In use until September 2003 |
Author | Topic |
De_Verorberaar | Posted - 29 November 2002 3:53 PST 1 - how to switch of that if you pick a weapon wich is better then the one you're currently holding it switches to it 2 - i downloaded some ctfmod and autoaim is turned on thus i cant shoot rox at ppl their feet nor rocket jump when nmi's are nearby |
Nagasaki | Posted - 29 November 2002 6:07 PST It all depends on how you are using that mod. Given that you are running it under NetQuake and you are your own host - why should sv_aim not be working? I think the auto-switch option is hard-coded but please anyone correct me incase it isn't. *** |
lodis | Posted - 29 November 2002 6:42 PST ingmar is correct on both counts. I assume that you play on the net, and for the autoaiming to be off the server has to set sv_aim 1 or higher. It doesn't help with just the client having it as it's a server side variable (hence the sv part of the variable name). This only applies to NetQuake of course. QuakeWorld is a different story. The autoswitching is hardcoded. Some mods remove it, if you happen to use a proxy (i.e. FAQ proxy for NetQuake) you can change the behaviour. When you fire you run a script that changes to your weapon of choice and the does +attack:
and you'd have to have the weapon switching commands set to changing the my_weapon alias: Now I haven't done scripting for ages so I'm probably my examples are probably not correct but you get the general idea I hope |
De_Verorberaar | Posted - 29 November 2002 8:35 PST sv_aim thx that was exactly the solution the other one have to read again and second thoughts etc |
De_Verorberaar | Posted - 29 November 2002 8:38 PST hmm this is what i can make out of it if i want to keep my axe in hand while grabbing a better weapon alias axe "impulse 1" ? |
Nagasaki | Posted - 30 November 2002 6:18 PST rofl :) |