Released in 2009, NecroVisioN is a First-Person Shooter following Simon Bukner through an alternate history of World War I in which he has to face, in increasing order of scariness, Zombies, Vampires, Demons, German soldiers and Mephisto himself.
Individual-levels run on Demon Crusher in 1:03:04:
Get Flash to see this player.
Level name | Time | Date | Player |
Trench Warfare | 0:02:59 | 2012-09-06 | Arthur 'Artas1984' Lozovskis |
The Fortress | 0:07:11 | 2012-09-06 | Arthur 'Artas1984' Lozovskis |
The Hill | 0:04:37 | 2012-09-06 | Arthur 'Artas1984' Lozovskis |
Stronghold | 0:06:16 | 2012-09-06 | Arthur 'Artas1984' Lozovskis |
Stone Henge | 0:04:21 | 2012-09-06 | Arthur 'Artas1984' Lozovskis |
Mole Underground | 0:03:45 | 2012-09-06 | Arthur 'Artas1984' Lozovskis |
Crystal Chamber | 0:10:07 | 2012-09-06 | Arthur 'Artas1984' Lozovskis |
Mole Temple | 0:09:13 | 2012-09-06 | Arthur 'Artas1984' Lozovskis |
Dragon Revenge | 0:08:43 | 2012-09-06 | Arthur 'Artas1984' Lozovskis |
Azazel Temple | 0:03:55 | 2012-09-06 | Arthur 'Artas1984' Lozovskis |
Underworld | 0:01:57 | 2012-09-06 | Arthur 'Artas1984' Lozovskis |
Author's comments:
Player comments: Necrovision recieved mixed reactions and critic ratings, negative and positive reviews, and having negative and positive feats, this game is often skiped by people, who play only great first person shooters. Despite that, Necrovision's most positive and undeniable feat is the great combat gameplay element, and having Painkiller engine this game offers impressive eye candy, when controled in the hands of an experienced Painkiller player. For me the positive feats of Necrovision outweigh the negative feats and that is why i chose to make a speedrun.
And here are the times for each level
TRENCH WARFARE (2:59) - 1 shortcut, best possible run.
THE FORTRESS (7:11) - no shortcuts, little room for improvements.
THE HILL (4:37) - 5 shortcuts, failed to use shortcut Nr. 5 in the first attempt, otherwise little room for improvements.
STRONGHOLD (6:16) - 2 shortcuts, little room for improvements.
STONE HENGE (4:21) - no shortcuts, little room for improvements.
MOLE UNDERGROUND (3:45) - 2 shortcuts, failed to use shortcut Nr. 2 in the first attempt, otherwse little room for improvements.
CRYSTAL CHAMBER (10:07) - 1 shortcut not used due to complexity of it, much room for improvements theoricaly, but practicaly not possible, running away from monsters just does not work - you only get killed by doing that, you must fight monsters in order to keep your fury level high and survive.
MOLE TEMPLE (9:13) - no shortcuts, much room for improvements theoricaly, but practicaly not possible, running away from monsters just does not work - you only get killed by doing that, you must fight monsters in order to keep your fury level high and survive.
DRAGON REVENGE (8:43) - no shortcuts, little room for improvements.
AZAZEL TEMPLE (3:55) - no shortcuts, best possible run.
UNDERWORLD (1:57) - 4 shortcuts, best possible run, 0 kills.