SDA logo

Kane and Lynch are on death row, and are broken out by mercenaries of a gang called The 7. They kidnapped Kane's wife and daughter and will kill them unless Kane brings the money he stole from them. Kane hasn't actually stole any money but knows who did, and sets out to do so. The game is more famously known for GameSpot's reviewer being fired for his review because Eidos Interactive paid GameSpot plenty of money for heavy advertisement on their site.

KaneAndLynch   KaneAndLynch

Individual Levels: 1:18:53

Get Flash to see this player.

Level Time Date Player(s)
Impact 0:05:46 2015-12-12 Mirko Brown
Trial 0:02:27 2015-12-13 Mirko Brown
Withdrawal 0:07:38 2015-12-19 Mirko Brown
Cracking Up 0:09:25 2015-12-26 Mirko Brown
The Mizuki 0:04:56 2016-01-07 Mirko Brown
Exchange 0:01:44 2016-01-05 Mirko Brown
Reunion 0:04:07 2016-01-23 Mirko Brown
Breakout 0:06:39 2016-01-30 Mirko Brown
Retomoto Tower 0:03:01 2015-12-19 Mirko Brown
Tokyo Streets 0:01:57 2015-12-26 Mirko Brown
Freedom Fighters 0:04:38 2016-02-12 Mirko Brown
El Capitol 0:04:49 2016-01-01 Mirko Brown
Bird's Eye View 0:04:33 2015-12-30 Mirko Brown
Within the Walls 0:07:41 2016-02-24 Mirko Brown
Choice 0:05:08 2016-02-15 Mirko Brown
Consequences 0:04:24 2016-02-19 Mirko Brown
Impact (0:05:46)

This level is pretty much straight forward, till the warehouse. I choosed the way, where you jump or fall out of the window.
on a small roof and then jump again on the ground. To avoid dying after the second jump, i had to wait a bit and
fight back the police.
The fight in restaurant is scripted and so is the waiting for extraction. Both are time based scripts.

Trial (0:02:27)

The says it all, it's the tutorial level for the gameplaymechanics. Only the end is a bit tricky, i used the defend
command function to send Lynch back to the ground as he won't rappel and if he walks back the normal way, he wastes
much time on fights.

Withdrawal (0:07:38)

Heist time, which is just rushing forward. At the Vault you have to wait and at the final fight you have to kill as
many as fast as possible.

Cracking Up (0:09:25)

This level is mostly a railshooter and its also highly scripted.There are only a few spots to play. The first one
is in the tunnel, which is rather easy, because you can take out half of the cops, before they can swarm out and
take cover, if you are fast. The second and third are just spawn killing.

The Mizuki (0:04:56)

Actually this is a cool level, eventhough the many disco people makes it rather annoying to run. On the first floor
all security guys need to be killed, otherwise Lynch gets killed. After reaching the second floor i used the stairs
 to the upper part, because it is easier to run there. The second round through the club is easy. The glass windows
at the end are tricky, but it can be easier when you stand still vor a moment.

Exchange (0:01:44)

This is a straight forward level and thanks to the defend command it's also rather easy.

Reunion (0:04:07)

Basically you just need to kill 5 waves of enemies. For Wave 1 to 3 i used Lynch, to enemies in my direction or
get them killed. The end of wave three might look a little bit sloppy, but it is actually for my advantage that
some guys are on the ground, because there is one with a MP. With that MP the forth wave is much easier. I send
Lynch back to the grave to avoid a failure of the mission.
Wave 5 is just the truck, where you need to destroy the window.

Breakout (0:06:39)

It's all the same. Try to find the right speed for advancing and abuse the command features as heavy as possible,
so your crew member draw all the fire.

Retomoto Tower (0:03:01)

It's all the same. Try to find the right speed for advancing and abuse the command features as heavy as possible,
so your crew member draw all the fire.

Tokyo Streets (0:01:57)

It's all the same. Try to find the right speed for advancing and abuse the command features as heavy as possible,
so your crew member draw all the fire.

Freedom Fighters (0:04:38)

It's all the same. Try to find the right speed for advancing and abuse the command features as heavy as possible,
so your crew member draw all the fire.

El Capitol (0:04:49)

It's all the same. Try to find the right speed for advancing and abuse the command features as heavy as possible,
so your crew member draw all the fire.

Bird's Eye View (0:04:33)

It's all the same. Try to find the right speed for advancing and abuse the command features as heavy as possible,
so your crew member draw all the fire.

Within the Walls (0:07:41)

This is by far the worst level to speedrun. It is long and it has lots of fire fights. The sneaking at the
beginning is rather easy. All you need to do is remember where they are. The part till you confrontate the
brothers is hard, because you need to kill plenty of them. If you do not kill plenty enemies, you die.
After the confrontation with the brothers there are some MG guys, who prevent you from going directly to the exit.

Choice (0:05:08)

Nearly the same as Cracking Up, a boring railshooter with ridiculous car physics.

Consequences (0:04:24)

A big shootout at the end. The right speed is essential otherwise you die extrem quickly.

Return to the Game List, the FAQ, or the Home Page.