Quake done 100% Quick lite -------------------------- (0) Index (1) Introduction (1.1) What's Quake done 100% Quick lite? (2) The Movie (2.1) Installation (2.2) Running the movie (2.3) Solving playback problems (3) More details about the demo (3.1) Timing (3.2) How the run was recorded (4) Statistics (5) Credits and contact info (5.1) Credits (5.2) Utilities used (5.3) Contact info ---------------------------------------------------------------------------- (1) Introduction (1.1) What's Quake done 100% Quick lite? Quake done 100% Quick lite is a run through of Quake on Easy skill, going through the levels as fast as possible, killing every single monster and finding every single secret in every single map of Quake. Skill 0 does not mean no skill! Different skills are required, since more tricks are available for us to use, and these new tricks require skills to perform. Skill 0 allow us to perform many more fancy tricks without having to worry too much about monsters. We do not expect every demo to be completely optimised, some maps may still have some room for improvements - the only certainty in speed-running is that you can always do it faster somehow. (-: If you think you can beat any of the demos in Qd100Qlite, go ahead and try, and send us your demo if you succeed. Make sure you use QdQStats to start with the same stats we started with, and also check out our improvements page to see if any maps have been run faster after this release. (2) The movie (2.1) Installation First you need to find your main Quake directory. This probably has the name "Quake" and will contain such items as your Quake executable programs (such as quake.exe, or winquake.exe, or glquake.exe...) and your Id1 subdirectory. (Mac users may be more used to the term "folder" than directory.) You should make a subdirectory of this main directory. Give it whatever name you like; for the purposes of these instructions we will assume you have called it "qd100ql". In DOS, you can do this by changing to your main Quake directory and then typing "md qd100ql" at the prompt. The qd100ql.zip file should contain 3 files which should be unzipped into the qd100ql directory. These 3 files are: pak0.pak - contains all the data for the demo qd100ql.txt - this text file you are reading config.cfg - configuration to get Qd100Qlite started for the first time (2.2) Running the movie Now to run the movie, start Quake with the command-line option "-game qd100ql". In DOS, you should change to the main Quake directory and then type "quake -game qd100ql" (or "winquake", or "glquake" if appropriate.) On a Mac, you should press the option key whilst starting Quake in order to be able to enter command-line options. The movie is played from a menu interface, so that you can choose to play the whole movie, or individual episodes, or individual levels. You can also read a short FAQ in the menu. If you upgrade your movie, you can also select between the refilmed movie versions of the demos and the original first-person perspective demos. Using the menu should be mostly self-explanatory! There are just three additional things you should know about using it. Firstly, you can use your normal keys to choose a screen size from the menu interface. By default in Quake these are the "+" and "-" keys. This will let you see what is happening to the player's health and ammo, if you want to keep track of such things. You won't be able to resize the screen with these keys whilst the demos are actually playing. (The normal console commands will work OK though.) Secondly whilst playing a demo, you can press F10 to stop and return to the menu. Lastly if you are playing a sequence of levels, such as the full run or an episode, then you can press F9 to advance to the next level. Is there anything else you need to know? Well, we'll keep that a secret. (-; There's no point exploring the menu map this time, but that doesn't mean your initial ideas won't prove to be successful. Of course, we like to reward people who read through this qd100ql.txt to the end... :) (2.3) Solving playback problems Some versions of Quake have some problems playing back very long demos, or demos that include film shot on every level. We have used every trick and hack we know to try to solve these problems, but it is possible some will have slipped through for your Quake version. You may, for example, experience a "cache_alloc" error. If you do, please tell us, since we are still learning how to prevent these problems. But in any case, any errors shouldn't ruin your enjoyment of the movie. You can use the menu interface to play it one episode at a time, or to play any individual level. (3) More details about the demo (3.1) Timing Just a quick explanation of why we say we completed Quake in 42:25. We recorded every demo separately and then connected them together, adding the times for the four episodes plus the end level. (3.2) How the run was recorded We recorded each demo separately, on skill 0 (Easy), of course without any cheating. To start with the correct stats we ended the previous level with, we used a QuakeC patch that allowed us to select the statistics we started with. We recorded Quake as one big run because Quake was made to be played each episode in a row, and not as separate levels. There are no weapons in the higher levels, because you should have them already from previous ones. And we did it by connecting single demos together because the final product is a lot more interesting that way and entertaining, and we could include some very cool tricks that we couldn't do had we recorded it in one sitting. (4) Statistics "Saved" times are compared to the 72:45 "Quake done 100% Quick" run on Nightmare . ---------------------------------------------------- Level Map Running Time Saved ---------------------------------------------------- Introduction START The Slipgate Complex E1M1 Peter 0:59 0:19 Castle Of The Damned E1M2 Ilkka 0:53 0:31 The Necropolis E1M3 Peter 1:08 1:17 The Grisly Grotto E1M4 Optic 1:11 1:27 Ziggurat Vertigo E1M8 Optic 0:52 0:49 Gloom Keep E1M5 Ilkka 0:57 1:01 The Door To Chthon E1M6 Ilkka 0:53 0:30 The House Of Chthon E1M7 BurninSun 0:12 0:13 ---------------------------------------------------- Episode 1 - Dimension Of The Doomed 7:05 6:07 ---------------------------------------------------- Introduction START The Installation E2M1 Ilkka 1:23 0:27 The Ogre Citadel E2M2 Optic 1:06 0:43 The Crypt Of Decay E2M3 Optic 1:28 1:32 done 101% Will (1:45) The Underearth E2M7 Optic 1:28 1:24 done 101% Will (1:40) The Ebon Fortress E2M4 Optic 1:52 1:05 The Wizard's Manse E2M5 Optic 1:22 1:18 The Dismal Oubliette E2M6 Will 2:34 1:33 ---------------------------------------------------- Episode 2 - The Realm Of Black Magic 11:13 8:02 ---------------------------------------------------- Introduction START Termination Central E3M1 Evan 1:22 0:36 The Vaults Of Zin E3M2 Optic 1:03 1:03 The Tomb Of Terror E3M3 Evan 1:05 0:51 Satan's Dark Delight E3M4 Optic 1:23 0:43 The Haunted Halls E3M7 Will 0:58 0:19 The Wind Tunnels E3M5 Optic 1:30 0:42 The Chambers Of Torment E3M6 Optic 1:26 1:11 ---------------------------------------------------- Episode 3 - The Netherworld 8:47 5:25 ---------------------------------------------------- Introduction START The Sewage System E4M1 Ilkka 1:02 0:16 The Tower Of Despair E4M2 Optic 1:13 1:05 The Elder God Shrine E4M3 DooMfienD 1:33 2:39 The Palace Of Hate E4M4 Optic 2:10 2:13 Hell's Atrium E4M5 Nolan 1:55 0:57 The Nameless City E4M8 Peter 2:14 1:28 The Pain Maze E4M6 DooMfienD 1:30 1:29 Azure Agony E4M7 Optic 1:45 0:34 ---------------------------------------------------- Episode 4 - The Elder World 13:22 10:41 ---------------------------------------------------- Introduction START Shub-Niggurath's Pit END Chris 1:58 0:05 ---------------------------------------------------- Quake done 100% Quick lite 42:25 30:20 ---------------------------------------------------- Quake done 101% Quick lite? Yup! That's the run through of Quake finding not only 100% of the secrets and killing 100% of the monsters, but finding the super-secrets as well? Now how do you view the 101% runs? Heh heh.. Read on :) (5) Credits and contact info (5.1) Credits Runners: BurninSun Chris Longden DoomFienD Evan Wagner Ilkka Kurkela Justin "Optic" Fleck Nolan Pflug Peter Horvath Will Marsh Programmers: Anthony Bailey Nolan Pflug Stefan Schwoon Project Co-ordinator: Gerald "Tangent" Tan (5.2) Utilities used The utilities we used included: LMPC by Uwe Girlich for decompiling and recompiling demos so we could use the convenient LS format. Also Uwe's DEM specs were very useful for us in creating our own tools. His other utility DemCut came in handy too. DemTool by Stefan Schwoon to do 90% of the editing needed to make such a run. Some in-house utilities; QdQstats and DemoRelise (unreleased) to make demos that fit into a continuous run. BTW, to find the menu which gives you access to the super-secret 101% runs, type the name of everyone's favourite silly little aquatic creature in the main menu... (5.3) Contact info For QdQ news and future projects check our page at For questions and comments (even if you just want to say you liked the demo), email . For general comments to QdQ, email To contact individual members of the team: Anthony Bailey BurninSun DooMfienD Justin "Optic" Fleck Peter Horvath Illka Kurkela Chris Longden Will Marsh Nolan Pflug Stefan Schwoon Gerald "Tangent" Tan Evan Wagner Dopefish http://www.dopefish.com Enjoy Quake done 100% Quick lite!