Released in September 2008, Civilization IV: Colonization is a remake of Sid Meier's Colonization. The players take control of settlers from one of four European nations and are trying to colonize the New World in the period between 1492-1792. The game runs on an updated version of the Civilization IV engine (hence the game title).
Best time, pilgrim difficulty: single-segment 0:14:38 by Derek 'TentacleMonster' Zhang on 2010-03-19.
Get Flash to see this player.
Author's comments:
This was the fastest run after many attempts, although the luck in treasure drops were more responsible for the fast time than my execution, which was rather sloppy.
Strategy used:
-Select Dutch, for their starting merchant ship with 4 cargo spaces. Sail back to euro for a season scout and guns.
-Place a settlement with a big fish(4+food water tile) and a lumber tile(at least 4+ yield tile). Food+lumber mid tile is a big plus. gather food/lumber as needed with the 2 starting population
Build in this order:
PP for the two FF with a. faster euro travel time b. -cost for recruit in euro
school
printing press (your pioneer's tools will cover this)
rest in PP or MP
-Use the scout to explore for as many treasure as possible.
-Use the merchant ship to trade with the Indians, focusing on guns
-After the 2nd FF joins, buy Statesman and Galleon from euro. Add the statesman to the work force in your one settlement. Start training 2 more in school after printing press is done.
-Use merchant ship and galleon for trading guns/horses with Indians. of course bring back treasure to euro with galleon
-Start LB production when the 2 statesmen finish training, make sure enough food is saved up.
-Start buying more immigrants in euro and turn them with dragoons, bring them to NA, but don't join the settlement.
-Declare independence as soon as Rebel sentiment hits 50%. Should end up with more than enough dragoons to deal with the relatively small REF
-I also build enough MP so that I can receive a FF with Indentured Servants within one turn after Declaration of Independence for a larger army, although ending up with not enough guns/horses to arm them. Turns out they weren't needed to defeat the REF anyways.
Thanks to
-The awesome people running SDA, I've been checking out runs for my favorite games on this site since forever. I'm happy that I can finally contribute to it.
-The anri-chan creators, just WOW. That thing is so easy to use.
-The helpful folks on my planning thread, thanks for all your encouragements and kind words.
-The good people over at http://www.civfanatics.com/civ4/colonization. Without their helpful guides breaking down the game's mechanics, this run would not be possible.
Can't say I'm very satisfied with this run, however I will wait until I have a faster computer to improve on this. I think with perfect execution combined with good treasure drops, it's possible to shave 2 more minutes off the time.