QUAKE DONE 100% QUICK WITH A VENGEANCE EPISODE 1 PREVIEW (0) Index (1) Introduction (1.1) What is Quake done 100% Quick with a vengeance (1.2) Why does this run only include episode 1 (1.3) History of the project (2) The Movie (2.1) Installation (2.2) Running the movie (2.3) Solving playback problems (3) More details about the demo (3.1) Timing (3.2) How the run was recorded (4) Statistics (5) Credits and contact info (5.1) Credits (5.2) Utilities used (5.3) Contact info ---------------------------------------------------------------------------- (1.1) What is Quake done 100% Quick with a Vengeance This is a run that completes the first episode of Quake on Nightmare difficulty, getting all kills and all secrets, as fast as we could manage. (1.2) Why does this run only include episode 1 The project has been underway for a long loooong time, so we figured we might as well release 'something' for the masses, just to prove we're still alive and kicking. We're still aiming to improve episode 1 for the final release. As a matter of fact, at time of writing, e1m4 have already been improved by 4 seconds, but you won't be seeing this demo before the final release. (1.2) History of the project The project was started by Thomas Stubgaard back in April 2001, only a few runners were attached to the project, so it started out rather slow. Only a few demos were made, and by 2002 the project more or less died. In 2003 it was revived, but only for a brief period. Episode 1 had been finished for a long time though, but still the project moved nowhere. Now we have 2005, and the project seems to be alive again! A few new runners have joined the squad and we're aiming for a full project release within this year, but as always with QdQ productions, it's done when it's done, so don't come screaming at us telling you we promised to release this sucker in 2005 :-) (2) The demos (2.1) Installation First you need to find your main Quake directory. This probably has the name "Quake" and will contain such items as your Quake executable programs (such as quake.exe, or winquake.exe, or glquake.exe...) and your Id1 subdirectory. (Mac users may be more used to the term "folder" than directory.) You should make a subdirectory of this main directory. Give it whatever name you like; for the purposes of these instructions we will assume you have called it "qd100qwav-ep1". In DOS, you can do this by changing to your main Quake directory and then typing "md qd100qwav-ep1" at the prompt. The qd100qwav-ep1.zip/dz file should contain four files which should be extracted into the qd100qwav-ep1 directory. These files are: pak0.pak - contains all the data for the demo autoexec.cfg - contains some settings, you can change these freely qd100qwav-ep1.txt - this text file you are reading (2.2) Running the demos Now to run the movie, start Quake with the command-line option "-game qd100qwav-ep1". In DOS, you should change to the main Quake directory and then type "quake -game qd100qwav-ep1" (or "winquake", or "glquake" if appropriate.) On a Mac, you should press the option key whilst starting Quake in order to be able to enter command-line options. The demos are played from a menu interface, so that you can choose to play the whole episode, or individual levels. Using the menu should be mostly self-explanatory! There are just a few additional things you should know about using it. Whilst playing a demo, you can press F10 to stop and return to the menu. If you are playing the whole episode, then you can press F9 to advance to the next level. The function keys F1 through F3 let you alter the speed of the playback. F1 is slow motion, F2 is normal speed, and F3 is fast forward. With a compatible engine (such as JoeQuake), hold down F5 to play the demo backwards. F12 always quits the movie. Also, during playback, PAUSE pauses, TAB shows scores, + and - alters viewsize, and the regular button below ESC toggles the console. (2.3) Solving playback problems Some versions of Quake have some problems playing back very long demos. We have used every trick and hack we know to try to solve these problems, but it is possible some will have slipped through for your Quake version. If so, please tell us so we can fix the bug. But in any case, any errors shouldn't ruin your enjoyment of the movie. You can use the menu interface to play the individual levels. (3) More details about the demo (3.1) Timing Just a quick explanation of why we say we completed episode 1 in 8:58. We recorded every demo separately and then connected them together, adding the times for the individual demos. We did not count the time on the start level since, as you probably know, Quake never displays time for it. (3.2) How the run was recorded We recorded each demo separately, on skill 3 (Nightmare), of course without any cheating. To start with the correct stats we ended the previous level with, we used a QuakeC patch that allowed us to select the statistics we started with. The demos included in this package are basically the original recordings, but we had to make some changes to make them play within the menu. We did take care to keep the spirit of the original recordings. Here's a list of the edits: - Made the demos play within the menu - Removed "playing on nightmare skill" from the beginning of every demo - Removed a few other boring messages such as "No weapon" and "Not enough ammo" (4) Statistics "Saved" times are compared to episode 1 of the predecessor "Quake done 100% Quicker" run in 10:34 ----------------------------------------------------------- Level Map Running Time Saved ----------------------------------------------------------- Introduction START The Slipgate Complex E1M1 Thomas 1:04 0:09 Castle Of The Damned E1M2 Thomas 1:05 0:07 The Necropolis E1M3 Thomas 1:42 0:20 The Grisly Grotto E1M4 Thomas 1:44 0:21 Ziggurat Vertigo E1M8 Thomas 0:59 0:13 Gloom Keep E1M5 Thomas 1:13 0:19 The Door To Chthon E1M6 Connor 0:52 0:04 The House Of Chthon E1M7 Jozsef 0:19 0:03 ----------------------------------------------------------- Episode 1 - Dimension Of The Doomed 8:58 1:36 ----------------------------------------------------------- (5) Credits and contact info (5.1) Credits Thomas Stubgaard Running, Coordination Connor Fitzgerald Running Jozsef Szalontai Running Mathias Thore Production, Coordination - Also - Stefan Schwoon Production Richard Skidmore Planning (5.2) Utilities used The utilities we used included: SoundForge to edit some music UltraEdit to edit long text files LMPC by Uwe Girlich for decompiling and recompiling demos so we could use the convenient LS format. Also Uwe's DEM specs were very useful for us in creating our own tools. Some in-house utilities: QdQstats DemoRelise (unreleased) to make demos that fit into a continuous run. Demtool for various editing. Ifix, to fix intermission views. We also made use of a compression tool (DZIP) that works way better then usual ZIP-programs on demos and PAK-files. It's highly recommended to get this tool from (5.3) Contact info For QdQ news and future projects, check our page(s) at: For general comments to the QdQ team, email: Thanks, Thomas Stubgaard & Mathias Thore - February 11th, 2005.