Released on July 11, 2006, Prey took more than 11 years to develop. By the time it was finally released, most of the innovations it promised were already implemented in modern FPS games. However, Prey introduced the novel concept of being literally impossible to lose. You take the role of an atheist cherokee named Tommy who denies his heritage throughout his whole life. While hanging out in the bar where Jen, his girlfriend, works, Tommy is abducted by aliens who plan to harvest the human race. Tommy is then forced to fight his way to the big boss while suffering through random white flashes and bright imagery.
Best PC time: 1:41:53 by Fred 'AjAX' Chicoine on 2008-01-15, in 49 segments.
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Author's comments:
Thanks for clicking on me first and second for downloading the run(if you did). I kept this secret during all the running and the posting, because I was retired, and I thought that it would had last this way, but my love for speedrunning was too strong when I bought this core2duo combined with my 8600GTS.
So I had to do it, 1st for TheVoid which I really respect and second, for me. I am having problems finishing runs, I always lack interest if I start another one at the same time, so for this run I concentrate really hard to be focus and finish it, I learned recently that I have ADHD, so it probably doesn't help in this domain, but oh well, it doesn't really change my attitude towards thing.
Of course I ain't a Machine like the now real known runner Kibumbi, (or the new horvathesque runner), but I think that it end up pretty well, since I had a goal to finish it in 14 days, from start to end, which I did, and I'm proud of it, of course it's not the most beautiful run in terms of running, like I mentionned above, but overall the run is pretty well done in my opinion and perhaps the best-looking one in terms of graphics.(At time of writing)
I played all settings to maximum with AA 4X and AF 16X and high quality.(Prey's engine max Anti-Alialising is 4x) That's why I said that it's the best looking run here, but I have not seen them all.
I had to record at 30fps for some unknown reasons, I can fraps Doom3:ROE at 60fps all max and HIGH but not this game.
The FPS goes woot! so I had no choice, sorry.
I prefer high quality graphics than low ugly one at 50-60fps.
I would like to Thanks TheVoid for finding most of the shortcuts and seregazav for running it a bit not long ago.
Now we shall get started with these comments.
Prey Done on Normal Skill
By Fred 'AjAX' Chicoine
Type of Run: Fastest Completion
Run Started: January 3th 2008 8:06PM
Finished: January 15th 2008 4:58AM
Level: | Level Name | Time | Amount of Segments |
Level 1 | Last call | 5:46 | 1 |
Level 2 | Escape Velocity | 4:36 | 2 |
Level 3 | Downward Spiral | 2:36 | 2 |
Level 4 | Rites of Passage | 3:35 | 1 |
Level 5 | Second Chances | 3:06 | 2*+1 |
Level 6 | We All Fall Down | 3:30 | 2 |
Level 7 | Crash Landing | 3:43 | 1 |
Level 8 | Sacrifices | 4:29 | 2 |
Level 9 | They Are Others | 2:04 | 1 |
Level 10 | Guiding Fires | 3:00 | 2 |
Level 11 | The Old Tribes | 6:43 | 2*+1 |
Level 12 | Hidden Agenda | 3:23 | 2*+1 |
Level 13 | Jen | 4:04 | 2 |
Level 14 | The Dark Harvest | 3:52 | 1 |
Level 15 | Following Her | 5:07 | 2 |
Level 16 | The Complex | 4:55 | 2*+2 |
Level 17 | Ascent | 6:49 | 3 |
Level 18 | Center of Gravity | 4:35 | 3*+1 |
Level 19 | Resolutions | 7:37 | 2*+1 |
Level 20 | Oath of Vengence | 3:35 | 1 |
Level 21 | Facing the Enemy | 9:32 | 3 |
Level 22 | Mother's Embrace | 9:33 | 3 |
Total time: 1hr41min53sec
This Game have an autosave function, thus, It doesn't count for an extra segment, by that I mean that no time penalty applies. But there are places where I use an extra segment, using the quicksave function. The penalty applies, and number with an "*" means that I used one and when it is done, There is a "+" just beside telling you how much I used. For Example:
Level 5 Second Chances 3:06 2*+1
That means I made another segment not using the autosave function (quicksave), thus, *+1 means I used 1 segment using it, so 3 segments are being used. So I guess that the penalties aplies.
I hope it's clear!
Individual Level Comments
An shit level, red-indian shit level. Some Turquoise Crap that my wife loves. I originally made a 5:45 with some ragdolls fun, but since I'm an ass and wanted to save some HDD space (at the begining of the run?!) I decided that it was I great idea to encode it in Xvid, so when I finished the run and made the final script, guess what!
Different Video Format = Mismatch.
So fun, so I had to redo the damn level but never was able to reproduce neither the time and the funny ragdoll.
Scratch Cat Fever ffs.
I don't recall anything good in this level, at least to say.
There is a possible glitch that doesn't save time that is possible to pull in the "THIS WAY THIS WAY" Area, after encountering (spelling?!) the 1st fooder, why I didn't do it still bugs me, perhaps the retry factor of getting the glitch done, but it ain't that hard, anyway, it doesn't save time, but if done uncorrectly it might add some so that must be the prime reason why I didn't do it.
When strafejump-ducking on low ceiling in Prey it's a bit faster than simply running, not by much, but I would say by few pixels, of course it's not full strafejump, but it's still work the same way.
There is also a trick that makes apparence, I think, iirc and my right brain part don't fail, it's the only place,
where you can see this trick in action.
It's called polygonal-hitboxes-violation boost, better known as object collision boosting.
The trick doesn't speak for himself so I will bring up a definition of my own.
If you wait until the greenshitball drops, at the exact location of where it fell, tommy will get "into" the ball. When it's done, you smash the "Space Bar" fast, not slow, and the ball will go to oblivion and it looks awesome.
After second wallwalk section, where a retarded-sniper fucker appears from a portal, just after this you have to jump down and it's possible to glitch the wallwalk getting sooner to where the fooders are fooling-fooding themselves, flooding blood on the floor, fuck.
Poetic crap :-P
And the chance that it happens like it did in this segment, is slim to 1/20, so yeah I was lucky.
I made a segment, using autosaves function for not getting a penalty :P so I can pull the shortcut at the end which I don't really understand, probably because it's hard, real hard for me. All credits goes to Seregazav for finding it, thanks and fuck you.
Why? Such a boring level, with talk talk talk.
Enough of talking.
Enough of talking I said, mother of the spaceshits that talk and spits...
Woman...
My not so good level I guess, I didn't recall Seregazav shortcuts until level 12-13, all shortcuts combined would have make a time of 2:5x, sorry guys.
The final fighting sequence was really cool to shoot, the actors did a wonderful job as the director did.
I would like TheVoid to officially kill himself for finding such a freakin' hard shortcut, dude, don't find it next time. One entire morning trying to do the thing, 3 successfull tries, YEAH! Plus, it ain't optimal, it could be like 3 seconds faster...
Apart from that and the little girlys smoking weed around the roses, it's ok.
I was so proud to be 1 second behind my older record, I mean, in the practice run back in the dayz, I had very good luck in the fighting sequence, where I wait for the door to open, it was pure luck that it went that fast.
Thanks to TheVoid Again for the Wallwalk Shortcut, it's brillant.
A wtf moment for myself, my older time was like 5:05, I really don't know where do those 36 seconds come from.
No new shortcut, perhaps only better running.
A cool shortcut I found after the weed-smokers return which savesaround 30 seconds, but that was already in the older run so the seconds doesn't come from there.
The Fight with the cyberdemon went well and the rest too.
"Why? Such a boring level, with talk talk talk.
Enough of talking."
Poor Grandpa, suffering from such a decease.
From here comments will be shorter, I don't have any stupid ideas and i'm writing it 3 months after.
Probably one of my favorite level to run. Nothing to add.
Enjoy the view!
The shortcut shown in this level need extreme precision of movement, just so you know, it was hard.
After the shortcut, you have to kill all enemies to proceed to the locked door.
You get to do a stupid spaceship sequence mid-way through the level, and it really sucks, this is probably one of the thing I hate of this game.
I hate these fuckin' robots!, at this specific place, all credits goes to TheVoid for finding the shortcut!
Nothing to say.
Some good ol' fashionned run and gun fun.
A small shortcut is used on the elevator. Then comes a big fight with those freaky 2 legged things that pops out of the giant vaginas.
The most complex level, duh!, it was seriously hard.
I would like to thanks TheVoid for pointing to me several timesavers, and there is also some small ones he found after the run got done, but nothing major.
Some gravity fun... Otherwise it's vessel travelling.
Press a switch, travel, press a switch, travel...etc..
The level which took me the longest time to achieve because of the strafejumping shortcut that took a whole night to achieve, I still remember how I was pissed because I couldn't do this shortcut consistently.
After it comes one of my favorite part ever, THE DOUBLE MOON JUMP!!!, I beat Evil Kanivle on that one *take that, bastard*.
First time I played this level I totally freaked out because of how genious the atmosphere was put.
This should have been used even more in the game IMO.
This was a hard level to what I remember because of how low on health I was all the time with big enemies and a boss to fight, so health management was a bitch, I died a lot but it's ok. Speedrunning is about challenge anyway.
She took it in the face!!!!
Gun and guns. Can you feel the anger?
It's was a cool level to run. A bit dissapointed by the boss though, if only he could have been harder, fortunatly they fuckin' pissed me off with 43268 billions of him.
That took a while to get that last segment done, low health, low ammos and 543 fuckers to kill...
We can say that the 2 final levels are almost identicals in terms of longetivity :P
I still don't understand the point of shooting on things morphed in this strange sphere, this is the most ridicilous things I have ever saw in a final level, just why?
The controls are awful!
I think I got rid of the boss easily ;-)
That concludes the comments, I thanks everyone who supported me, Big thanks to TheVoid again!
Oh and the song at the credits is from DEATH and his titled SPIRIT CRUSHER from the album called SOUNDS OF PERSEVERANCE.