Released in March 1998, in this Mystical Ninja game Goemon and his friend Ebisumaru must save the land of Japan from an alien invasion while finding strange friends and foes alike! This was the first of three Goemon games for the Nintendo 64, although the last one was a board game, so nobody really cares about that one.
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100%: 2:47:01 by Kyle Duffy, done in 13 segments.
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There aren't really a whole lot of people for me to thank, I basically came up with the route myself before even mentioning it in the forums. However, I do of course want to thank the SDA staff once again for all their work, which is greatly appreciated. I'd also like to thank FinalMinuet for making an improvement run that never found its way onto SDA (problem with one of the DVD's). He improved Wouter's previous run by 32 minutes; I pulled a couple ideas off of his run and used it as a time to beat. Also a big thanks specifically to Nate for uploading what existed of that run for me and doing all the tech stuff on this run that is currently beyond my grasp. :)
The 100% definition is all Fortune Dolls and weapons according to the official definition thread. Wouter's previous run collected all surprise packs as well. The reasoning behind those being excluded is that they're just extra lives; it would be the equivalent to collecting every 1-Up Mushroom in a Mario game.
I submitted another 100% run about a month before I finished this one, but I noticed many places of sloppiness and discovered a few new time-saving tricks so I decided to withdraw it while it was being verified and improve on it. I'm glad I did, as I tracked a little over 3 minutes worth of improvement. On top of that, prior to its updating the 100% definition was only fortune dolls and did not require collection of all of the skippable weapons. Therefore, I collected the two extra weapons and STILL managed to save minutes of time. I'm glad I went back and fixed it.
There's not really a whole lot to mention in terms of the run's execution, most of the time when I make a mistake you'll probably notice, as this game tends to take advantage of every time you screw up. You usually waste a second bouncing around after getting hit by an enemy or fall into some water and waste time trying to get back up. However a lot of the mistakes caused were just a result of bad luck (see Segment 12 Rose Throwers at the end). Also, the audio commentary exists, so you should listen to it if you don't mind listening to me for three hours. I try to at least mention everything that could use explaining though, so I don't know, maybe it'll be informative.
It's worth mentioning that there's a small health inconsistency between segment 1 and segment 2, the reason behind this is for whatever reason the save outside of Oedo Castle heals you once you load it up again. I noticed it also and tried it out three seperate times, and got full health restored every time so there's nothing out of the ordinary going on there. I didn't make a save there to exploit that. I went out of segment 1 with 4.5 hearts left, and don't even take any more damage before the health increase from Fortune Dolls would restore it anyway (when you get 4 and add a new heart, your health is automatically restored). I made the save there so I could better optimize Oedo Castle, since it took quite a few tries to get it to a high level of performance.
The audio commentary will explain what a segment-by-segment analysis would, so I'm not going to make one this time.
Hope you enjoy it! ^_^
Best Consecutive Fighting! Large Boss mode time: 0:10:20 by Ulf Strömberg
At the time of recording, this fight had become completely natural to me. Since this fight goes along a specific pattern most of the times it will not be difficult to pull off, as long as the boss does not do something unexpected.
This fight also follows a pattern most of the times. I miss a kick before her going underwater, but that doesn't cost any time since then I would have been unable to kick her right before her going underwater anyway. I miss the chain pipe twice at the end, too.
This fight goes almost flawless. Getting the Laser Mouth to connect is quite difficult and missing it means a restart of the run, basically. There is probably time to shave off by exactly calculating how much ammo that must be collected from destroying shots, too. Do notice that I have a margin of one shot when firing the final Laser Mouth. Two less hits and I would have failed to destroy it.
This fight is the worst of them, but I still did better than Wouter and I got under my target time, so... I start with a spectacular chain pipe miss, but this boss likes moving around and using his shield so a couple of misses is to be expected, more-or-less. Some shots that appear to be misses are also blocked without him using shield due to the temporary invincibility these bosses have when performing certain moves. I also fail at using the Super Punch at one point, but I do not think I lost any time due to it. He does try and start one of his super meteor attack, but I intercept that with a Laser Mouth. And a short while later he delivers himself to me for the final blow.
I did fairly good I think. When adding the time fought it ends at about 7:28. I have 160 Oil and 58 Ryo when the fight ends. And as I said there is time for improvement if anyone feels like it. I did this run mostly to test my DVD Recorder, anyway. It should work for longer runs, hopefully.
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