In use until September 2003 |
Author | Topic |
Fr3n | Posted - 27 January 2002 17:30 PST Stubby recommended I study a certain ROTW for gimmicks to implement in a map for the contest and now I've thought of something =) I'd like a progs.dat in which the player is given 5 seconds to live once he (or she, more chick runners?) spawns in any level. When a certain object (trigger_checkpoint or something) is triggered, it should add a certain amount to the timer (whether definable as a key or locked to a small number like 4 seconds) to prolong death. Please respond if you can code and think this is possible/impossible or if you'd like to do it. Or if you're so l33t that you could do it in an hour, be the first to email me a progs.dat and you will receive credit and a huge kiss. ;) Thanks to whomever =) Edited by - Fr3n on 1/27/2002 5:33:49 PM |
Fr3n | Posted - 27 January 2002 17:35 PST naturally the timer should be included too.... |
tim | Posted - 28 January 2002 3:12 PST hmm i see some people managing to press buttons from when they start playing to 5 mins b4 the deadline .. when they stop recording, dzip the demo, and send in a multi hour long demo :) ... while some are too slow and press maybe one or 2 buttons then die ... or did i miss the point? prolly i'm tired and have a bad headache from all the heat at the moment |
Verorberaar | Posted - 28 January 2002 5:31 PST it would be tthe mappers work rto make each each next trigger harder to reach so that wouldn't be no problem then and only trigger them once |
Fr3n | Posted - 28 January 2002 9:33 PST tim: these are buttons within the map and they stay pressed so you'll have to find a new one or the next one to stay alive ;P basil: yeah |
tim | Posted - 28 January 2002 13:45 PST how do u establish a winner then? what if two people find exactly the same buttons getting the same time? |
Stubby | Posted - 28 January 2002 14:41 PST Tim: Don't be so curious, we wouldn't want to spoil the surprise.... :-) - The axe swinging master - |
Daniel. A | Posted - 28 January 2002 14:50 PST i bet daniel hansson could do it... add him on icq and ask (uin:94845103) |
tim | Posted - 28 January 2002 20:48 PST curiousity makes the world go around :) eg ppl who thought what if e1m1 could be done under 30 seconds? |
Fr3n | Posted - 28 January 2002 22:24 PST Tim, I plan to include an exit as well, so the run will be decided like any other run by whoever gets to the exit fastest. The buttons would just be a way to make it more interesting than merely finding the fastest route and sprinting for the exit. Think checkpoints or time bonuses in a timed racing game. |
minwater | Posted - 28 January 2002 23:45 PST f3rn: that way there wouldn't be any route improvements, everybody would have to go and push the buttons. But maybe a level with (e.g.) 14 buttons throughout the level. Shoot-buttons and Push-buttons, which trigger the exit. Or a level which is finishable in 3 ways. like two doors to the exit, a blue key, and a gold key. All found on another route. Would only make it a large level. Or complete different skill structures. Creating new segments in maps on nightmare or easy, with flag not_in_skill_1 /2 /3. Or another collectathon! ;P - (c) Mineraal Water 2002 - |
Morfans | Posted - 29 January 2002 1:36 PST Min. I think you've missed the obvious here. If you're fast, or find some shortcuts, you don't have to go to so many "time-up" points. |
lodis | Posted - 29 January 2002 5:05 PST I like the idea a lot. Go for it fr3n. it's been too long without a rotw :) /thomas
|
Verorberaar | Posted - 29 January 2002 7:08 PST fr3n! fr3n! fr3n! :P |
minwater | Posted - 29 January 2002 23:40 PST morfans: Min. I think you've missed the obvious here. That figures... That's so typically me ;p
- (c) Mineraal Water 2002 -
|