Released in December 2000 by Eidos Interactive, Project IGI - I'm Going In is one of the first in a long line of tactical first person shooter games, featuring realistic weaponry and requiring not only quick reflexes, but also tactical prowess from the players. Somewhat undermining the inventive gameplay elements was poor enemy AI. Nevertheless, the game was successful enough to spawn a sequel.
Normal Difficulty Individual Levels: 0:39:14
|Level 1: Trainyard||0:00:39||2018-07-01||Mihail 'horned' Petrov|
|Level 2: SAM Base||0:01:28||2018-07-01||Mihail 'horned' Petrov|
|Level 3: Military Airbase||0:03:47||2018-07-01||Mihail 'horned' Petrov|
|Level 4: GOD||0:01:59||2020-06-07||Omair Irfan|
|Level 5: Radar||0:02:00||2018-07-01||Mihail 'horned' Petrov|
|Level 6: Get Priboi||0:02:08||2018-07-01||Mihail 'horned' Petrov|
|Level 7: Border Crossing||0:03:10||2018-07-01||Mihail 'horned' Petrov|
|Level 8: Resupply||0:02:42||2020-08-06||OdDzBall|
|Level 9: Missile Trainyard||0:02:36||2018-07-01||Mihail 'horned' Petrov|
|Level 10: Defend Priboi||0:04:37||2018-07-01||Mihail 'horned' Petrov|
|Level 11: Eagle's Nest 1||0:03:51||2018-07-01||Mihail 'horned' Petrov|
|Level 12: Eagle's Nest 2||0:03:19||2018-07-01||Mihail 'horned' Petrov|
|Level 13: Nuclear Infiltration||0:03:05||2018-07-01||Mihail 'horned' Petrov|
|Level 14: Finding Bomb||0:03:53||2018-07-01||Mihail 'horned' Petrov|
Mihail Petrov's comments:
That is very hard to keep moving on fence especially if it turns. So there was a lot of tries
to do this.
Nothing special. Only direct run through points
Hardest level. there was a lot of texture bugs, which not always working as I needed, also
hard to survive.
1- truck jump. This jump should be performed from very edge.
2- computer texture bug. Working only with broken computer. Also it was hard to jump off into
those beds by one movement.
3- door texture bug. Working only while sitting
4- tower texture bug. Rarely working at once
5- fence texture bug. High speed while falling allows to go into the fence sometimes and lose it, which
One of the hardest level (at least as I wanted to run it). First grenade hit one near the barracks
Second killed both on roof and on balcon. Third killed one on right side. Also aiming from m16 by
binoculars to fast kill. But hardest part of this level is the texture bug in the radar that is Very
and very rarely working from one try. Then easy texture door bug.
There is not necessary to explode tanks. It was a perfect find with gate triggers. Then there is
door bug which required to aim from certain angle and distance to jump through it. Also ceiling
texture bug which allows to appear in second floor.
Main thing is to reach trigger which starts truck moving. It is on line with small fence near the
buildings. I turned to the left when I reached it. Although i could reach it righter and faster, but
the Tank with powerful machinegun don't allow it.
Near the building I fired one shot and made enemy to open door between rooms. Third grenade killed
guard near the computer. Fifth grenade killed one enemy in Priboi's wagon. So it's enough to appear
near Priboi to finish mission. The texture bug helps to do it.
Here same not distracting Priboi on enemies. Two mines killed enemies which spawn there and starts
tank trigger by death.
One of the hardest level. Hard to survive. Grenade is a good distraction for crowd on the second floor
At the end I used door texture bug to reach a roof and hard edge jump.
There are 3 different door texture bugs here. First one working only with opened door what I did while
running. Second performs by jumping with right side key on right wall. Third working if pressing
forward after jump at this position. Then jumping off and aiming to the right side of the corridor
I won half-sec by using elevator with two buttons. Then texture glitch which allow to get roof. First
grenade killed one near the garage. 14 kills by snipergun and remains one in building from last grenade.
I used computer texture bug to get out from the textures. Then jumps to the edge position and big
strafe jump to the upper cooridor near the final room. Like as in 12 level I hit side texture of
corridor and didn't get any damage.
> Found a new warehouse glitch to jump out of first area.
> SAM can be destroyed by guns, no need to get beacon from second area.
[SAM DAMAGE: Front pointed edge and crawler belt are weak points of SAM. It nearly takes 1.5x more bullets on strong points such as backside, antenna etc]
> No need to turn off radar. extraction helicopter will automatically spawn there after some time but is in invisible form.
> Just go to that location and wait for anya to complete some of her dialogues. after that your mission will automatically get completed with a strange no helicopter cutscene.
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