Speed Demos Archive
Archived Quake Message board
In use until September 2003
Author Topic
-SCUT-OpenGLPosted - 6 March 2002 1:06 PST
on some maps with shitloads of monsters, there are so many of them that the floor is soon covered with corpses everywhere, then it becomes difficult to see whether there are any monsters left alive in an area, my computers is also greatly slowed down. therefore i hope all corpses disappear as soon as they are killed, is there any parameters that fulfills this? or can such a function be made into qdqstats?
MorfansPosted - 6 March 2002 3:29 PST
It's there in Qdqstats.

coop 2

This was added to make internet play less laggy, it removes all monsters as soon as they die, but also removes spikes, nails, deathknight fire and scrag green stuff. (Have I missed anything?)

RadixPosted - 9 March 2002 9:26 PST
Just a note
It's only safe to use this when there are on coop starts in the map. Otherwise you'll start in a different location when coop is true. Even if its just a few pixels, then it wouldn't be right. In scream it is fine.

For Score of Armagaon I made it possible to remove dead stuff in single player (for hipdm1) but I dont remember how ;-) and I only did it for SoA...