QUAKE DONE 100% QUICK LITE 2 INTRODUCTION: Quake done 100% Quick lite 2 is a run through all of Quake on Easy skill, going through the levels as fast as possible, killing every single monster and finding every single secret in every single map of Quake. This is the sequel to the very popular - and outdated - Quake done 100% Quick lite which was released way back on the 24th of December, 1998. Speedrunning has come a looong way since then! INSTALLATION: First you need to find your main Quake directory. This probably has the name 'Quake' and will contain such items as your Quake executable programs (such as quake.exe, or winquake.exe, or glquake.exe...) and your Id1 subdirectory. (Mac users may be more used to the term 'folder' than directory) You should make a subdirectory of this main directory. Give it whatever name you like; for the purposes of these instructions we will assume you have called it 'qd100qlite2'. The qd100qlite2.dz/zip file should contain 4 files which should be unzipped into the qd100qlite2 directory. These 4 files are: pak0.pak - contains all the data for the demo qd100qlite2.txt - this text file you are reading autoexec.txt - pre-set settings pak1.upgrade - sound upgrade pak (rename to pak1.pak if your Quake engine can handle high quality sound) RUNNING THE MOVIE: Now to run the movie, start Quake with the command-line option '-game qd100qlite2' The movie is played from a menu interface, so that you can choose to play the whole movie, or individual episodes, or individual levels. Using the menu should be mostly self-explanatory! You can use the following keys during playback: F1 / slow-mo F2 / normal speed F3 / fast forward F5 / backwards (JoeQuake only) F9 / skips to the next demo F10 / return to menu F12 / quits TIMING: Just a quick explanation of why we say we completed Quake in 33:33. We recorded every demo separately and then connected them together, adding the times for the four episodes plus the end level. HOW THE RUN WAS RECORDED: We recorded each demo separately, on skill 0 (Easy), of course without any cheating. To start with the correct stats we ended the previous level with, we used a QuakeC patch that allowed us to select the statistics we started with. There are no weapons in the higher levels, because you should have them already from previous ones. And we did it by connecting single demos together because the final product is a lot more interesting that way and entertaining, and we could include some very cool tricks that we couldn't do had we recorded it in one sitting. STATISTICS: Saved times are compared to the predecessor 'Quake done 100% Quick lite' run in 42:25 - http://speeddemosarchive.com/quake/qdq/textfiles/qd100ql.txt ----------------------------------------------------------------------------------- Level Map Player Time Saved Recam ----------------------------------------------------------------------------------- Introduction START The Slipgate Complex E1M1 Arturo Garcia Lasca 0:52 0:07 Roman Castle Of The Damned E1M2 Jozsef Szalontai 0:47 0:06 Mathias The Necropolis E1M3 Peter Horvath 1:00 0:08 Roman The Grisly Grotto E1M4 Martin Selinus 1:02 0:08 Roman Ziggurat Vertigo E1M8 Timo Nieminen 0:44 0:08 Mathias Gloom Keep E1M5 Jozsef Szalontai 0:46 0:11 Fabian The Door To Chthon E1M6 Martin Selinus 0:45 0:08 Mathias The House Of Chthon E1M7 Jozsef Szalontai 0:11 0:01 Michael ----------------------------------------------------------------------------------- Episode 1 - Dimension Of The Doomed 6:07 0:57 ----------------------------------------------------------------------------------- Introduction START The Installation E2M1 Peter Horvath 1:09 0:14 Roman The Ogre Citadel E2M2 Timo Nieminen 0:47 0:19 Mathias The Crypt Of Decay E2M3 Timo Nieminen 1:12 0:16 Christian The Underearth E2M7 Jozsef Szalontai 1:13 0:15 Roman The Ebon Fortress E2M4 Connor Fitzgerald 1:19 0:33 Roman The Wizard's Manse E2M5 Martin Selinus 1:03 0:19 Michael The Dismal Oubliette E2M6 Thomas Stubgaard 2:12 0:22 Roman ----------------------------------------------------------------------------------- Episode 2 - The Realm Of Black Magic 8:55 2:18 ----------------------------------------------------------------------------------- Introduction START Termination Central E3M1 Martin Selinus 1:09 0:13 Mathias The Vaults Of Zin E3M2 Martin Selinus 0:50 0:13 Roman The Tomb Of Terror E3M3 Thomas Stubgaard 0:53 0:12 Flavio Satan's Dark Delight E3M4 Daniel Lindberg 1:03 0:20 Luc The Haunted Halls E3M7 Connor Fitzgerald 0:48 0:10 Luc The Wind Tunnels E3M5 Connor Fitzgerald 1:17 0:13 Christian Chambers Of Torment E3M6 Timo Nieminen 1:06 0:19 Roman ----------------------------------------------------------------------------------- Episode 3 - The Netherworld 7:06 1:40 ----------------------------------------------------------------------------------- Introduction START The Sewage System E4M1 Jozsef Szalontai 0:51 0:11 Jozsef The Tower Of Despair E4M2 Timo Nieminen 1:03 0:10 Mathias The Elder God Shrine E4M3 Connor Fitzgerald 1:13 0:20 Roman The Palace Of Hate E4M4 Jozsef Szalontai 1:29 0:41 Roman Hell's Atrium E4M5 Connor Fitzgerald 1:31 0:24 Roman The Nameless City E4M8 Peter Horvath 1:49 0:25 Richard The Pain Maze E4M6 Timo Nieminen 1:19 0:11 Mathias Azure Agony E4M7 Timo Nieminen 1:15 0:30 Roman ----------------------------------------------------------------------------------- Episode 4 - The Elder World 10:30 2:52 ----------------------------------------------------------------------------------- Introduction START Shub-Niggurath's Pit END Thomas Stubgaard 0:55 1:03 Roman ----------------------------------------------------------------------------------- Quake done 100% Quick lite 2 33:33 8:50 ----------------------------------------------------------------------------------- RUNNER COMMENTS: E1M1 / 0:52 / ARTURO Thanks to Mandel for the alias idea (out-of-slime trick). It was very hard to get, no hard tricks, just getting everything right. I'm honored to have an e1m1 record. E1M2 / 0:47 / JOZSEF Having the nailgun from the previous level helped me to add an intermission kill. This is the only route tweak I could use compared to the from scratch demo. E1M3 / 1:00 / PETER I always like to remember this record. At that time I liked using grenade-launcher, and didn't mind spending lots of time with this single record (about 3 months). E1M4 / 1:02 / MARTIN Peter made 1:04 from scratch, and this is the same route. I only added a couple of grenade jumps ta make things a little faster. Gerald had the idea to add a grenade jump to the first of the two buttons which opens the secret exit. The grenade had to be bounced down the stairs after the silver door but it always ended up falling into the slime. Thus, the trick isn't included in this run, which is a pitty because it's a cool trick indeed. E1M8 / 0:44 / TIMO Martin Selinus had a few seconds slower time here earlier until I came up with the idea that the map could be finished faster if I'd take the Pentagram + Quad straight in the beginning (Martin played the first side of the map at first). Actually not many might have known that Martin's demo _had_ to be renewed because the map needed to exit with 100 health to stay alive later in e1m5. In order to accomplish the new start I had to use the trick to get out of water (lava) quickly instead of using quadded Rocket Launcher boost from the roof. The rest went pretty fluently with Quad + 666 + Rocket Launcher :) E1M5 / 0:46 / JOZSEF It's very tough to make the three quad rocketjumps as well as in this run, one needs to be really careful when doing it. The rest is 'easy' and 'simple' :) E1M6 / 0:45 / MARTIN This is kind of a reversed route compared to the one used in runs made from scratch. Clever as it is, it was originally suggested by Peter. I think it's actually a little slower than the normal route, only this one allows you to kill the shambler with quad which of course saves a few seconds. The beginning is also neat with a couple of nice rocket boosts. E1M7 / 0:11 / JOZSEF It's an 'ordinary' 11 second e1m7 demo, really. A good timing of the jump to the subway which leads to the exit is probably the most important thing here. E2M1 / 1:09 / PETER If it was a painting, I would call it "Grenade impressions". It's surely one of my best pieces, and everything in the demo happened to my liking. E2M2 / 0:47 / TIMO I think the former legend, Markus Taipale had 0:50 here and I asked him if he wanted to add the grenade jump off the Knight to the beginning of the demo. He refused so I decided to try it myself. I also killed the Ogre near the gold key in a faster way. Later I improved my own demo still by killing the first fiend by squeezing it between the closing bridge. The main route is handwriting of Peter "the devil" Horvath. I remember it was a bitch to get 100% kills! E2M3 / 1:12 / TIMO One of my first demos ever. Martin had something like 1:17 here and he asked me to try the double grenade jump off the Ogre to Quad to save some time (he had seen me doing e2m3 records for Speed Demos Archive earlier). The trick sounded a bit crazy for a newcomer like me then but I finally managed to pull it off and joined the project! Later the trick would have been just basic stuff even for me... E2M7 / 1:13 / JOZSEF The main tweak is the quad GJ from the slime to have the opportunity of killing the ogre with my nails still quadded. The end could be done a bit faster I believe. E2M4 / 1:19 / CONNOR One of the hardest tricks in this demo is hitting the zombie up in the secret area - you need to aim the grenede very carefully through the small crack in the wall. The quad-rocket-jumps in the silver key area are not as difficult as they might seem - the roof is shaped at a perfect angle to guide you around - you simply have to shoot yourself straight into the roof and it does the work for you! E2M5 / 1:03 / MARTIN I had quite some fight with Justin over this record. I was probably the one who played the most... Anyway, it's the same route as in the old Qd100Ql, only 19 seconds faster. There isn't much room for bunnies so I guess the killing is just faster. Getting all the monsters in a good run was quite nerv breaking, I'm not doing it again. E2M6 / 2:12 / THOMAS Yikes! I had my fair share of problems with this demo, namely the quadded rocketjump out of the water. There's only a few pixels between certain death or not getting any boost at all :-) I also had some issues with the Fiend at the goldkey door, but I found a rather easy solution to this. Apart from that it's a pretty straight forward demo, but still quite random with the monsters in the first part of the demo. E3M1 / 1:09 / MARTIN The decimals in this one are ,008. I was obviously aiming for 1:08, but I kind of ran out of time (exams comming up) and patience. Anyway, it's not like you'll see any big difference in this one compared to what a 1:08,9 would look like, so maybe I'm excused? This is a pretty good run to me and I spent quite some time on it, hope you like it. E3M2 / 0:50 / MARTIN This run has a few tricks in it of which I didn't come up with a single one :) I think it was Gerald who suggested to throw the quadded grenade to the scrag in this faster way, not running up the stairs. It's not a big time saver but it makes the run a lot more random! The quadded grenade boost a few seconds later is pretty hard too, often one would get stuck in the stairs and lose all speed. The quadded grenade jump from the Mega Health right before the zombie area was Fabians invention. A very easy trick, but I almost failed in this run. It turned out almost perfect though, as I had just the right height to make it. The decimals (,98) here is not a coincidence, I worked very hard to make this. E3M3 / 0:53 / THOMAS Certainly one of my best demos ever. What most people don't realize about e3m3, is that you NEED to get TWO telefrags in the same demo in order to get a fast time. One telefrag after you've grabbed the silver key and you enter the portal, and one when you push the final botton in the pit section (if you look very closely you can see a monster getting telefragged by the exit door when I push the botton). Usually you don't get any, once in a while you get one, and on rare occasions you get both of them like in this demo :-) I ended up with missing kills nearly every time, so when this sucker came around I was quite relieved. I had a 52 demo with one kill missing, but I never managed to get a 52 again, so I'm quite happy with this demo. E3M4 / 1:03 / DANIEL From the co-ordinator: We haven't been able to get in contact with Daniel, so unfortunately we have no comments from him on his demo. E3M7 / 0:48 / CONNOR A quick and relatively simple demo. No special tricks are invloved, just a few jumps and a couple of nice rocket shots :) E3M5 / 1:17 / CONNOR This was a fun demo - the 'wind-tunnel grenede jump' is a trick unique to this run (I believe Justin Fleck invented it). The monsters behave fairly randomly so it was hard to get a smooth run. E3M6 / 1:06 / TIMO Me and Justin Fleck had a pretty good fight over this map until he didn't improve this demo anymore. I hadn't seen any previous demos (but Qd100Qlite) of this map so all the new tricks/tweaks are either by me or Justin. I think we managed to bring the time very down due to competition! E4M1 / 0:51 / JOZSEF Had tried this one again and again with time, and satisfied with this 0:51 finally. I don't think I could do it even more faster. Otherwise everything's done quick enough at mostly all places, so it's OK imho. E4M2 / 1:03 / TIMO Not much to say here.. this is simultaneously a record in Speed Demos Archive (done from scratch). E4M1 doesn't give that much help when it comes to weapons, so it made it possible to do it in this way. In my text-file of the demo for SDA I commented like this: "This is quite a good time and it's surely hard to beat. But why do I shoot nails after intermission? Well, when I made this record I played without sounds and listened to mp3's. I wasn't sure that the vore in the end was dead so I shot a couple of nails there that would have killed it in that case". E4M3 / 1:13 / CONNOR This is my best demo for the project (in-my-humble-opinion!). I managed to keep a lot of speed from the various quadded-grenade-boosts throughout the map. In particular the one from the silver key saved a lot of time over the previous demos on this map :) E4M4 / 1:29 / JOZSEF I tweaked the old qd100qlite route a bit and after a few days of hard practising I managed to get it under 1:30 which I was aiming to. Not bad, but there're still a few secs in it. E4M5 / 1:31 / CONNOR This is a pretty straightforward run. The only frustrating part of the demo comes at the very end (the zombie 'intermission kills'). You only have a 25% chance of getting the right ending screen in which to catch the last 3 zombies with the nailgun, so several runs were spoiled after exiting the map :( E4M8 / 1:49 / PETER Lots of action with quadded grenades! I made many small improvement's over my previous record, but my favourite invention was the grenade placing idea for the 11th grenade jump. I could put it in a hole, where the elevators pillar should be. This way I got the right angle, and power for the quadded boost, which was necessary to survive. Don't try to understand what is happening for the first watch! I myself had to watch it 3 times now, to make me remember what I did and why :) If my e2m1's title was "Grenade impressions", then this one I'd call "Devil gone crazy" :) E4M6 / 1:19 / TIMO Nobody seemed to wanna run this map to the project so I decided to sacrifice... I just watched the demo from Qd100Qlite and added as many tricks to it that came into my mind. I missed a shot near the end and had to shoot one monster after intermission, which wasn't planned. This map could have been done a bit faster but I wanted to move on to e4m7. Definately not one of the best demos in the project. E4M7 / 1:15 / TIMO A cool map to run! The new route compared to Qd100Qlite was first run by Alam Riaz into 1:28. I modernized it a bit and managed to sweep off still 13 seconds from it. There are some minor mistakes but otherwise the demo is lucky and fast. Surely it could be done slightly faster still. END / 0:55 / THOMAS This is a very unique demo for two reasons. The intermission kill, which is the only one of its kind, and the lightninggun-through-wall trick which also is the first and only one of its kind on an ID map. I worked out the lightninggun-through-wall trick following an idea from Tim Doherty. It took me a few days to figure out exactly where to aim. I used noclip to look through walls and I spent a lot of time figuring out which monsters to shoot first as they moved once I started shooting through the wall. I didn't have enough cells to kill the last vore, but I damaged it just enough for the Shub 'platform' to strip it of its last health points :-) EGG DEMOS: There are some eggs... What are the hidden places you don't see in this run? Here's a little hint: They start with an R and a D... WORDS FROM THE CO-ORDINATOR: This project had its origin back in early 2000 (the first demo dates back to May 18th). Several top runners were attached to the project back then, but as time went on more and more runners retired from the speedrunning scene. We only got about halfway or so before the entire project was stalled due to people quitting and not feeling motivated. After about 1½ year abscence we picked it up again, and this time new people joined the project to pump some new life into it, and to our surprise the project was suddenly much more alive than it had ever been! It has taken us 6 years to get this far, and I think the end result shows just how much effort that has been put into this. e2m1 was the first demo that were submitted for the project, and e2m6 was the last one. Oh, and if you're wondering about the brown furry Shambler, it's just our good old favorite pet George making a cameo return :-) MUSIC: The music played in the intro demo is Prokofiev - The Montagues and Capulets The music played in the credits demo is Grieg - Anitra's Dance RUNNERS: Alam Riaz Arturo Garcia Lasca Connor Fitzgerald Daniel Hansson Daniel Lindberg Doomfiend Fabian Kollakowski Ilkka Kurkela Jozsef Szalontai Justin Fleck Markus Taipale Martin Selinus Peter Horvath Thomas Stubgaard Timo Nieminen LEAD PROGRAMMER: Mathias Thore ASSISTING PROGRAMMERS: Michael Hudson Paul Davies Roman Priborkin RECAMMERS: Christian Authmann Fabian Kollakowski Flavio Quadros Jozsef Szalontai Justin Fleck Luc de Mestre Mathias Thore Michael Hudson Richard Skidmore Roman Priborkin PROJECT CO-ORDINATOR: Thomas Stubgaard UTILITIES USED: ConvDem by Bengt Jardrup Demix by Stefan Schwoon Demtool by Stefan Schwoon Demorelise by Anthony Bailey Dmerde by Stefan Schwoon ifix by Jozsef Szalontai ihack by Stefan Schwoon LMPC by Uwe Girlich QdQstats by Nolan Pflug Remaic by Anthony Bailey RemStud by Roman Priborkin Skeleton Menu Code by Anthony Bailey CONTACT INFO: Web: http://speeddemosarchive.com/quake Contact: quake -at- speeddemosarchive.com IRC: #qdq on quakenet CONTACT INDIVIDUAL MEMBERS OF THE TEAM: Connor Fitzgerald connor_fitz -at- hotmail.com Jozsef Szalontai joequake -at- gmail.com http://runecentral.com/joequake/news.html Martin Selinus martinselinus -at- gmail.com Mathias Thore mandel -at- speeddemosarchive.com Michael Hudson mwh -at- speeddemosarchive.com Paul Davies lagdotcom -at- gmail.com Peter Horvath devil_himself -at- freemail.hu Richard Skidmore morfans -at- speeddemosarchive.com Roman Priborkin roman.priborkin -at- gmail.com Thomas Stubgaard stubgaard -at- speeddemosarchive.com Timo Nieminen timo.nieminen -at- tkk.fi Thanks, TeamQdQ / TeamSDA - July 22nd, 2006.