In use until September 2003 |
Author | Topic |
-SCUT-OpenGL | Posted - 26 October 2001 6:55 PST for example, are they in any of the following states? A.all demos have been finished, just some late processing(such as filming). btw, i suppose the time of trr2 will be between 11:00 and 11:20, am i wrong? =P |
Stubby | Posted - 26 October 2001 7:00 PST Well, regarding Qd100Qwav I can tell you that there's still a _long_ way to go, but that's entirely my fault. I've dedicated the last few months to SDA records only, but I will begin on the project again soon. And Qd100Qwav won't be made into a kickass production like tRR2 will, but it will contain recams though (at least I hope so). - The axe swinging master - |
Stefan | Posted - 2 November 2001 7:46 PST Scut: Most levels are done, but there are some ambitious post-production plans that haven't really taken off yet. And in the meantime runs keep getting improved which means that recamming has to be done again and again etc. But the main reason it hasn't been released is that us tech people have little time/are too lazy etc. It's a really regrettable solution. (Actually, the real reason for the delay is that we're trying to beat RGB3 for being the Quake movie with the longest production time - jk) |