Daze 1
Allantois' 1:02:48 → 2:07
Allantois' 54:55 → 1:45
Mad Andy's 48:19 → 1:35
Mad Andy's 42:35 → 1:34
- 07: Skool's Out
Allantois' 1:02:48 → 2:02
Allantois' 54:55 → 1:55
Mad Andy's 48:19 → 1:39
Mad Andy's 42:35 → 1:31
- 08: Skool Daze 1
Allantois' 1:02:48 → 0:59
Allantois' 54:55 → 0:56
Mad Andy's 48:19 → 0:53
Mad Andy's 42:35 → 0:52
- 09: Pool Of Tears
Allantois' 1:02:48 → 4:18
Allantois' 54:55 → 4:10
Mad Andy's 48:19 → 2:50
Mad Andy's 42:35 → 2:23
- 10: Hollow Hideaway
Allantois' 1:02:48 → 0:46
Allantois' 54:55 → 0:43
Mad Andy's 48:19 → 0:39
Mad Andy's 42:35 → 0:36
- 11: Just Desserts
Allantois' 1:02:48 → 0:30
Allantois' 54:55 → 0:27
Mad Andy's 48:19 → 0:25
Mad Andy's 42:35 → 0:24
- 12: Wholly Morel Ground
Allantois' 1:02:48 → 2:55
Allantois' 54:55 → 2:55
Mad Andy's 48:19 → 2:53
Mad Andy's 42:35 → 2:52
- 13: Dry Landing
Allantois' 1:02:48 → 0:59
Allantois' 54:55 → 0:55
Mad Andy's 48:19 → 0:48
Mad Andy's 42:35 → 0:44
- 14: Herbaceous Border
Allantois' 1:02:48 → 2:27
Allantois' 54:55 → 2:25
Mad Andy's 48:19 → 2:14
Mad Andy's 42:35 → 2:07
- 15: Rolling Stones
Allantois' 1:02:48 → 1:13
Allantois' 54:55 → 1:09
Mad Andy's 48:19 → 1:06
Mad Andy's 42:35 → 1:01
- 16: Icy Reception
Allantois' 1:02:48 → 1:15
Allantois' 54:55 → 1:14
Mad Andy's 48:19 → 1:12
Mad Andy's 42:35 → 0:56
- 17: Fungiferous Flora
Allantois' 1:02:48 → 0:49
Allantois' 54:55 → 0:46
Mad Andy's 48:19 → 0:40
Mad Andy's 42:35 → 0:38
- 18: Centipede's Sanctum
Allantois' 1:02:48 → 1:26
Allantois' 54:55 → 1:25
Mad Andy's 48:19 → 1:21
Mad Andy's 42:35 → 1:21
- 19: Caterpillar's Plot 1
Allantois' 1:02:48 → 1:16
Allantois' 54:55 → 1:13
Mad Andy's 48:19 → 1:04
Mad Andy's 42:35 → 1:02
- 20: Pale Realm
Allantois' 1:02:48 → 1:21
Allantois' 54:55 → 1:13
Mad Andy's 48:19 → 0:59
Mad Andy's 42:35 → 0:56
- 21: Castling
Allantois' 1:02:48 → 0:46
Allantois' 54:55 → 0:41
Mad Andy's 48:19 → 0:35
Mad Andy's 42:35 → 0:35
- 22: Checkmate In Red
Allantois' 1:02:48 → 1:30
Allantois' 54:55 → 1:27
Mad Andy's 48:19 → 1:16
Mad Andy's 42:35 → 1:04
- 23: Mirror Image
Allantois' 1:02:48 → 3:40
Allantois' 54:55 → 2:49
Mad Andy's 48:19 → 2:28
Mad Andy's 42:35 → 2:09
- 24: Crazed Clockwork
Allantois' 1:02:48 → 0:16
Allantois' 54:55 → 0:14
Mad Andy's 48:19 → 0:14
Mad Andy's 42:35 → 0:14
- 25: About Face
Allantois' 1:02:48 → 1:10
Allantois' 54:55 → 0:59
Mad Andy's 48:19 → 0:58
Mad Andy's 42:35 → 0:33
- 26: Burning Curiosity
Allantois' 1:02:48 → 2:07
Allantois' 54:55 → 2:03
Mad Andy's 48:19 → 1:48
Mad Andy's 42:35 → 1:39
- 27: Jabberwock's Lair
Allantois' 1:02:48 → 1:35
Allantois' 54:55 → 1:35
Mad Andy's 48:19 → 1:34
Mad Andy's 42:35 → 1:34
- 28: Caterpillar's Plot 2
Allantois' 1:02:48 → 0:27
Allantois' 54:55 → 0:25
Mad Andy's 48:19 → 0:23
Mad Andy's 42:35 → 0:22
- 29: Majestic Maze
Allantois' 1:02:48 → 2:42
Allantois' 54:55 → 0:40
Mad Andy's 48:19 → 0:34
Mad Andy's 42:35 → 0:33
- 30: Airborne Terror
Allantois' 1:02:48 → 0:41
Allantois' 54:55 → 0:36
Mad Andy's 48:19 → 0:33
Mad Andy's 42:35 → 0:32
- 31: Mystifying Madness
Allantois' 1:02:48 → 0:53
Allantois' 54:55 → 0:51
Mad Andy's 48:19 → 0:37
Mad Andy's 42:35 → 0:36
- 32: Water Logged
Allantois' 1:02:48 → 1:53
Allantois' 54:55 → 1:27
Mad Andy's 48:19 → 1:22
Mad Andy's 42:35 → 0:41
- 33: Labyrinthine Revenge
Allantois' 1:02:48 → 2:03
Allantois' 54:55 → 2:02
Mad Andy's 48:19 → 1:41
Mad Andy's 42:35 → 1:21
- 34: Machinations
Allantois' 1:02:48 → 1:15
Allantois' 54:55 → 1:15
Mad Andy's 48:19 → 0:54
Mad Andy's 42:35 → 0:54
- 35: Royal Rage
Allantois' 1:02:48 → 0:55
Allantois' 54:55 → 0:51
Mad Andy's 48:19 → 0:42
Mad Andy's 42:35 → 0:39
- 36: Battle Royale
Allantois' 1:02:48 → 1:02
Allantois' 54:55 → 0:58
Mad Andy's 48:19 → 0:52
Mad Andy's 42:35 → 0:51
- 37: Ascension
Allantois' 1:02:48 → 1:37
Allantois' 54:55 → 1:29
Mad Andy's 48:19 → 1:22
Mad Andy's 42:35 → 0:56
- 38: Castle Keep
Allantois' 1:02:48 → 4:21
Allantois' 54:55 → 2:33
Mad Andy's 48:19 → 2:23
Mad Andy's 42:35 → 2:15
- 39: Heart Of Darkness
Allantois' 1:02:48 → 4:55
Allantois' 54:55 → 4:31
Mad Andy's 48:19 → 3:54
Mad Andy's 42:35 → 3:16
The total time is 42:29, and if you add the 6 seconds (12 quicksaves, the rest were autosaves) of save penalty you get 42:35.
The run was originally recorded using demos, and you can download them if you wish. Below you can find a segment list so that you know what to look for in each demo and the demo FAQ (same as in my older Alice run =P).
Segment List
- Segment 1 - Dementia
- Segment 2 - Pandemonium
- Segment 3 - Fortress of Doors 1, Beyond The Wall part 1 (start to just before entering door leading to lever puzzle)
- Segment 4 - Beyond the Wall Part 2 (Lever Puzzle Skip till end), Fortress Of Doors 2 Quickstart
- Segment 5 - Fortress Of Doors 2, Skool Daze 1 Quickstart
- Segment 6 - Skool Daze 1, Skool's Out Quickstart
- Segment 7 - Skool's Out, Skool Daze 2 Quickstart
- Segment 8 - Skool Daze 2, Pool Of Tears Part 1 (Start till you gain control of alice after cutscene)
- Segment 9 - Pool Of Tears Part 2 (Start till Mock Turtle Cutscene)
- Segment 10 - Pool Of Tears Part 3 (Mock Turtle Cutscene till end), Hollow Hideaway Quickstart
- Segment 11 - Hollow Hideaway, Just Desserts Quickstart
- Segment 12 - Just Desserts, Wholly Morel Ground
- Segment 13 - Dry Landing, Herbaceous Border Part 1 (Whole cutscene until you gain control of Alice)
- Segment 14 - Herbaceous Border Part 2 (After first cutscene till end), Rolling Stones Part 1 (Whole cutscene until you gain control of Alice)
- Segment 15 - Rolling Stones Part 2 (After initial cutscene till end of level)
- Segment 16 - Icy Reception Part 1 (Start till boulder cutscene skip)
- Segment 17 - Icy Reception Part 2 (Boulder Cutscene skip till end of level)
- Segment 18 - Fungiferous Flora
- Segment 19 - Centipede's Sanctum Part 1 (Start till after drinking the grasshopper tea)
- Segment 20 - Centipede's Sanctum Part 2 (Picking up the grasshopper tea, doing the platform skip and final cutscene), Caterpillar's Plot 1
- Segment 21 - Pale Realm
- Segment 22 - Castling
- Segment 23 - Checkmate in Red Part 1 (Start till queen decapitation cutscene skip)
- Segment 24 - Checkmate in Red Part 2 (White Queen Decapitation cutscene skip till end)
- Segment 25 - Mirror Image, Crazed Clockwork Quickstart
- Segment 26 - Crazed Clockwork, About Face Quickstart
- Segment 27 - About Face
- Segment 28 - Burning Curiosity Part 1 (Start till Caterpillar cutscene)
- Segment 29 - Burning Curiosity Part 2 (Caterpillar cutscene till end), Jabberwock's Lair
- Segment 30 - Caterpillar's Plot 2
- Segment 31 - Majestic Maze
- Segment 32 - Airborne Terror
- Segment 33 - Mystifying Madness
- Segment 34 - Water Logged Part 1 (Start till Jabberwock Eye Staff Boost)
- Segment 35 - Water Logged Part 2 (Jabberwock Eye Staff Boost till end)
- Segment 36 - Labyrinthine Revenge Part 1 (Start till shortcut)
- Segment 37 - Labyrinthine Revenge Part 2 (Shortcut till end)
- Segment 38 - Machinations
- Segment 39 - Royal Rage
- Segment 40 - Battle Royale
- Segment 41 - Ascension Part 1 (start till building Ice Tower)
- Segment 42 - Ascension Part 2 (Enemy Damage Boost from Ice tower till end)
- Segment 43 - Castle Keep 1 (Start till entering 2nd picture room)
- Segment 44 - Castle Keep 2 (2nd picture room till end)
- Segment 45 - Heart of Darkness Part 1 (Start till when Alice gains control on Queen Form 2)
- Segment 46 - Heart of Darkness Part 2 (Start of Queen form 2 battle till end)
Demo Playback
How to get the demos to work
Make sure you have the console activated. It's activated through Settings > Game Options. To get the demos to work, paste all 46 .dm3 files in the "demos" folder inside the "Base" folder in the Alice directory. Then, start up the game, and load any level (or start a new game). Then when in-game, bring up the console using ~ and type in "demo [demo file name]" (e.g. "demo easy1").
Things I'd like to point out before watching
- Black Screens in between levels are loading times
- On every demo except for nightmare1, there is a few seconds of extra footage at the beginning. What I Did is load a different level, and then load the actual level being speedrunned to avoid time loss. Also, at the start of demos nightmare22 and nightmare44 you may notice that the game goes rather weird for a minute or so. On nightmare 22 the camera goes flying through the level and on nightmare44 Alice is stuck in place, and slowly rotates to the right. This is because I quickloaded from the same level because quickloading from another level caused a weird 180 degrees turn glitch, and the demos act rather crazy when quickloading from the same level.
Having fun with Demos
You can change the camera while playing demos (but note that the camera used in all the video versions was the camera used to play the game. That camera is a bit less than 1/4 to the right of the bar, or in other words, a bit less than 1/4 from the left side of the bar). To do that, go to Settings in the main menu, and then to Game Options. In there you can change the camera distance displayed in the run (for your choice of better viewing, of course).
You can also make the camera rotate around Alice while in-game (not in cutscenes though). So that you can see various things that you can't see while playing with the camera in front (like card guards desperately running after you while I outrun them by a mile :p). To change the camera go to Settings and go to the Controls. Find a control called "Camera Look", and I suggest changing it to Shift Left or Right (because most keys will make the main menu pop up during playback). After you do that, go into the demos, hold Shift and move the mouse.
Playback Problems FAQ
Q: The game crashes to the desktop when I try to load the demos, why is that happening?
A: That's happening because you're not in-game while loading the demos. Make sure your always in-game when loading demos
Q: I'm in-game, but when I try to load a demo, there's a black screen and then I'm back to the main menu. Why is that?
A: That's some sort of playback bug. To fix it, just try playing the demo when you're in a different level. From my experience, Dementia loads any demos.
Q: When I try to load a demo in-game, the game crashes back to the main menu and there is a message on the console that says "ERROR: couldn't open demos/[filename].dm3". How can I fix this?
A: That's happening because you either didn't type the file name correctly or the demo isn't in the "demos" folder in the "base" folder. Make sure all the demos are there with correct file names and then try again.
Q: How can I record demos?
A: Go in-game, bring up the console and type in "g_syncronousClients 1". That activates demo recording. Then, type in the console "record [filename]", and then you're recording a demo. To stop recording, type in the console "stoprecord".
This is all for this Alice speedrun. Hope you'll enjoy watching it, and don't forget to give feedback in the forum ;)
Nightmare skill 0:47:52
by Andres 'Mad Andy' Montalbetti in 57 segments appended to one file.
Author's comments:
This new run of Alice was originally thought of back in December of last year. I knew that even though my old easy mode speedrun was rather good, there were things still that haven't been discovered. Because of that, me and Allantois started going on a trick hunt. In the end we found quite a large number of new tricks and bugs, and then I started doing a run. Originally I wanted to do only an easy mode speedrun, but considering that I really didn't want to leave my terrible hard mode run on sda, I did 2 speedruns simultaneously, on easy and nightmare difficulties. Doing them took me nearly 10 months, and I'm definitely satisfied with the end result. There were many parts where I wasn't sure if I could pull off every trick on nightmare, but eventually nightmare turned out to be easier than I thought on most parts.
While I don't wish to go into much detail on the run, as I'd rather you find things out for yourselves, I'll list you all the tricks I used in this run, in case you don't understand certain parts. The tricks are as follow:
- Bunnyhopping (BH) - This trick, present in quite a few first person shooters, basically involves jumping all the time. However, not just straight jumping, but also using strafe keys and the mouse view to gain more distance and speed. To master it you'll need quite a lot of practice.
You can find examples of bunnyhopping on all levels.
- Load Clipping (LC) - Load clipping involves holding a directional key while a game is loading to get a small instant speed increase, which makes you clip in whatever direction you press. While you can't clip through walls or any solid object you can clip through weapons, cutscenes and several invisible triggers without activating them.
In my run you may notice that alice gets stuck for a second in mid air and then clips when performing the trick. This is because demos don't show loading times, and I quicksave and quickload instantly to perform Load Clipping in several places. When alice is still is when the game is loading.
You can find examples of Load Clipping on Dementia, Fortress of Doors 2 and Pool of Tears.
- Quickstarts (QSs) - There's a delay at the start of every level before that the game automatically saves, and in that delay you can't move (you can only move your mouse view). However, you can perform Load Clipping during the loading time so that you will move in whatever direction you choose in the delay time (but you can't change direction, stop, jump or whatever during a quickstart).
You can find examples of Quickstarts on Beyond the Wall, Fortress of Doors 2 and Skool Daze.
- Enemy Damage Boosts (EDB) - You can get damage boosts of certain enemies in the game. It can be from simple speed increases from card guards' or ants' melee attacks to the massive boosts that boojums and Card Guard with staffs give you. Boosts can be useful in either increase your speed or get you to places where you're not supposed to be.
You can find examples of Enemy Damage Boosts on Beyond the Wall, Hollow Hideaway and Fungiferous Flora.
- Jackbomb Boosts (JB) - As the name suggests, this involves giving yourself a boost using a jackbomb. The boost, however, is quite small, and it more of a forward push than an upward one. To do a good jackbomb boost you have to jump just almost exactly when the jackbomb explodes. It is, however, a risky trick, as you'd need to waste anywhere between 50 and 90% of your entire health bar for one boost alone, and sometimes if you are too close to the jackbomb you could get killed even with full life.
You can find examples of Jackbomb Boosts on Crazed Clockwork and Burning Curiosity.
- Ice Walls Riding (IWR) - This trick requires setting an Ice Wall on the ground with the Ice Wand, and then jumping on it. The walls are too high to reach with a normal jump, so make sure you are close by a higher ground so that you can get on top of them. The purpose of them is to have a higher ground so that you can reach places you are not meant to go to.
You can find examples of Ice Walls Riding on Pale Realm, Checkmate in Red and Water Logged.
- Enemy Riding (ER) - Like Ice Walls Riding, except you can jump on enemies to get higher ground. It's also possible to set ice walls on enemies (more appropriately when they are stopped with the dead time watch) to get even higher ground.
You can find Examples of Enemy Riding on Castling and Mystifying Madness.
- Ice Towers (IT) - Ice towers is basically to build a tower out of ice walls. To do this it's appropriate to set at least 3 ice walls on the ground , and then jump on top and set more, then jump on top again and set more, and so on. As Ice Walls don't last forever though, the ice towers will collapse as the lower ones melt. The best way to build a big ice tower is by stopping time using the dead time watch, and then proceed to place as many ice walls as you can on top of each other.
The only place where I use this trick is on Ascension.
- Jabberwock Eye Staff Boosts (JESB) - To do a Jabberwock Eye Staff Boost, you need to charge up the primary attack of the staff, and then when firing the laser aim down, and then jump and a split second later fire. This will both give you a forward and upward boost. While it's not as much height as Ice Walls riding gives, it's still useful to reach places where you couldn't before.
You can find examples of Jabberwock Eye Staff Boosts on Airborne Terror, Water Logged and Labyrinthine's Revenge.
- Jabberwock Eye Staff Autofire (JESA) - This trick involves making the eye staff primary attack fire on it's own without holding fire. To do so, press primary fire button on mouse as lightly and fast as you can, so lightly it will not seem like you pressed the button. If done right the staff will just start firing on its own. What's this for exactly? Once firing automatically you can charge up a meteor shower (secondary attack) with the drain speed of the primary attack, meaning you can charge up for nearly 3x the normal amount, equalling in a 3x more powerful meteor shower.
You can find examples of Jabberwock eye staff autofire on Royal Rage and Heart of Darkness.
Now that I listed all the tricks, below is a list of individual level times:
- 01: Dementia - 0:25
- 02: Pandemonium - 0:34
- 03: Fortress of Doors 1 - 0:12
- 04: Beyond The Wall - 2:12
- 05: Fortress of Doors 2 - 0:10
- 06: Skool Daze 1 - 1:35
- 07: Skool's Out - 1:57
- 08: Skool Daze 1 - 0:52
- 09: Pool Of Tears - 2:24
- 10: Hollow Hideaway - 0:48
- 11: Just Desserts - 0:36
- 12: Wholly Morel Ground - 2:53
- 13: Dry Landing - 0:44
- 14: Herbaceous Border - 2:11
- 15: Rolling Stones - 1:03
- 16: Icy Reception - 0:57
- 17: Fungiferous Flora - 0:43
- 18: Centipede's Sanctum - 1:21
- 19: Caterpillar's Plot 1 - 1:01
- 20: Pale Realm - 0:55
- 21: Castling - 0:35
- 22: Checkmate in Red - 1:52
- 23: Mirror Image - 2:35
- 24: Crazed Clockwork - 0:14
- 25: About Face - 0:34
- 26: Burning Curiosity - 1:39
- 27: Jabberwock's Lair - 1:34
- 28: Caterpillar's Plot 2 - 0:22
- 29: Majestic Maze - 0:38
- 30: Airborne Terror - 0:32
- 31: Mystifying Madness - 0:36
- 32: Water Logged - 0:40
- 33: Labyrinthine Revenge - 1:20
- 34: Machinations - 0:54
- 35: Royal Rage - 1:06
- 36: Battle Royale - 0:51
- 37: Ascension - 0:54
- 38: Castle Keep - 2:15
- 39: Heart of Darkness - 4:43
The total time is 47:41, and if you add the 11.5 seconds (23 quicksaves, the rest were autosaves) of save penalty you get 47:52.
The run was originally recorded using demos, and you can download them if you wish. Below you can find a segment list so that you know what to look for in each demo and the demo FAQ (same as in my older alice run =P).
Segment List
- Segment 1 - Dementia
- Segment 2 - Pandemonium
- Segment 3 - Fortress of Doors 1, Beyond The Wall part 1 (start to end of moving floor puzzle)
- Segment 4 - Beyond the Wall Part 2 (End of moving floor puzzle till "jumping" doors area)
- Segment 5 - Beyond The Wall Part 3 ("jumping" doors area), Fortress Of Doors 2 quickstart
- Segment 6 - Fortress Of Doors 2, Skool Daze 1 Quickstart
- Segment 7 - Skool Daze 1, Skool's Out Quickstart
- Segment 8 - Skool's Out Part 1 (start to end of gymnasium boojum fight)
- Segment 9 - Skool's Out Part 2 (End of gymnasium till end of level), Skool Daze 2 Quickstart
- Segment 10 - Skool Daze 2
- Segment 11 - Pool Of Tears Part 1 (Start till Mock Turtle Cutscene)
- Segment 12 - Pool Of Tears Part 2 (Mock Turtle Cutscene till end)
- Segment 13 - Hollow Hideaway Part 1 (Start till landing on rock after ant boost)
- Segment 14 - Hollow Hideaway Part 2 (On top of rock till end), Just Desserts Quickstart
- Segment 15 - Just Desserts, Wholly Morel Ground
- Segment 16 - Dry Landing, Herbaceous Border Part 1 (Whole cutscene until you gain control of Alice)
- Segment 17 - Herbaceous Border Part 2 (After first cutscene till end), Rolling Stones Part 1 (Whole cutscene until you gain control of Alice)
- Segment 18 - Rolling Stones Part 2 (After initial cutscene till end of level)
- Segment 19 - Icy Reception Part 1 (Start till boulder cutscene skip)
- Segment 20 - Icy Reception Part 2 (Boulder Cutscene skip till end of level)
- Segment 21 - Fungiferous Flora
- Segment 22 - Centipede's Sanctum Part 1 (Start till killing the centipede, a second before picking up the grasshopper tea)
- Segment 23 - Centipede's Sanctum Part 2 (Picking up the grasshopper tea, doing the platform skip and final cutscene)
- Segment 24 - Caterpillar's Plot 1
- Segment 25 - Pale Realm Part 1 (start till after the 2nd Ice Wall shortcut)
- Segment 26 - Pale Realm Part 2 (3rd Ice Wall shortcut till end), Castling
- Segment 27 - Checkmate in Red Part 1 (start till queen decapitation cutscene skip)
- Segment 28 - Checkmate in Red Part 2 (White Queen Decapitation cutscene skip till end)
- Segment 29 - Mirror Image Part 1 (start till cutscene activated by destroying the clocks)
- Segment 30 - Mirror Image Part 2 (Cutscene activated by destroying the clocks till end), Crazed Clockwork Quickstart
- Segment 31 - Crazed Clockwork, About Face Quickstart
- Segment 32 - About Face
- Segment 33 - Burning Curiosity Part 1 (Start till Caterpillar cutscene)
- Segment 34 - Burning Curiosity Part 2 (Caterpillar cutscene till end), Jabberwock's Lair
- Segment 35 - Caterpillar's Plot 2
- Segment 36 - Majestic Maze
- Segment 37 - Airborne Terror
- Segment 38 - Mystifying Madness Part 1 (Start till shortcut)
- Segment 39 - Mystifying Madness Part 2 (Shortcut till end)
- Segment 40 - Water Logged Part 1 (Start till Jabberwock Eye Staff Boost)
- Segment 41 - Water Logged Part 2 (Jabberwock Eye Staff Boost grabbing ledge of water level switch)
- Segment 42 - Water Logged Part 3 (Water Level switch till end)
- Segment 43 - Labyrinthine Revenge Part 1 (Start Till Shortcut)
- Segment 44 - Labyrinthine Revenge Part 2 (Shortcut Till end)
- Segment 45 - Machinations
- Segment 46 - Royal Rage Part 1 (Start till JESA is fired)
- Segment 47 - Royal Rage Part 2 (JESA fired till end)
- Segment 48 - Battle Royale
- Segment 49 - Ascension Part 1 (start till building Ice Tower)
- Segment 50 - Ascension Part 2 (Enemy Damage Boost from Ice tower till final room)
- Segment 51 - Ascension Part 3 (Final room till end)
- Segment 52 - Castle Keep Part 1 (Start till picture room 1)
- Segment 53 - Castle Keep Part 2 (Picture room 1 till picture room 2)
- Segment 54 - Castle Keep Part 3 (Picture room 2 till picture room 3)
- Segment 55 - Castle Keep Part 4 (Picture room 3 till end)
- Segment 56 - Heart of Darkness Part 1 (Start till when Alice gains control on Queen Form 2)
- Segment 57 - Heart of Darkness Part 2 (Start of Queen form 2 battle till end)
Demo Playback
How to get the demos to work
Make sure you have the console activated. It's activated through Settings > Game Options. To get the demos to work, paste all 57 .dm3 files in the "demos" folder inside the "Base" folder in the Alice directory. Then, start up the game, and load any level (or start a new game). Then when in-game, bring up the console using ~ and type in "demo [demo file name]" (e.g. "demo easy1").
Things I'd like to point out before watching
- Black Screens in between levels are loading times
- On every demo except for nightmare1, there is a few seconds of extra footage at the beginning. What I Did is load a different level, and then load the actual level being speedrunned to avoid time loss. Also, at the start of demos nightmare22 and nightmare44 you may notice that the game goes rather weird for a minute or so. On nightmare 22 the camera goes flying through the level and on nightmare44 Alice is stuck in place, and slowly rotates to the right. This is because I quickloaded from the same level because quickloading from another level caused a weird 180 degrees turn glitch, and the demos act rather crazy when quickloading from the same level.
Having fun with Demos
You can change the camera while playing demos (but note that the camera used in all the video versions was the camera used to play the game. That camera is a bit less than 1/4 to the right of the bar, or in other words, a bit less than 1/4 from the left side of the bar). To do that, go to Settings in the main menu, and then to Game Options. In there you can change the camera distance displayed in the run (for your choice of better viewing, of course).
You can also make the camera rotate around Alice while in-game (not in cutscenes though). So that you can see various things that you can't see while playing with the camera in front (like card guards desperately running after you while I outrun them by a mile :p). To change the camera go to Settings and go to the Controls. Find a control called "Camera Look", and I suggest changing it to Shift Left or Right (because most keys will make the main menu pop up during playback). After you do that, go into the demos, hold Shift and move the mouse.
Playback Problems FAQ
Q: The game crashes to the desktop when I try to load the demos, why is that happening?
A: That's happening because you're not in-game while loading the demos. Make sure your always in-game when loading demos
Q: I'm in-game, but when I try to load a demo, there's a black screen and then I'm back to the main menu. Why is that?
A: That's some sort of playback bug. To fix it, just try playing the demo when you're in a different level. From my experience, Dementia loads any demos.
Q: When I try to load a demo in-game, the game crashes back to the main menu and there is a message on the console that says "ERROR: couldn't open demos/[filename].dm3". How can I fix this?
A: That's happening because you either didn't type the file name correctly or the demo isn't in the "demos" folder in the "base" folder. Make sure all the demos are there with correct file names and then try again.
Q: How can I record demos?
A: Go in-game, bring up the console and type in "g_syncronousClients 1". That activates demo recording. Then, type in the console "record [filename]", and then you're recording a demo. To stop recording, type in the console "stoprecord".
This is all for this Alice speedrun. Hope you'll enjoy watching it, and don't forget to give feedback in the forum ;)
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