Released in March 2001, Conker's Bad Fur Day took the gaming world by storm... well, at least, that portion of the gaming world who bought the game. Its cute main character belies the well-deserved Mature rating. Those who passed it over missed out on a well-paced, challenging platformer with incredibly funny (and raunchy) cinema scenes. The single-player game was later remade for the Xbox in Conker: Live and Reloaded, released in June 2005.
Category note: All runs should be 100% because the difference between an any% and 100% run is minimal.
Best 100% time with deaths: single-segment 1:37:59 by Karl 'Normand' Grenier on 2008-10-19.
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Author's comments:
Q : Why did you run this game ?
A : Back in the days, Rareware was my favorite game developer (yep, they used to make good games), and even though Conker's BFD isn't their most popular title, it's the one I cherish the most. Everything about it is just wonderful.
Q : You know, there is a remake on Xbox that's just as good, with better graphics. Why didn't you run this one instead ?
A : I was greatly disappointed by Conker : Live and Reloaded. I don't have an Xbox anyway.
Q : Why a 100% run ? There was already one on SDA.
A : Even if SnapDragon's 2:10:32 run is pretty good, it's really outdated, and a 100% run is just too similar to an any% run.
Comments on the run itself :
Nothing special here. The only part that looks like a mistake is when I wait a bit before whacking the key, but you need to do so. If you don't, your frying pan will just pass through it.
This chapter went ok. At a certain point, you have to cut Franky's hanging rope by throwing a knife at it. He only falls after you miss the rope four times, which is why I didn't aim at it right after picking up the throwing knives. I got an unlucky fight against the first form of the Haybot, but there's not much you can do about it.
Also, I'm pretty sure that this is the fastest route to get the five clouds of bees.
Regarding the bit with the bull, you need to hit the cows while they're standing still (munching grass or defecating). If you hit them too soon, they'll just start spinning for a few seconds, which wastes... a few seconds. I wouldn't say I was overcautious, but with better timing, I could've saved some time.
You can fall directly at the bottom of the poo mountain with a single jump after getting the wad of cash at the top, but here, I activated the funny helicoptery tail thing too late.
Decent chapter. Knocking out the cogs was kind of sloppy, but it didn't waste too much time. It's possible to shoot the letter "P" right after the letter "O" without waiting for the wheel to do another rotation, but it's extremely difficult. I have only managed to do it once in a single-segment attempt.
Pretty short chapter. The Great Mighty Poo's battle was good. He usually switches places more frequently, I was lucky here.
This is where the real mistakes start appearing.
This is probably the funniest mistake in the run. I just couldn't seem to land on that tombstone.
I still don't understand what happened to that caveman. I checked to see if he was following the group, and everything seemed fine. Then he suddenly appeared to be miles back (yes, miles), so I just left him behind. It didn't make much difference anyway, the three remaining cavemen did their job quickly.
Lucky level. You need to get as close as you can to the second rock guy before urinating on him, or you won't be able to push him far enough.
The worst part of this run. For some reason, you need to wait for Buga to do a ground pound before you can land your first hit. Unfortunately, I got too close to him, so he raised his bone instead. This resulted in a loss of 15-20 seconds.
The wasps' movement patterns are completely random, so I didn't expect much more than this from a single-segment.
The zombies part was fairly good. I failed to jump over that fence on my first try, so I got hit by a zombie. If you get a headshot while the target is too far away, the shot won't be fatal.
Another bad part. I kept getting hit by these heat-seeking stakes, which compelled me to get some additional health, since I need at least 3 chocolate squares to survive the glitch in the next level. Conker regains his squirell's voice when he's eating chocolate, makes sense.
This glitch is really hard to pull off. You need to land exactly on that spot or you'll either fall into the void, or explode as you hit the ground. If you activate the funny helicoptery tail thing too late, Conker will start flipping and if you activate it too early, the distance between the altitude at which you hover and the place where you land will be too high. In other words, if your timing isn't near-perfect, Conker will die.
The most fun chapter to play through casually, and the most fun chapter to speedrun.
You have to kill that last teddy in the first hallway in order to activate the "mechanical spiders" cutscene.
Since I killed the eighth teddy while he was far away, I didn't have time to turn and shoot the giant teddy before he started attacking me. Almost died at the end of this sub-chapter, but I'm used to being low on health at this point.
Rodent decided to cooperate, for a change. It's pretty obvious, but in case someone is wondering, dying after breaking the lock with the bazooka was fully intentional. By doing that, you don't have to kill any teddies.
That's when you need to destroy the 15 submarines. I can't say I'm proud of this one. My aiming wasn't particularly good and the rocket registry is dysfunctional. In a lucky attempt, it's possible to not miss a single time, not having to worry about the missiles. But in this case, the rockets kept going through the submarines, without actually damaging them.
I had to do an extra leap, but I think the most noticeable part is the end of this sub-chapter. When the weasel guards start flipping indefinitely like this, it means they're stuck into a glitchy animation which, if you're lucky, doesn't last more than 5 seconds. But sometimes, it takes minutes before they recover from that glitch, and I didn't want this to happen in a successful attempt, so I decided to kill him normally. I know it looks like an insanely dangerous and foolish decision, but I knew there was little chance of taking more than 2 hits and I very rarely get hit by the last boss.
Here it is, the final boss, Mr. Alien, Heinrich, the Xenomorph. It usually stays near the airlock, trying to bite you, or hit you with his tail. But here, it acted like a total ass and started flipping over me, trying to stay as far as possible from the airlock... twice. So I had to actually concentrate to throw him at the right angle.
There you go. I hope no one is bothered by the fact that I left the whole ending in this video. It does increase the size of the video, but it's such a great ending (even the credits are great).
Thanks to Mike, nate, Enhasa, and ChanServ for playing their role in the maintenance of SDA so well. Thanks to Radix and DJGrenola for their amazing work in the past.
I'd also like to thank TheQuietMan and Medeon for unknowingly convincing me to submit that run. And of course, thanks to the verifiers (by doing this, I'm probably thanking the same people twice).