Released by Activision in 2009, Prototype puts players in the role of Alex Mercer, a man who wakes up in a morgue and is trying to find answers to who he is, how he got there, and what's happened to New York City. Fortunately, he's some sort of superhuman shapeshifter, so he has few more tools at his disposal to find these answers than your average Joe. Players will assume the identities of others, navigate the city in ridiculous parkour fashion, and utilize vicious self made weapons to stop all who stand his way. And maybe, just maybe, answer all his questions plus a few he never thought to ask in the end.
Best time on Easy difficulty: 1:59:12 by Joshua 'Stormknight' Grant on 2011-02-05, done in 24 segments.
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Author's comments:
To begin, I want to thank:
Special thanks to SBK91 for telling me about the whipfist strategy. Saved me tons of time.
You can find the strategy info about this run on the SDA forum. Here's a link to the page with my notes.
https://forum.speeddemosarchive.com/post/prototype36.html
Now, this is my first official speedrun, so please be nice. J Just have a couple of miscellaneous notes:
Here are my segment comments:
Segment 1: Prologue/Rescuing Dana
I recently discovered that you don't have to kill the soldiers at the beginning, so I just ignore them. This segment went pretty well overall.
Segment 2: Past and Present
No real issues with this one. Moving on.
Segment 3: Behind the Glass
The first half of this segment went well. I got an early switch after I consumed the commander. In the base had a couple of minor mishaps, due to the hunters being jerks. But all in all, it wasn't that bad.
Segment 4: The Wheels of Chance
This segment caused several resets because of the soldiers I had to consume. Once I got that taken care of, the rest of the segment went well.
Segment 5: A New Order
This segment was also a real pain. I had a lot of trouble with getting the material from the towers. But after that, the material gathering from the hive was ok. In the video, I was shooting at something randomly in the tank. The reason for that was that I thought it was a tank that I wasn't able to hit. Even with that, I think the segment ended well.
Segment 6: Open Conspiracy
For this segment, it's possible to hijack the tanks faster if you can get on top of them and then enter the vehicle. But it's hard to aim properly and make sure you don't get an alert called on you. Also, I have to make sure I get a strike team called on me at the second to last patrol or else I won't have enough EP to get the upgrades I need. This segment was pretty good in my opinion though.
Segment 7: In the Web
The reason I use knuckle shockwave the times I do is that I can take enough damage to kill me in this segment, so I need to pick up some health along the way. Overall, this was a pretty good segment.
Segment 8: The Altered World
When I'm heading over to the first objective marker, when I stop doing the short hop and double dash and just run, I'm charging a jump so that I can manipulate where the commander spawns. If I do it right (which I did in the run), he'll pop up in a spot that will make it easy for me to consume him and then head to the next objective. This segment went really well.
Segment 9: Errand Boy (Specialist Fight)
This fight was almost perfect. Maybe could have saved a little time, but it was an awesome fight nonetheless.
Segment 10: Confessions
Just a save warp here. Nothing special.
Segment 11: Under the Knife
For the record, I HATE THIS LEVEL!!!!!!!! It was awful when I played it casually and it's even worse during a speedrun. Now that that is stated, the segment went well overall. I get knocked off once while trying to hijack, but it will happen at least once almost every time. You have to get some serious luck not to get shot off a tank during a hijack.
Segment 12: The Stolen body
This segment was ok. The driving could have been better and the base section could have been better. But the performance was about average and I'm satisfied with it overall.
Segment 13: Biological Imperative
This was a pretty good segment. I got good RNG with the water tower spawn, which makes up for the fact that I couldn't grab the stupid hunter immediately. I was also able to get said stupid hunter down pretty quickly when I needed to. So I feel good about this segment.
Segment 14: The Door in the Wall
This segment is a little tricky. I have to make sure that I don't get too close to the Leader Hunter or else he'll do an attack sequence that eats up a lot of time. But I handled it well. For the big group of other hunters, their placement wasn't ideal, but I think it worked out well.
Segment 15: First and Last Things
The beginning of this segment was a little shaky, but the rest was very good. I also got a chance to use a devastator against the Leader hunter in the base. Never done that before. Made things much easier J
Segment 16: The First Monster
This segment has caused me many resets in the past. But this time, everything went great. Nothing major to report here.
Segment 17: Making the Future (First Supreme Hunter)
The main problem for this segment was that hunters kept stopping the Thermobaric tank. Other than that, it went pretty well.
For the Supreme Hunter, I didn't climb on him because he will throw you off almost immediately every time, regardless of what his health is at. It's just not worth it. This fight was decent, but I may need to practice it a bit more.
Segment 18: Men Like Gods
The hydras could have been handled a little better, but they are one of the toughest parts in the run. I think this segment was pretty good despite the hydra part.
Segment 19: A Dream of Armageddon
I had some bad RNG with the Super Soldiers, but other than that, this was an alright segment.
Segment 20: The World Set Free
This segment went pretty well. Don't have anything to say about it.
Segment 21: Things to Come (Elizabeth Greene Fight)
After I start the mission, something weird happens. When I try to consume the first soldier, he glitches and I don't get the consume health. Then when I try to consume another, I end up throwing one of them. I'm not sure exactly what happens, but it doesn't really affect the run. This probably merits some investigation. Anyway, this was a decent segment. Had a little bit of confusion with one of the Leader hunters, but it wasn't a huge deal.
The Elizabeth Greene fight was decent. The bad part was that I kept getting hit by hunters while I was charging street sweeper, but that is just another example of bad RNG. The rest of the fight went by no problem.
Segment 22: Shock and Awe
In this segment, I get stuck for a bit on a wall. But on the plus side, I managed to get all of the filters down while in the tank. That isn't easy to do and it makes the segment much easier.
Segment 23: The Last Man
This segment has trolled me harder than any other segment. The issue with it is once again, bad RNG. But I managed to get some good luck with this segment and ended strong.
Segment 24: Two Tickets (Final Boss/ Second Supreme Hunter)
The worst part about this segment was that I kept getting hit by the tank shells. Other than that, it went pretty good.
The Supreme Hunter fight was ok. He opened up with a move he has never opened with before in the 20+ times I have played through this game. Also, at the end, I could have kept using whipfist to finish him off. But habit took over and I climbed him to deliver the final blow. It was still pretty good though.
That's about it for my run. Hope you enjoy watching!