SDA logo

Etranges Libellules S.A. made this mixedly received cartoon homage in 2002 as their second full production. The Panther has to find who holds the key required for progress through the metaquest and purloin it. The in-between is reserved for barreling headfirst down train tracks or finding unfortunate boss weakpoints.

PinkPantherPinkadelicPursuit   PinkPantherPinkadelicPursuit

Return to the Game List, the FAQ, or the Home Page.

Single-segment: 0:14:23 by 'wesen'

Get Flash to see this player.

Author's comments:

Overall a quite good run.

Level comments (the numbers refer to the order in which I played the levels):

Level 1: No mistakes here, this level was played very good.

Level 3: No mistakes done in this level either.

Level 4: A few mistakes happened here:

1. Right at the beginning I needed to turn around two times to get through the box. It is possible to do it with only one time so I lost about a second at this part.

2. On the platform below the key, I failed to land on the small pillar which was a time loss of about 1 second.

3. Going back through the closed door after stealing the key can be done faster. Two turn arounds is possible, maybe even only one.

Level 2: Took the safe route near the end and lost 0,5 seconds at most because of it.

Level 5: A perfect pattern and good execution.

Level 6: Glitching through the stone block next to the beginning was slow and I lost 2 to 3 seconds there. Other than that the level was played very good.

Level 7: A lot of tripping, lost 0,5 to 1 seconds.

Level 8: Very good played, no mistakes here.

Level 9: No mistakes here as this level is only 5 seconds long.

Reach Level 10 door: This part was horrible. I failed the furnace glitch so bad that I lost 7+ seconds here. After that I was a bit demotivated which you might notice in the rest of the run.

Level 10: Got hit once and lost about a second because of that hit.

Level 11: Some small mistakes and I failed to jump from the bin to the upper platform once. Lost about 3 seconds in this level.

Level 12: Thanks to my slow furnace glitch I was able to stay calm here and got a ok time in this level. Some RNG based time loss because of the enemy blocking the way to the bomb.


Get Flash to see this player.

Level Time Date Player(s)
The Luxitania 0:01:22 2017-04-03 'wesen'
The Railway Line 0:00:57 2016-10-03 'wesen'
The Construction Site, Part 1 0:01:08 2016-12-15 'wesen'
Egypt 0:01:08 2017-04-03 'wesen'
The Greenhouse 0:00:19 2016-12-14 'wesen'
The Stone Age 0:00:48 2016-10-03 'wesen'
The Ice Rink 0:00:57 2017-03-31 'wesen'
Dracula's Castle 0:01:11 2017-01-07 'wesen'
The Dinosaur 0:00:54 2017-02-09 'wesen'
The Construction Site, Part 2 0:00:57 2017-03-31 'wesen'
The Gangster's Lair 0:00:43 2017-03-30 'wesen'
The Attic 0:00:41 2016-12-24 'wesen'
The Luxitania (0:01:22)
Thanks to a new trick to skip bombable obstacles this level was improved by over 10 seconds. 
Going through the guy who wants chicken can be done with two turn arounds instead of three. Other than that the level was played good.
The Railway Line (0:00:57)
Very good, no tripping.
The Construction Site, Part 1 (0:01:08)
A slight route change after stealing the toilet paper resulted in a 0,08 seconds improvement. This level had a few small mistakes but thanks to the new route was still faster than the old run.
Egypt (0:01:08)
I found a new trick in this level, you can go through the stone in the pyramid and thus skip getting a bomb.
Said skip was by far not ideal since you can land much closer to the stone depending on the position you jump from.
I also failed to instantly steal the key.
Finally I turned around a third time while going through the closed door despite having passed the barrier.
The Greenhouse (0:00:19)
I don't see much more room for improvement in this level. This IL was very well played and had a perfect plant movement pattern.
The Stone Age (0:00:48)
Very well done.
The Ice Rink (0:00:57)
Pink did never fall when going downhill after an even part, the route is optimised too in my opinion. Very solid level.
Dracula's Castle (0:01:11)
This level uses the same route like the previous IL but somehow I managed to save 0,08 seconds.
The Dinosaur (0:00:54)
Thanks to a route change the level completion time is mainly based on how fast you can prepare the first "meal" for the dinosaur.
For the second and third hit you have a little bit of time in which you have to wait for the dinosaur to recover from the previous hit. This way small mistakes do not affect the level completion time.
The stones are destroyed to instantly trigger the dinosaurs next action (which is eating the bomb and bone when it lies in front of its face).
The Construction Site, Part 2 (0:00:57)
No falling of ledges in this skate level as well. Saved a second by timing some jumps a bit better.
The Gangster's Lair (0:00:43)
Major route changes in this level. I use a new hidden door to teleport Pink to a door a few levels above.
Then I use a new damage boost, although not 100% ideal done.
Finally I use a new trick to skip Jack's Bar, I go up the stairs and then jump to the window near the bomb.

All in all I saved 15,76 seconds in this level due to the new route.
The Attic (0:00:41)
I jumped one time over the gap between the boss platforms which is slightly slower than falling and using the helicopter in air. Other than that the level was played very well.

Return to the Game List, the FAQ, or the Home Page.