Released in 2010, Sniper: Ghost Warrior is the American public consciousness's attempt to absolve itself of guilt from toppling a bunch of Central and South American governments during the Cold War. It turns out that the easiest way to do that is by making a video game wherein we do the deed, except this time, it works out. Oh, and General Vasquez wants nukes.
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Single-segment, Easy Difficulty: 0:33:58 by 'elite1608'
Author's comments:
Hello! Thank you for taking the time to watch my run! This run is highly optimised; most of the levels were either on par with their respective IL WRs, or slower by just a few seconds. The only big time losses were in Steal From Under Their Noses and The End Is Near, which cost me around ten seconds; in Steal From Under Their Noses I played it safe and killed the enemies to avoid wasting my heal-stims for the long jump at the end, in The End Is Near I messed up the jump to get out of the base a few times, and in the sniping portion the enemies were in weird positions meaning I couldn't kill them all in one-mag. The sum of the IL WRs comes to around 33:20, so realistically this category could only be pushed another fifteen seconds, but it would be a heavy grind. I hope you enjoy the run!
Easy Difficulty: 0:33:38
| Level | Time | Date | Player(s) |
| Training | 0:00:45 | 2013-04-22 | Tim 'Judgy' Kedge |
| One Shot, One Kill | 0:01:07 | 2022-08-06 | 'elite1608' |
| No Man Left Behind | 0:01:25 | 2022-08-06 | 'elite1608' |
| Dangerous Grounds | 0:02:28 | 2022-08-06 | 'elite1608' |
| Take Down The Rigs | 0:01:56 | 2022-08-06 | 'elite1608' |
| An Alliance To Save Rodriguez | 0:01:54 | 2022-08-06 | 'elite1608' |
| Weaken The Regime | 0:04:37 | 2022-08-06 | 'elite1608' |
| On Your Own | 0:02:59 | 2022-08-06 | 'elite1608' |
| A Simple Rendezvous | 0:01:13 | 2022-08-06 | 'elite1608' |
| Steal From Under Their Noses | 0:01:02 | 2022-08-06 | 'elite1608' |
| The End Is Near | 0:01:59 | 2022-08-06 | 'elite1608' |
| The Hunt Is On | 0:02:10 | 2022-08-06 | 'elite1608' |
| Steal From Under Their Noses Part II | 0:01:11 | 2022-08-06 | 'elite1608' |
| A Marksman At His Best | 0:02:10 | 2022-08-06 | 'elite1608' |
| Guardian Angel | 0:02:09 | 2022-08-06 | 'elite1608' |
| The Showdown | 0:03:35 | 2022-08-06 | 'elite1608' |
| Seek And Destroy | 0:00:58 | 2022-08-06 | 'elite1608' |
Author's comments:
One Shot, One Kill
Pretty much just running through, ignoring all enemies and utilising a grenade throw to alert the guards on the tower early, hence preventing a cinematic from playing.
Weaken The Regime
A nightmare to run, two minutes are entirely scripted and the rest is pretty simple but then you come to an invisible wall that you have to spam-jump to get over. Not very fun.
On Your Own
Routing has changed a bit, specifically; after getting the charges. Besides that, nothing.
A Simple Rendezvous
Decided to change the route a bit, instead of going through the main entrance I go to the right, over the fence. Saves about 2-3s.
Steal From Under Their Noses (part 1)
Not much to say apart from I just don't stop, at all to kill the enemies; wung it at the end by doing a good strafe to get as far down the bridge as possible.
The End Is Near
Again, not too much has changed. However, I did discover that you can completely ignore going to the first hostage location... guess the developers really dropped the ball on that one.
The Hunt Is On
This entire level is pretty much an auto scroller, except for two-instances: firstly, the enemy vehicle at the beginning of the mission - you must destory this to progress -,
and second, the three enemies that come running up the hill, you must kill them aswell to progress. So, in essence, I triggered these things as soon as possible to get a 2:10.
The Showdown
This level isn't too interesting, what does take up a huge portion is the sniping (which I did bother to learn the triggers for). So, for the first wave you must kill 6-8 enemies (reference the run for the actual number), anyways once they are killed another group of enemies spawn, this time they are coming down the stairs on the huge digger. Upon killing these guys, another wave spawns at the trucks, killing 5 of these guys spawns more enemies at the same digger location, killing all these guys immediately causes your squad to start running up the stairs, whereby them reaching a certain a point causes the mission to end.
Not much to say here, I don’t think this can be beaten as I have to wait for dialogue to finish before I can exit which always makes the time 00:45.