QUAKE DONE CHOPPED (0) Index (1) Introduction (1.1) What's Quake done Chopped (1.2) History of the project (2) The Movie (2.1) Installation (2.2) Running the movie (2.3) Solving playback problems (3) More details about the demo (3.1) Timing (3.2) How the run was recorded (4) Statistics (5) Credits and contact info (5.1) Credits (5.2) Utilities used (5.3) Contact info ---------------------------------------------------------------------------- (1.1) What is Quake done Chopped? Quake done Chopped is a run through Quake on skill 0 (Easy), killing all monsters except zombies, using only the axe. A decision was taken to skip zombies entirely, as it isn't possible to kill all of them anyway, well, at least not in a reasonable amount of time. Surely someone crazy enough could figure out ways to kill all the zombies, but by doing it this way we were able to use the catchy line of "No zombies were harmed during this production!" :-) We wrote a special progs (QdCstats) for this project, which removes all ammo and all weapons. In the old project (while the project was still named Quake done Axed -- look below for more info), demos were recorded with the normal QdQstats progs, meaning you collected ammo and weapons as you went along. (1.2) History of the project Quake done Chopped dates all the way back to June 22nd, 1998, making it one of our longest running projects. Back then the project was called Quake done Axed, and it was started by Ilkka Kurkela and Evan Wagner. The name changed to Quake done Chopped when the project re-opened again on August 29th, 2003. The 'old' project nearly got halfways, before certain issues put a lid on it. We even had to re-record all the demos that had been made, as the old demos had been recorded using the 'normal' QdQstats patch, which meant they still had weapons and ammo :/ But we came through, and the final result is quite good, better than anything we had hoped for. (2) The demos (2.1) Installation First you need to find your main Quake directory. This probably has the name "Quake" and will contain such items as your Quake executable programs (such as quake.exe, or winquake.exe, or glquake.exe...) and your Id1 subdirectory. (Mac users may be more used to the term "folder" than directory.) You should make a subdirectory of this main directory. Give it whatever name you like; for the purposes of these instructions we will assume you have called it "qdc". In DOS, you can do this by changing to your main Quake directory and then typing "md qdc" at the prompt. Autoexec.cfg will be outside the .pak file, so you can set your own preferences. The qdc.zip/.dz file should contain three files which should be extracted into the qdc directory. These three files are: autoexec.cfg - preference settings pak0.pak - contains all the data for the demo qdc.txt - this text file you are reading (2.2) Running the demos Now to run the movie, start Quake with the command-line option "-game qdc". In DOS, you should change to the main Quake directory and then type "quake -game qdc" (or "winquake", or "glquake" if appropriate.) On a Mac, you should press the option key whilst starting Quake in order to be able to enter command-line options. The demos are played from a menu interface, so that you can choose to play the whole game, or individual episodes, or individual levels. Using the menu should be mostly self-explanatory! There are just a few additional things you should know about using it. Whilst playing a demo, you can press F10 to stop and return to the menu. If you are playing a sequence of levels, such as the full run or an episode, then you can press F9 to advance to the next level. You can set the viewsize and crosshair settings that you prefer in the options menu. The function keys F1 through F5 let you alter the speed of the playback. F1 is slow motion, F2 is normal speed, F3 is fast forward, and F5 lets you play the demo backwards if held down (only available in JoeQuake). (2.3) Solving playback problems Some versions of Quake have some problems playing back very long demos. We have used every trick and hack we know to try to solve these problems, but it is possible some will have slipped through for your Quake version. If so, please tell us so we can fix the bug. But in any case, any errors shouldn't ruin your enjoyment of the movie. You can use the menu interface to play it one episode at a time, or to play any individual level. (3) More details about the demo (3.1) Timing Just a quick explanation of why we say we completed Quake in 72:14. We recorded every demo separately and then connected them together, adding the times for the four episodes plus the end level. We did not count the times on the start level since, as you probably know, Quake never displays times for them, and apart from that they're not really interesting to run. (3.2) How the run was recorded We recorded each demo separately, on skill 0 (Easy), of course without any cheating. To start with the correct stats we ended the previous level with, we used a QuakeC patch that allowed us to select the statistics we started with. We recorded Quake as one big run because Quake was made to be played each episode in a row, and not as separate levels. And we did it by connecting single demos together because the final product is a lot more interesting that way and entertaining, and we could include some very cool tricks that we couldn't do had we recorded it in one sitting. (4) Statistics --------------------------------------------------------------- Level Map Running Time Kills --------------------------------------------------------------- Introduction START The Slipgate Complex E1M1 Jozsef Szalontai 0:38 10/10 Castle Of The Damned E1M2 Jozsef Szalontai 1:02 16/16 The Necropolis E1M3 Thomas Stubgaard 2:29 8/31 The Grisly Grotto E1M4 Thomas Stubgaard 2:04 22/22 Ziggurat Vertigo E1M8 Thomas Stubgaard 1:53 17/17 Gloom Keep E1M5 Robert Axelsson 1:32 18/18 The Door To Chthon E1M6 Thomas Stubgaard 1:33 11/14 The House Of Chthon E1M7 Mathias Thore 0:15 21/21 --------------------------------------------------------------- Episode 1 - Dimension Of The Doomed 11:26 123/149 --------------------------------------------------------------- Introduction START The Installation E2M1 Jozsef Szalontai 1:25 18/18 The Ogre Citadel E2M2 Thomas Stubgaard 1:44 17/20 The Crypt Of Decay E2M3 Thomas Stubgaard 2:38 14/18 The Underearth E2M7 Thomas Stubgaard 2:49 28/43 The Ebon Fortress E2M4 Daniel Hansson 2:51 18/27 The Wizard's Manse E2M5 Jozsef Szalontai 3:02 21/21 The Dismal Oubliette E2M6 Thomas Stubgaard 5:20 23/31 --------------------------------------------------------------- Episode 2 - The Realm Of Black Magic 19:49 128/178 --------------------------------------------------------------- Introduction START Termination Central E3M1 Jozsef Szalontai 1:06 28/28 The Vaults Of Zin E3M2 Jozsef Szalontai 1:15 13/28 The Tomb Of Terror E3M3 Jozsef Szalontai 1:29 14/25 Satan's Dark Delight E3M4 Jozsef Szalontai 2:50 20/25 The Haunted Halls E3M7 Thomas Stubgaard 2:00 22/32 The Wind Tunnels E3M5 Tom Nguyen 2:20 25/25 The Chambers Of Torment E3M6 Thomas Bergendorff 4:32 34/34 --------------------------------------------------------------- Episode 3 - The Netherworld 15:32 156/197 --------------------------------------------------------------- Introduction START The Sewage System E4M1 Jozsef Szalontai 1:08 26/26 The Tower Of Despair E4M2 Jozsef Szalontai 1:33 19/19 The Elder God Shrine E4M3 Thomas Stubgaard 1:50 24/50 The Palace Of Hate E4M4 Thomas Stubgaard 4:31 38/38 Hell's Atrium E4M5 Thomas Stubgaard 2:11 19/45 The Nameless City E4M8 Mathias Thore 3:58 17/46 The Pain Maze E4M6 Thomas Stubgaard 5:04 35/35 Azure Agony E4M7 Tom Nguyen 2:29 22/31 --------------------------------------------------------------- Episode 4 - The Elder World 22:44 200/290 --------------------------------------------------------------- Introduction START Shub-Niggurath's Pit END Tom Nguyen 2:43 16/16 --------------------------------------------------------------- Quake done Chopped 72:14 623/830 --------------------------------------------------------------- (5) Credits and contact info (5.1) Credits Basil de Vries Running Daniel Hansson Running Evan Wagner Running Ilkka Kurkela Running Jozsef Szalontai Running Mathias Thore Running, Programming, AVI Michael Hudson Running, Programming Richard Skidmore Running, Programming, Bad Poetry... Robert Axelsson Running Thomas Bergendorff Running Thomas Stubgaard Running, Co-Ordination Tom Nguyen Running Will Marsh Running Music in menu and end credits: Hatebreed - Beholder of Justice (5.2) Utilities used The utilities we used included: LMPC by Uwe Girlich for decompiling and recompiling demos so we could use the convenient LS format. Also Uwe's DEM specs were very useful for us in creating our own tools. Some in-house utilities: QdCstats DemoRelise (unreleased) to make demos that fit into a continuous run. Demtool for various editing. Ifix , to fix intermission views. We also made use of a compression tool (DZIP) that works way better then usual ZIP-programs on demos and PAK-files. It's highly recommended to get this tool from (5.3) Contact info For QdQ news and future projects, check our page(s) at: / Thanks, Thomas Stubgaard - December 20th, 2005.