Warren Hammond

General Information

You live in (city & country)?
Rochester NY, USA

Your birthdate (or age)?
April 19th 1981

Your occupation/job/studies?
I'm a 1st year biotechnology student at RIT

Your hobbies?
Other than Quake, I juggle and play bass guitar

Your email/icq/mirc/homepage?
virusss@juno.com, ICQ# is 16019088, and I have a website I made for my
University's Juggling Club at http://lutkus.org/juggle/ (Thats where I got the picture
of me spinning torches for this page).

Your music taste?
Includes everything, absolutely, but my favorites include classic and
progressive rock, funk, jazz, techno, and blugrass

Anything you want to add here (about yourself)?
I'm always up for a co-op run :)


Quake-related Information

Your nickname (story behind it)?
My nickname is Virusss. I got the name from my days of team fortress. I played the medic
class and the name fit, oh yeah, and the names virus and viruss were already taken.

Your Quake config (key bindings, etc.)?
s - strafe left
f - strafe right
d - backpedal
e - change weapon
a - record demo
space - jump
left mouse - fire
right mouse - move forward

Size of Quake directory on your HD?
1.13 GB

Your computer (processor/videocard etc.)?
Pentium 3 700, Voodoo3 2000, 128 MB RAM, 20GB HDD, Intellimouse Optical

Quake settings (resolution, version etc.)?
800 x 600 and i play on GL v.97 or something like that (why does everyone seem
to use software and 320 x 200??? what have I been missing out on all this time???)

First contact to speedrunning (when, how etc.)?
A friend of mine who lived down the street from me at the time (a speedrunner too)
named Josh Zayas made me come to his place to watch the first QdQ release. It blew
me away. It was also at this time that mplayer decided to make it so you had
to pay to use it, so I stopped playing online, since I was poor and had no way of
paying for mplayer, and began speedrunning instead.

First speedrunning demo?
Not sure what my first one was, although I'm sure it was some map Josh and I coop'd at
his place one night

Favorite speedrunning demo(s) from yourself (the one(s) that you're most proud of)?
Definitely my zer1m6 demo. The map is so long and the tricks in it (at least for me)
are rather difficult. It was also the first map that I came up with the tricks used instead
of pulling off someone else's trick better than them.

Favorite speedrunning demo(s) from others?
the easy runs of e3m3, e1m4, e2m1, e2m2, e3m6, e4m1, e4m3, e4m5

Favorite player (overall/runs/100%/marathon/coop)?
Ilkka I think is the best player all-round.

Favorite trick in a demo?
There are way too many to pick one. My favorite ones are probably in the demos I mentioned.

Favorite QdQ release?
QdQWav

Favorite original Quake map?
They all own.

Favorite custom map?
zer1m6, I think there are still a lot of possibilities in that map (if you don't take the short
easy 3 second way out)

Most annoying monster/map?
e2m6

Do you like Doom/Quake2/Q3A?
I Love Doom and Quake 3, not so much Quake 2 though.

What do you think of Quake now?
Still the most incredible game ever.

Quake Purity Test score? link
73%

Anything else you want to add here?
I wish that game designers today would stop trying to make their games more realistic, and concentrate
on making them more fun. Isn't the appeal of many games to be able to do things you wouldn't be able
to do in real life? I think that ID software made a mistake in trying to make the physics of
quake 2 and 3 more realistic. When designers put limits on what can be done in a game they limit
how creative a player can be. There is also too much emphasis on eye-candy now in games.The freedom allowed
in Quake is what makes it by far the most enjoyable game ever.


Demos


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