Released on March 30, 1995 for the SNES, celebrating Mickey's 65th birthday (though released the year after), Mickey Mania (a.k.a. "The Timeless Adventures of Mickey Mouse") is a difficult, but wonderfully made platformer that has players following Mickey Mouse through his cartoon career. Racing through stages spanning from 1928 to 1990, Mickey Mouse must rescue all of his former selves throughout history (as well as his dog Pluto from the Mad Doctor) and defeat the biggest, meanest Pete ever.
Best time on the SNES version: hard difficulty 0:21:54 by Rob 'Mickey_Mage' Whitener on 2007-10-12.
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Author's comments:
I would also like to thank everybody that supported this run throughout, and anybody that gave tips along the way. Also, a special thank you to sparkkirby; because without him, I would not have saved so much time from my all of my previously recorded attempts.
First off I would like to note that my run is done with the Super Nintendo version of Mickey Mania. The Tool-assisted run is done with the Sega Genesis version, which does have differences, making the two runs different enough that it's hard for me to come very close to the TAS time at all. It would take a long time to explain the many differences in the two versions, a lot of which would have saved time had it been possible to do on the Super Nintendo version. I am still very satisfied with my time for this run, and though there are mistakes, they account for very little time lost overall. Once you watch this run, watch the TAS run, and you will see what I mean by differences (not just animation styles).
Level Comments:
There is a glitch of sorts that I found that was implemented all throughout this run. As you will notice, if you have played this game before, the pencil never appears on the screen before the start of the next level. What I did was, by holding down a direction on the control pad (it doesn't matter which way), and pressed start rapidly as usual, you never see or hear the sound of the pencil, and there is just a black screen before the scene with Mickey looking at this watch. I'm not quite sure how much, if any time was saved by doing this, though.
I thought this level went very well. I was actually able to get on the crane without waiting for it, which is very hard to pull off because more timing is involved. At the very end with destroying the cogs, I would like to thank sparkkirby for the huge tip on being able to destroy each cog by throwing two marbles at the top cog by jumping on the bottom cog both times. This saves about 9-10 seconds.
The trick at the very beginning I owe to watching the TAS run. That is one of very few tricks/shortcuts that I actually took from their version, which I was actually able to pull off. The rest of the level went very smoothly, and again thanks again to sparkkirby for this incredible find in the third section of this level. Even though I didn't save but maybe 2-3 seconds from this, it was still very helpful, and put me ahead of my old time even more. Little whoops on the elevator, but no time loss really. I was not able to beat the Mad Doctor with full health, but I still had enough to pull off the tricks necessary in the next level to save time. Not my best Doctor fight, either, but I didn't lose really any time.
I made absolutely no mistakes here, and I am very happy, as this is the most flawless I have gotten through this part of the level during a recording, and saved a lot of time getting hit where I did. I know I saved time because I never saw the moose again at the very end of the level, which I normally do if I'm slow on dodging the falling branches.
This shortcut at the beginning is also from the TAS run, so I would like to thank that runner for this as well, as it saves a lot of time, though hard to pull off. The second part of this level is the hardest part, and has forced me to restart this run countless times from missed jumps and such. On the very last staircase, I was not able to skip the lag that is caused by skipping the unbroken staircase at the beginning of the section. Thankfully, I kept full health so I could take damage and get through the next part of the level a lot faster. I got hit by a ghost at the end, which doesn't help in the beanstalk level, but doesn't hinder me completely which the strategies I use there.
I did very well in this level, until I got to the end, making one very tiny mistake. Cut it close on one butterfly, too, as I was lucky to actually jump on him this time instead of getting hurt. Overall, I am very pleased by this level, as the end of it is very difficult when trying to preserve health.
This level has cost me my run over any other because of bad luck getting over and through enemies. Even with the mistakes I made here and there in this level, I gained more time over my last run than lost, since I made only a very small mistake. Also, not my best Pete battle, but I can't lose time at him anyway, unless I miss a jump to hit the switches.