In use until September 2003 |
Author | Topic |
-SCUT-OpenGL | Posted - 13 March 2002 7:35 PST when i tried to use glquake to do some demos on scream and dilcoa maps(havn't tried other custom maps yet)yesterday, i felt it abnormal and much slower than usual, so i did a benchmark and got results like this(my computer is celeron300a oc 450 + tnt2): winquake 320*200 glquake 640*480 so i feel that glquake goes very slow only on certain maps, can someone tell me what's wrong with it? =\ |
Fiendy Friend | Posted - 13 March 2002 10:23 PST it's not intresting..dont use glquake at all..:) |
Jozsef | Posted - 2 April 2002 1:12 PST use gl_subdivide_size 1024 and turn vsync off |
amrik | Posted - 2 April 2002 4:55 PST guess who told joe to do that... :) |
Jozsef | Posted - 2 April 2002 23:58 PST Hey, you only told me the gl_subblahblah.. command, I used vsync turned off from the beginning... But, oh well, thanks for it Am' :) |