Warcraft III: Reign of Chaos, released in 2002, is the third game in Blizzard's popular RTS series and reminded people who played the first two how cool orcs are. It showed Blizzard's usual polish with an excellent single-player campaign and hugely popular multiplayer, and introduced the idea of adding 'heroes' and RPG elements to an RTS, an innovation that has been systematically ripped off by every RTS since.
- Best Prologue campaign time, hard difficulty: 0:08:14 by Philipp 'Stupid' H. on 2007-07-27, done in 2 segments.
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- Best Human campaign time, hard difficulty: 1:01:35 by Philipp 'Stupid' H. on 2007-07-27, done in 9 segments.
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- Best Undead campaign time, hard difficulty: 1:08:30 by Philipp 'Stupid' H. on 2007-07-27, done in 8 segments.
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- Best Orc campaign time, hard difficulty: 0:54:22 by Philipp 'Stupid' H. on 2007-07-27, done in 8 segments.
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- Best Night Elf campaign time, hard difficulty: 1:21:37 by Philipp 'Stupid' H. on 2007-07-27, done in 7 segments.
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Total time (not including the prologue): 4:26:04
Author's comments:
Prologue Campaign:
- Chapter 1: You get a level up by a trigger when you raze the gnoll camp. I save up the skill point for the next level since you can only learn Chain Lightning in this Chapter, but Wolves become available in the next one.
Human Campaign:
This is definitely my worst and the only one which I might redo once, although I don't have plans for that. When I ran this one, I have yet to find out that dialogue is skipable, and I didn't find a way to shorten the Survival Chapter, although today I am pretty sure that it's possible to do it in 25 minutes at most with proper AI abuse. (really, really hard)
- Chapter 2: I could have skipped the dialogue when you get the riflemen here, wouldn't have saved a lot of time (or maybe even none at all) though.
- Chapter 4: Interestingly, I got a 1:08 pretty easily when I did a testrun on a different installation, but really couldn't get any better than this 1:09 now (and it really looks rather perfect). I had a similar issue with Prologue Chapter 1, where I achieved several 1:42 times with ease, but it was super hard to replicate it when recording.
- Chapter 5: You can speed up this Chapter by razing both Undead bases, but, as I mentioned before, this is probably super hard on Hard difficulty and requires great AI abuse. One idea by SDA-User Phobos is sneaking inside the bases with invisible mortars and then razing it while blocking them from melee attacks with other invisible units. If you want to try and find out something or can provide a replay/video, I would be really interested.
Okay, Instead of this, I go for a minimalist completion for fun, while also getting a perfect item setup for the following Chapters.
You will probably wonder why Arthas levels up from level 3 to level 6 in one step. Heres the answer:
The level cap in this one is raised from 5 to 6. You reach level 6 at 2000 experience points. So you don't have an ugly experience count such as "2006" when reaching the cap, the designers added a trigger that resets your experience to an exact 2000 when you gain a level. They forgot to add the condition that the level you gain must be 6. There are other similar bugs, both good and bad, in other Chapters.
- Chapter 6: I accidently stopped recording before the statistics screen showed up, I am perfectly sure about the time though.
- Chapter 8: This is by far the coolest Chapter in this Campaign.
The Ogre bloodlust also does increase movement speed, if you might be wondering. It's a shame you can't really see Arthas distracting the Frost Dragons.
- Chapter 9: Some time is lost here as I didn't skip the dialogue when Arthas receives Frostmourne.
I deleted the movies in the Movies folder, so the game skips over to the statistics screen right away, as fraps kept crashing whenever a movie began to play.
Undead Campaign:
This one was a bit frustrating, as a lot of Chapters start out without a proper army and base, so a lot of time is lost building up one.
- Chapter 2: If you are wondering what the meat wagon shoots at in the darkness, it's a guard tower.
Uther has a whoppy 30 seconds Divine Shield, but he activates it whenever he receives damage, so I attack him with a Ghoul shortly before I intent to attack him. Wow, thats clever.
As a fun fact, if the fight would have taken about half a second longer, Uther would have activated the shield again.
Before the Uther fight, you see an example of "Cutscene teleportation" (Arthas gets teleported next to Uther as he takes part in the Cutscene). Some of these can be abused in several Chapters in both Reign of Chaos and The Frozen Throne.
- Chapter 3: This time, the meat wagon blindly shoots at a group of gnolls, providing some extra gold and exp.
Whenever you go past the way which is blocked by forest, a trigger will start sending enemy troops into your base, so I wait behind that until I am ready to attack.
- Chapter 5: The Archmage and his army decides to attack my base instead of defending his precious Sunwell, which makes for a quick completion in this one.
- Chapter 7: Your quest log says that you'll need to kill all 3 Archmages on the map, but in fact you only need to kill the last one.
- Chapter 8: Second Survival Chapter, but this one is much easier to shorten up than the Human one.
Fun Fact: These obviously perfectly well-balanced Goblin Land Mines were once obtainable in multiplayer games. Always fun to put one of them into your opponents peon line or 3 of them next to their Main Hall.
Orc Campaign:
- Chapter 1: Another example of Cutscene teleportation. There is also a slight camera glitch when you skip that Cutscene too quickly.
- Chapter 2: Theres another level cap bug in this one, a malicious one this time. The level cap in this one should be 3, however the cap sets in whenever you gain a level, as they forgot to add the condition that the level you gain must be 3. This means I can only reach level 2 in this one because I didn't reach level 2 in Chapter 1 already.
This is what I call a "Carawan Chapter" (theres a similar one in The Frozen Throne). You only need to make sure that Thrall is ahead of the Carawan all the time and you will automatically get close to a perfect time.
- Chapter 3: There is another glitch in this one: When you skip the intial sequence too quickly, there won't be any unit portraits in this Chapter as well as no unit sounds until the dialogue between Thrall and Grom.
After you buy the Zeppelins, you need to send them back to your base or any building basically, so I create a small outpost right at the lab :)
- Chapter 5: Most of your units transform into different ones after the well has been cleansed. Shamans probably get the best deal here, as they transform into Warlocks, which are really strong.
When cleansing the well, I have to kill the level 8 Satyr first, because otherwise he will use Animate Dead to bring his allies back to life.
- Chapter 6: The offensive towers have to be built in just the right time in order to be effective. The AI maphacks; He doesn't see these towers as a threat to him but as a part of my base, so he will attack them as a part of his attack routine. So basically, I wait until he ordered his units to attack my base before I start building them.
- Chapter 7: I need to get the Necklace of Spell Immunity off of the fat Razormane in the spike trap. When you use the spike trap however, the game first checks if the fat Razormane is inside of the pit, and if it is, it is simply removed before everything else inside the pit is killed, and thus the Necklace doesn't drop. It is actually possible to make the Necklace drop although the Razormane is killed by the trap (basically, the Razormane needs to be outside of the pit when the trigger checks if he's inside, and then move inside before everyone inside is killed), but that's obviously far too random to do consistently.
- Chapter 8: The Necklace from Chapter 7 is needed here because the Warlocks would easily stun and kill Thrall without it.
Night Elf Campaign:
- Chapter 1: Your second mainquest regarding building up a base does not have to be completed.
The trick pulling the Paladin would have looked even more impressive should I have managed a clear "surround", but whatever, the outcome is the same. Again, you need to be really quick killing the Paladin before he activates Divine Shield a second time.
- Chapter 2: The first part of this one is really hard to do in a good time. When the doom guards succeed to cast cripple on Tyrande, you lose a lot of time and have to restart. When Tyrande hides just as a Doom Guard tries to cast Cripple but fails because she becomes invisible (you can tell because he lifts his hand), he won't be casting it again for some time, saving you a good amount of time. You can't always easily tell if they already tried casting, so I took some extra time for safety at the last two Doomguards, the first three were superb though.
- Chapter 3: This one features the same level cap bug as Human Chapter 5. This time, Tyrande jumps from level 2 to level 4.
- Chapter 6: I just figured out that I probably might have saved a few seconds by uprooting my Tree of Eternity and moving it a little closer to Tychondrius before teleporting back. Well, maybe I also have not done this for a reason but can't remember now, whatever.
I use some wisps to burn all of Supermans Mana, so the Fel Guards can't damage him by manaburning him later. It turns out to have been unnecessary this time.
- Chapter 7: This Survival Chapter can't be shortened up. There is no way that I have knowledge of. However, a cutscene is played if Archimonde razes either Jaina's or Thrall's base, and you can thus save a couple of seconds by protecting them. Theres a trick that makes this pretty easy, as you will see. I got that trick from that infoceptor page, the place where the first Warcraft 3 run was forged, so if they found it out, props to them.
Everything I do after the 12 minute mark is only for entertainment purpose, you really don't need to watch that. Killing Archimonde does NOT end the level any earlier. I'm not interested in hints on how to succeed killing him.
There is a slight Fraps slowdown around the 40 minute mark, but I assume that it doesn't cost time.
Fun Fact: Although the longest Chapter in the game, it was one of the fastest to make a speedrun on.
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