Released in May 2005, this was the second Fire Emblem game to hit the US, and it was
completely unrelated to the first. You take on the roles of Prince Ephraim and Princess
Eirika, heirs to the throne of Renais, one of 6 nations housing the 5 Sacred Stones of
legend. After 800 years of peace, rumors of an evil entity from the past known as the Demon
King are beginning to spread. It is the heirs' job to discover the source of the darkness and
put an end to it before the continent of Magvel is overcome.
First of all, I'd like to thank YoungLink, Maur, yoshmaster5, and
LinkTheValiant for their support. I'd also like to thank Mike Uyama for his
help in getting this run posted. Last, but not least, I'd like to thank Nate for
compressing the files, uploading them, and everything else he does for SDA.
This run was started on April 30th and completed on August 7th. Apparently, I'm
good at making runs take a long time in production...usually due to laziness.
As you know, I played through Eirika's route, which isn't something I would
normally do (Ephraim > Eirika). I've also stated in the past that my Ephraim
run was complete crap, so here's the proof.
Now, I should mention that I relied on an emulator as my planning tool. Without
it, the run would have suffered greatly and you wouldn't see as many Eirika
warzone drops near the end. The reason is because (to me anyway) the RNG seems
to be set in stone. I took advantage of doing the same things in both runs and
getting the same results.
Enough rambling and run bashing, get on with it!
- Prologue: I had to work for this time of 44 seconds, but 43 or lower seems
possible. Nothing fancy here obviously.
- Chapter 1: Not very impressive really. I think the miss was intended for a
better level up, but it does look pretty bad.
- Chapter 2: You may notice that I don't grab the Elixir this time, since I have
no use for it. You may also notice I send Vanessa into the archer's range and
that she barely survives that encounter. Fear not, because the ever useful
Garcia can now destroy the fool...and does so. After he kills that archer, I
make sure to rescue him and stay put (to get rid of the NPC Phase).
Not much to see after that, besides Eirika killing some bandits. Yes, I might
have been able to manipulate a critical hit at the end, but I didn't.
- Chapter 3: Amazingly, Seth decided not to kill that bandit on turn 1. The turn
2 bandit on the other hand, was very unlucky. Pretty much a standard strategy
here: recruit Colm, drop Eirika near throne, kill boss, and seize. Some RNG
abuse was involved in this chapter, for those who like to see that.
- Chapter 4: Starts off with a bang, but otherwise nothing really special to
ramble about. If you ever get curious to why I move certain people at specific
times, it's because I was working on a specific RNG order. If I messed up on
one chapter (doing something in a different way than I did on an emulator),
that wouldn't be cool.
- Chapter 5: I like easy chapters. For those of you who love Joshua, I recruited
him and he had a slight amount of work to do. Heck, Seth also broke his Steel
Sword over Joshua's head. By the way, the music lowers if you skip the
recruitment dialogue, which is somewhat amusing. Anyway, Joshua picks up the
Armorslayer and Seth kills the boss.
- Chapter 5x: As far as I know, this is the only time (for this run) that you can
see an Ephraim warzone drop. Of course, I had Kyle kill a few RNs beforehand,
since Ephraim would've died otherwise. I take Orson's Javelin and Silver Sword
before ending the chapter, but it seems the Silver Sword wasn't of any use this
time around...oops.
- Chapter 6: Eirika hides and Seth does all the work, as usual. Seriously,
nothing special happens here...besides Seth's nice level up at the end.
- Chapter 7: Gilliam versus Soldier (on turn 1), who will win? Both of them
missed each other like freaking idiots. The basic idea is the usual
Vanessa/Seth/Eirika castle drop, except Seth cleared the landing zone for
Vanessa before she dropped Eirika (no warzone drop this time). Franz also
enjoys dodging Thunder while standing in a forest. One must question his sanity
at times like that.
- Chapter 8: Ugh, so many level ups on turn 1. Still, this chapter should mark
the first appearance of an Eirika warzone drop in this run (Chapter 3 doesn't
count). Funny thing is, the RNG liked me so much that not only did she survive
those attacks, she also killed off 2 of her 3 attackers (one was a Longbow
user). Seth makes a nice clean kill on Tirado too (no overkill).
- A New Journey: Go with Eirika?! Argh!
- Chapter 9 Preparations: This is the only time during the entire run that I make
an extra segment to set myself up. I go to Ide and purchase 10 Javelins and
hand out a few to Seth, Kyle, and Forde. A Javelin is your best friend for a
speed run.
- Chapter 9: Everybody has a job to do in this chapter, with the exception of
Eirika. Most of my army goes left and Vanessa drops Seth in the bottom area.
Specific things needed to be done, so if something looks stupid, that's why. I
realize I could've ended the chapter before Amelia even showed up, but it's too
late to change it now. The good thing is that I managed to get the Speedwing
from her. Yes, I recruited her with Rambo Franz.
- Chapter 10: Behold, a TAS-like strategy! Have I lost my marbles? Perhaps. As
you might guess, it's a simple Tana/Seth and Vanessa/Eirika drop at the
beginning. Artur had to do his part to make the RNG happy, or else this plan
would've failed. No Cormag this time around.
- Chapter 11: Super Gerik level 10 promotion time again! This chapter involves
splitting up in two directions (obviously), but I won't give a complete list of
what I did. Basically, Gerik, Tethys, and Innes cleaned up the bottom area
wh8ile Seth, Franz, and Tana cleared the right side. Artur had his role in this
chapter for a little while.
- Chapter 12: A lot of memorization involved with this chapter. Seth goes right,
Tana goes up, Gerik goes for the boss, and Saleh spends time near the houses. I
used some Vanessa drops for Gerik and Saleh to speed things up. For those
interested in RNG tricks, Garcia had to kill some RNs for Gerik's boss fight.
- Chapter 13: I used my standard Gamecube controller for this chapter instead of
the Hori. I should've used my brain like I did later on, and just use the
Gamecube controller for skipping scenes. I make a strange movement mistake 34
seconds in, but I manage otherwise. Seth couldn't kill Aias by himself, so
Innes took the kill.
- Chapter 14: I send my army up the right side and recruit Rennac along the way.
Dozla is used to plug the hole where I came in. A little RNG abuse takes place
for Seth's battle with Carlyle and Gerik dropped Eirika in such a place that
she wouldn't be blocked by those Monks.
- Chapter 15: Everybody had a purpose in this chapter, even if Eirika's was to
hide in the castle like a wimp. Gerik, Rennac, Tethys, Innes, and Dozla went
south to take care of Valter's army (and Rennac picked up the Swiftsole). Saleh
went down the right side, Garcia was my Pegasus guard (2% critical on turn 1 as
well), Franz played Eirika's guard, and Seth took care of Caellach's army by
himself.
To be safe, I made sure to let Ephraim's group stop running before I skipped
the scene. As for that group, Knoll had the job of killing a lone Mercenary
while Ephraim and Duessel helped out with Valter's army. As for Valter himself,
I would demand a refund for the Fili Shield.
- Chapter 16: Tremble in fear, ye bosses of the later chapters...Myrrh has come
to kill you in horrible ways. This chapter involves another Eirika warzone
drop, but this one is high risk and quite suicidal. Myrrh and Seth take down
Orson, Eirika uses Myrrh's Elixir, and Gerik gets rid of an annoying enemy that
would love to kill Eirika. No promotions for Eirika and Ephraim this time.
- Chapter 17: I love this chapter and Myrrh loves killing Lyon. I get a crapload
of free gear at the end of the chapter though, to the point that Eirika
should've snapped and killed someone for making her carry so much useless junk.
The Rescue staff has a purpose though...
- Chapter 18: Hulk smash puny Gorgon eggs! Seriously, this was a spread out
chapter. Syrene took the lower right, Saleh and Myrrh took the top left, Innes
and Duessel took the right side, and Seth and Gerik took care of the top right
(plus the boss).
- Chapter 19: Riev should learn to exclude himself from the victory condition by
now. Seth and Myrrh went straight for him and Myrrh did the job. Every freaking
NPC Armor Knight died, the last of which was so stupid/sad/angry that he
commited suicide against a dude wielding Nosferatu.
- Chapter 20: The Rescue staff had a use, just like I said. I go into the shop
and sell it before buying Pure Water for Eirika. I have Eirika use that Pure
Water on turn 1 and Syrene carries her towards Morva. Myrrh and Tana also head
that direction. The worst Eirika warzone drop of the run appears at this point
and she survives due to the Pure Water (silly Riev).
Syrene kills the Wight to clear the way for Eirika and change the RNG in
Myrrh's favor. Myrrh proceeds to completely destroy Morva (again) in a single
shot. After that, Eirika finishes things with a simple walk to the gate.
- Final Chapter: This chapter has high risk written all over it. The strategy was
extremely direct and I went straight for Lyon in what seems to be a suicidal
charge. Syrene carries Myrrh, Tethys dances, and Syrene drops Myrrh. Next turn
comes, Syrene kills the middle Wight with a Killing Edge, and Myrrh flies right
up to Lyon before using her Elixir. Attacking at that point would have killed
her, so the Elixir was necessary. Eirika killed some RNs in a fairly slow
fashion, which allows Lyon to attack Myrrh and receive a double critical in
return.
Round two begins and Fomortiis should've realized who he was dealing with.
Myrrh was having a very bad day thanks to some serious RNG abuse by Eirika
(which wasn't very fast). Needless to say, she destroys him in a single shot
(10% critical), so enjoy that one. By the way, take a look at his damage and
her HP. Heh heh...
- Epilogue: I only leave the turn count and the "Fin" screen, but I didn't have
any losses anyway (in case you wanted to know). My final turn count was 105 by
the way.
Overall, I'm very pleased with this run. Someday a new Ephraim run might come,
but I'd be willing to bet I won't do it for quite some time. Feel free to send
me a message on the SDA forum (Molotov, of course) if you want.