In May of 1999, Star Ocean: The Second Story became the first tri-Ace game to be released outside Japan. The realtime battles, item creation, private actions, multiple endings, and postgame content combined to give the game unprecedented depth for a console RPG. A meteorite has crashed on Expel, causing endless disasters. A local girl named Rena meets an otherworldly boy named Claude and starts on a journey that develops special significance for her and the entire universe.
Timing note: The in-game timer is not used because it drops seconds when saving and loading. Thanks go to Damien 'Dragondarch' Moody for pointing this problem out and timing Arcand's Rena run.
- Best time, Claude's scenario: 4:39 by Benjamin 'MetalGearSolidBoy' Arcand on 2007-12-05.
- Best time, Rena's scenario: 5:16 by Benjamin 'MetalGearSolidBoy' Arcand on 2007-05-17.
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Claude's scenario: 4:39 by Benjamin Arcand, done in 36 segments.
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Author's comments:
Now with 59% less segments! After seeing how all the characters who were not
named Claude contributed rather mediocre damage-over-time in the last run, it
was time to take a solo approach. Thanks to everyone who filled me in with lots
of helpful criticism, some good new ideas were spawned.
- Segment 1- Second most tedious part of the run. Claude has such a high chance
of learning Talents; it took a great many tries to get 5 out of 7 learnables
unlearned. Got into an unnecessary battle here with some Bunnies, but since I
didn't find out about how this could be avoided until near-halfway through the
speedrun, the wound remains.
- Segment 2- Alen-Tax, the one battle where Rena's damage is practically as good
as Claude's. Cross Castle, Celine and the Treasure Map, fetched some Ancient
Writings, Clik sequences, Mars opening, yadda yadda yadda... Could have saved
some time going to Old Mrs.Roof's before spending the night at Elder's (sigh)
Oh well.
- Segment 3- Bandits and Varmillion. If I had made another segment just before
the Boss, Celine would have been quite useful as an Anger-inducement. But I was
determined to keep the Segment count lower this time around :P
- Segment 4- Tournament of Arms. The Ogre enemy was a pain since its attacks
almost always beat out Claude's normal, and it can be quite fast on foot making
it difficult to quickly get into Long range to fire off HeadSplitters (the best
way to make HS connect).
- Segment 5- Mole (a.k.a. Old Lady) PA, Sanctuary of Linga, Hoffmann Ruins.
- Segments 6-10: Talent Unlocking!
- Segment 11- Mithril mining!
- Segment 12-13: 2x Atlas Ring, anyone?
- Segment 14-15: Eternal Sphere
- Segment 16- 2x Harfainx Boss
- Segment 17- The most tedious part of the run. Over a hundred attempts to get
through Invincible Shin without one Foehn being used. All failures, such a
horrible streak of bad luck with parrying. Eventually gave up and went with
what you see here. Almost made it, though!
- Segment 18- Eluria dungeon-crawling. Thank you for my fast 'n' free Meteor
Ring.
- Segment 19- Die, Shin, die. And some tag with Berle.
- Segment 20- Plot progression
- Segment 21- Synard fight, and a bunch of sloppiness in the Cave of Red Crystal.
Can't believe I saved over the file! This one needed a smoother repeat.
- Segment 22- 2x Arcmene. Ripper Blast was constantly interrupted by their
mid-range claw attacks, so standard methods proved more reliable.
- Segment 23- Bunny Shoes =D
- Segment 24- Lover + 2x Breakwing, Field of Power navigation. Found out those
apes give out Rainbow Diamonds, meaning the Old Lady PA was essentially a poor
decision compared to waiting for a second Atlas Ring here.
- Segment 25- Guardian of Power
- Segment 26- Magic Hand and Boxes
- Segment 27- Guardian of Courage
- Segment 28- Robots, Marsilio
- Segment 29- Bark
- Segment 30- Marsilio
- Segment 31- Shigeo
- Segment 32- Berle (getting Claude angered and Berle NOT opening with Meta-Guard
took some patience)
- Segment 33- Ruprecht, Nicolus, Jibril
- Segment 34- Vesper and Decus
- Segment 35- Cyril
- Segment 36- Indalecio (couldn't stop Time of Truth this time around; too big of
intervals between hits)
Many thanks to PWOPLW, Red Shifter, and all the users at SDA Forum for their
support! And of course to Enhasa for inspiring me to start a SO2 speedrun and,
depending on his reaction to this new version, go back to the drawing board
again looking for more improvements.
Warmest Greetings to any visitors from the SO3 General Board on GameFAQs
(drkhades probably the first to see xD)
Rena's scenario: 5:16 by Benjamin Arcand, done in 87 segments.
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Author's comments:
I entered into this game expecting around 10 hours to speedrun. A lot more
battles were also expected, which is why such heavy preparation was put into
the first disc. Some of the preps really did help cut down the time, but
others... well, guess I overestimated what the AI was capable of in damage
support. That or I underestimated the power of Claude =P
To save time, I didn't go out of the way to obtain party members. The only ones
allowed to join were the people who ask to tag along during the main plot.
Therefore, my speedster party was composed of:
- Claude Kenni- THE god of speedrunning SO2. Eternal Sphere > All (minus the rare
instances where the enemy negates the star damage) Sorry, Indalecio... no Time
of Truth for you!
- Rena Lanford- Never used Heal or Cure Light once, to my surprise. She was good
at triggering the Anger status for the guys when killed. All-Star Pickpocketeer
of this speedrun.
- Celine Jules- Good at Anger-inducing and Thunderbolting Indalecio in the face.
Thought I'd use her for Alchemy in Disc 2, but that proved to be unnecessary.
- Dias Flac- Master of Bandit-slaying, Shin-disrupting, Synard-shredding, and
Enemy-placeholding while Claude and Bowman do all the actual work.
- Bowman Jean- Poison-Poison-Poison-Poison-Poison Pills! Excellent damage support
when Claude wasn't knocking targets out of the pills range.
- Noel Cha- ...just kidding!
Overall, I was satisfied with the speed of the battles. Some of the
out-of-battle parts could have been better, but that was not where my main
concern lied. Event Skip would have been an awesome feature for this (and make
the run much much shorter), but sadly that's only for Till the End of Time in
this series. Right, well, that's all I've got to say. Have fun, m'kay?
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